Conquer Club

[POSTPONED]Swiss Style Tournament [088/128] PREMIUM PRIZE!

Tournaments that are no longer happening

Moderator: Tournament Directors

Forum rules
Please read the Community Guidelines before posting.

[POSTPONED]Swiss Style Tournament [088/128] PREMIUM PRIZE!

Postby OliverFA on Thu Jun 09, 2011 12:25 pm

Tournament is postponed until Autumn (probably October). I'll let you know when the tournament ir re-attempted.

To celebrate my new blue shoes, I am giving a Premium Prize to the winner of the Tournament.

For the pretty score tables examples from other tournaments, see here:
show


Highlights
  • The Tournament uses normal rules
  • Tournament structure is Swiss Style. Instead of puting players in groups, there is one big league, and each player plays against other players that have had similar perfomance in the tournament. (explained below)
  • This means that high ranked players don't risk losing lots of CC points in the first games by being forced to play low ranked players. They will eventually play low ranked players if they are good enough to reach the last stages of the tournament.
  • Games are 2, 4 and 8 players with settings choosen by the players.
  • Only one game will be played at a time.
  • Each game counts towards the final score. There are no filler or useless games.
  • Pretty, complete and easy to understand score tables (as all my tournaments).
  • Games can be any setting. The player with lowest score in the game decides game map and settings (by specifying at the moment of joining the tournament).

Tournament Structure
This tournament structure is inspired by the Swiss Style used in chess tournaments. It is a sort of "fast league" designed for big groups. Instead of each player playing all the other players in round robin style, the matches are decided depending on how each player has performed during the tournament. However, all players form part of the same big league instead of being divided in groups.

Deciding who plays against who
At any given time, players are ranked acording to their score at the tournament and, in case of a tie, CC score. Then, games are created following that rule:

  • For 2 players games: 1st ranked player plays against 2nd ranked player. 3rd against 4th, 5th against 6th, etc.
  • For 4 player games: 1st, 2nd, 3rd and 4th play a game. 5th to 8th player another game, 9th to 12th another game, and so on.
  • For 8 player games: 1st to 8th play a game. 9th to 16th play another game. 17th to 24th another game, etc.
After games are finished, points are awarded and the score table is updated, resulting in a new ranking. Players are matched again for the next game and the process is repeated until the end of the round.

Players who tend to win will float over the top of the table. Players who lose will go down. The rest will be something in the middle. At any given time, each player meets other players that have shown similar skill during the tournament.

The bottom player in a game is the one deciding which map and settings will be played (decided at the moment of joining the tournament). This will help keeping the tournament more even.

Scoring
Points are awarded following that table:
Code: Select all
2 PLAYER GAMES:
1st 5 points
2nd 0 points

Code: Select all
4 PLAYER GAMES:
1st 10 points
2nd  5 points
3rd  2 points
4th  0 points

Code: Select all
8 PLAYER GAMES:
1st 15 points
2nd 10 points
3rd  7 points
4th  5 points
5th  3 points
6th  2 points
7th  1 point
8th  0 points


Games Schedule
Rounds 1 to 5 will be formed by 11 games:
  • Game 1: 2 players - 0 to 5 points
  • Game 2: 4 players - 0 to 10 points
  • Game 3: 2 players - 0 to 5 points
  • Game 4: 8 players - 0 to 15 points
  • Game 5: 2 players - 0 to 5 points
  • Game 6: 4 players - 0 to 10 points
  • Game 7: 2 players - 0 to 5 points
  • Game 8: 8 players - 0 to 15 points
  • Game 9: 2 players - 0 to 5 points
  • Game 10: 4 players - 0 to 10 points
  • Game 11: 2 players - 0 to 5 points

Round 6 will be formed by
  • Game 1: 2 players - 0 to 5 points
  • Game 2: 4 players - 0 to 10 points
  • Game 3: 2 players - 0 to 5 points
  • Game 4: 2 players - 0 to 5 points
  • Game 5: 4 players - 0 to 10 points
  • Game 6: 2 players - 0 to 5 points
  • Game 7: 2 players - 0 to 5 points
  • Game 8: 4 players - 0 to 10 points
  • Game 9: 2 players - 0 to 5 points

Round 7 will be formed by 6 1v1 games.

Advancing to the next round
When a round is finished, the top half of the table advances to the next round. The bottom half gets eliminated. Scores are not reset.

Becoming eliminated before the end of a round
If at any time during the round, a player can no mathematically advance to the next round, he gets instant-eliminated. This helps to keep interest in the tournament. No filler game is played. Notice that if the bottom half of the table gets eliminated early, this could lead to a round shorter than anticipated.

Winning before the end of the tournament
If at any time during the tournament the second player can no mathematically get more points than the first player, the first player is declared winner and the tournament is over.

Games that get stalled
If a game gets stalled, it will be declared finished in tournament terms and points will be awarded. Players can continue to play it until the end if they wish, but it will be out of the tournament. The criteria will be:
- During the first week all games will develop undisturbed.
- Once 75% of the games in that set are finished, the remaining 25% will be check.
- At that point, any game above turn 50 will be declared finished and positions given acording to number of territories each player has.

