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carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.


Night Strike wrote:carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
Just curious, why would you post about it in public if you've figured out a potential strategy that most people probably would NOT have figured out? You're either awfully kind or awfully dumb, one of the two.

Leehar wrote:Night Strike wrote:carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
Just curious, why would you post about it in public if you've figured out a potential strategy that most people probably would NOT have figured out? You're either awfully kind or awfully dumb, one of the two.
lol, we need to hail him as one of the few honest souls left in the world

Night Strike wrote:carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
Just curious, why would you post about it in public if you've figured out a potential strategy that most people probably would NOT have figured out? You're either awfully kind or awfully dumb, one of the two.
JustCallMeStupid wrote:I am extremely confused on how to read the dice stats under my name I see assault and defend. So the assault I assume are me clicking attack, and the defend I assume is the enemy defending? But then shouldnt the luck balance out to 0%? If im -15% how can the defend also be -15%. Then if I look in the opponent section all opponents assault luck is -3% while the defend luck is 20%.
I just dont understand whose dice stats are where. On the opponent side, 'are the defend stats the dice I rolled when defending their attacks' or 'the dice my opponents rolled when I attacked them' I would really appreciate some more explanation in the help section so I can understand if I had a 20% luck or my opponents did when defending.


TheForgivenOne wrote:JustCallMeStupid wrote:I am extremely confused on how to read the dice stats under my name I see assault and defend. So the assault I assume are me clicking attack, and the defend I assume is the enemy defending? But then shouldnt the luck balance out to 0%? If im -15% how can the defend also be -15%. Then if I look in the opponent section all opponents assault luck is -3% while the defend luck is 20%.
I just dont understand whose dice stats are where. On the opponent side, 'are the defend stats the dice I rolled when defending their attacks' or 'the dice my opponents rolled when I attacked them' I would really appreciate some more explanation in the help section so I can understand if I had a 20% luck or my opponents did when defending.
Luck is based on how high or low above the average roll (Being 3.5) is. (I think)

danfrank wrote:These statistics only go up to 25 rolls ? How does this help for determining long term statistics ?

Leehar wrote:danfrank wrote:These statistics only go up to 25 rolls ? How does this help for determining long term statistics ?
Overall stats?
blindman30 wrote:Is this thier way of saying the dice rolls are not messed up? Just because I have roughly 3.51 across the board doesnt mean they its normal.

ender516 wrote:blindman30 wrote:Is this thier way of saying the dice rolls are not messed up? Just because I have roughly 3.51 across the board doesnt mean they its normal.
Actually, they can't get much more normal that that.
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