Game Invitations and games with less players than intended
A maximum of three invitations will be sent for each game. After failing to answer the third invitation, the player will be declared loser of that particular game.

If a game has less players than intended (because a player has failed to join or is already eliminated) points will be awarded like if he had played.

Solving ties
In case of a tie of two or more players having the same score, CC score will be used. If both players have the same CC score, the one with most games won will also be declared the winner of the tie. If both have the same number of wins, then the number of 2nd places will decide, then by number of 3rd places, etc. If the tie still exists, a tie breaker 1v1 game will be played.
Exception:If the tie happens at the end of the tournament, there will always be a tie breaker game(s)

Freemium policy
Freemiums are welcome, but they have to commit one slot permanently to the tournament once the tournament has been declared oficcially opened. There is no need to reserve the slot in advance.

How to join:
Post in this thread saying:
- Your name
- Your chosen map for 2 players games
- Your settings choice 2 players games
- Your chosen map for 4 players games
- Your settings choice 4 players games
- Your chosen map for 8 players games
- Your settings choice 8 players games

If you don't specify settings, I will use "default" settings for your maps.
If you don't specify map, I will use the Random map.

All games will be casual. The rest of the settings will be decided by players
Last edited by OliverFA on Sat Aug 13, 2011 11:32 am, edited 88 times in total.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Players List

Postby OliverFA on Thu Jun 09, 2011 12:25 pm

Due to the huge amount of data, instead of pasting the image I have shared the Excel sheet online. Just click the link to view it. You can view the file even if you don't have Excel in your computer.

https://skydrive.live.com/redir.aspx?ci ... bRhJllU%24
Last edited by OliverFA on Wed Jul 20, 2011 5:03 pm, edited 2 times in total.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Swiss Style Tournament [0/256]

Postby OliverFA on Thu Jun 09, 2011 12:25 pm

Reserved.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Swiss Style Tournament [0/256]

Postby OliverFA on Thu Jun 09, 2011 12:26 pm

Reserved
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Swiss Style Tournament - Settings choosen by players [1/

Postby OliverFA on Thu Jun 09, 2011 12:37 pm

I want to join
OliverFA
2p map: Arms Race!
2p settings: Standard, Manual, Sequential, No spoils, Unlimited, No FoW
4p map: Classic
4p settings: Standard, Manual, Sequential, No spoils, Unlimited, No FoW
8p map: Iceland
8p settings: Standard, Manual, Sequential, No spoils, Unlimited, No FoW
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Swiss Style Tournament [001/256]

Postby deantursx on Thu Jun 09, 2011 2:04 pm

Although I highly doubt this will ever fill, It does sound pretty cool. Count me in!

Deantursx
Circus Maximus
Sequential, Automatic, Nuclear, Chained, Sunny
Doodle Earth
Sequential, Automatic, Escalating, Unlimited, Sunny
Route 66
Sequential, Automatic, Escalating, Chained, Foggy
User avatar
Major deantursx
 
Posts: 1219
Joined: Thu Apr 15, 2010 2:23 pm

Re: Swiss Style Tournament [002/256]

Postby OliverFA on Thu Jun 09, 2011 2:19 pm

I also have my doubts about this getting filled. But I think it's worth to try. If you want to tell your friends feel free to do it. Bear in mind that my score tables are very pretty (even if it's not nice to say this myself ;-) ) Look at those examples:

Score divided by groups:
Click image to enlarge.
image


General score:
Click image to enlarge.
image


Games schedule in my AA Swiss Tournament:
Click image to enlarge.
image
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Swiss Style Tournament [002/256]

Postby Tupence on Thu Jun 09, 2011 2:37 pm

I'm in, just for the pretty tables!

Tupence

2 player: Dust Bowl, Escalating, Unlimited, Foggy
4 player: 13 Colonies, Nuclear, Unlimited, Foggy
8 player: Celtic Nations, Escalating, Chained, Foggy
Important Tournament Notice

The data for ALL of my tournaments has potentially been lost. I am working to recover it but as I am away on business all of this week, there will be some delay. Sincere apologies.
User avatar
Private Tupence
 
Posts: 1860
Joined: Thu Jul 31, 2008 9:40 am

Re: Swiss Style Tournament - With pretty score tables![003/2

Postby OliverFA on Thu Jun 09, 2011 2:44 pm

Thanks deantursx and Tupence. Once we have several players I'll start listing them in post 2
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Swiss Style Tournament - With pretty score tables![003/2

Postby Dukasaur on Thu Jun 09, 2011 3:13 pm

Yup, you're an artiste of the score table...:-)

Dukasaur in please
2 player: Northwest Passage
Flat Rate Chained Foggy
4 player: 13 Colonies
Escalating Chained Foggy
8 player:
Lunar War
Nuclear Chained Sunny
Image
User avatar
Lieutenant Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 26964
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: Swiss Style Tournament - With pretty score tables![003/2

Postby uk massive on Thu Jun 09, 2011 3:21 pm

in please
User avatar
Cook uk massive
 
Posts: 818
Joined: Tue Aug 17, 2010 5:47 pm
Location: United Kingdom

Re: Swiss Style Tournament - With pretty score tables![003/2

Postby OliverFA on Thu Jun 09, 2011 4:19 pm

Welcomew on board Dukasaur and UK Massive :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Swiss Style Tournament - With pretty score tables![005/2

Postby shoop76 on Thu Jun 09, 2011 4:48 pm

Shoop76

2p map: Treasures of Galapagos
2p settings: Standard, Manual, Sequential, No spoils, Chained, FoW
4p map: 8 thoughts
4p settings: Standard, Auto, Sequential, Esc, Chained, No FoW
8p map: USA
8p settings: Standard, Auto, Sequential, Esc, Chained, No FoW
User avatar
Major shoop76
Tournament Commissioner
Tournament Commissioner
 
Posts: 5406
Joined: Tue Mar 18, 2008 9:44 am
510754

Re: Swiss Style Tournament - With pretty score tables![006/2

Postby OliverFA on Thu Jun 09, 2011 5:00 pm

shoop76 also in :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Swiss Style Tournament - With pretty score tables![006/2

Postby OliverFA on Sun Jun 12, 2011 4:45 pm

Players list is in post 2 (first page). Please check that I correctly copied your settings.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private OliverFA
 
Posts: 2295
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain

Re: Swiss Style Tournament - With pretty score tables![006/2

Postby authoman on Mon Jun 13, 2011 9:54 am

I´m In Please!!
All Random!!
User avatar
Sergeant authoman
 
Posts: 40
Joined: Sat Sep 18, 2010 5:32 pm

Re: Swiss Style Tournament - With pretty score tables![007/2

Postby ubersky on Mon Jun 13, 2011 10:43 am

2p: New World
2pS: Standard, Auto, Seq, None, Adjacent, Foggy
4p: World 2.1
4pS: Standard, Auto, Seq, Nuclear, Adjacent, Foggy
8p: Feudal Epic
8pS: Standard, Auto, Seq, Nuclear, Adjacent, Foggy
User avatar
Lieutenant ubersky
 
Posts: 272
Joined: Thu Mar 27, 2008 4:43 pm
Location: Surprise, AZ, USA

Re: Swiss Style Tournament - With pretty score tables![008/2

Postby Victor Sullivan on Mon Jun 13, 2011 11:03 am

I'm in! Idk what maps and settings I want. Can you pick for me? 8-[

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Swiss Style Tournament - With pretty score tables![009/2

Postby Araldite on Mon Jun 13, 2011 11:46 am

Count me in please:-

2 player: Supermax: Prison Riot! , Nuclear, Unlimited, Foggy
4 player: Clandemonium, Nuclear, chained, Foggy
8 player: Circus Maximus , Nuclear, Adjascent, Foggy
Private Araldite
 
Posts: 151
Joined: Mon Jul 26, 2010 6:19 pm

Re: Swiss Style Tournament - With pretty score tables![010/2

Postby dazza2008 on Mon Jun 13, 2011 12:21 pm

I am loving the pretty score tables =D>
dazza2008
2p map: Bamboo Jack
2p settings: Standard, Auto, Sequential, No spoils, chained, FoW
4p map: Feudal War
4p settings: Standard, Auto, Sequential, Escalating, Chained, FoW
8p map: Poker Club
8p settings: Standard, Manual, Sequential, No spoils, Unlimited, FoW
User avatar
Corporal dazza2008
 
Posts: 1750
Joined: Wed Apr 28, 2010 2:50 pm
Location: Scotland

Re: Swiss Style Tournament - With pretty score tables![009/2

Postby nemrehs1 on Mon Jun 13, 2011 12:26 pm

- nemrehs1
- Feudal War
Automatic, Sequential, Escalating, Chained, No fog
- Africa
Automatic, Sequential, No cards, chained, No fog
- Feudal Epic
Automatic, Sequential, Escalating, Chained, No fog
Image
09:42:14 * jakewilliams quit (kicked from Trivia Contest by jakewilliams - reason: So long, and thanks for all the fish)
User avatar
Lieutenant nemrehs1
 
Posts: 262
Joined: Wed Jan 16, 2008 4:06 pm
Location: Ohio

Re: Swiss Style Tournament - With pretty score tables![012/2

Postby gimli1990 on Mon Jun 13, 2011 12:45 pm

in please.

will get back to yo with my maps and settings
i love we finally got AA otherwise known now as trench YES!!!!!
Highest Score: Major 2329
User avatar
Cook gimli1990
 
Posts: 364
Joined: Sat May 22, 2010 4:28 pm
Location: USA

Re: Swiss Style Tournament - With pretty score tables![013/2

Postby MattiWacklin on Mon Jun 13, 2011 12:59 pm

In please...
Visit CC on Facebook and Twitter!
User avatar
Sergeant 1st Class MattiWacklin
 
Posts: 603
Joined: Tue Apr 07, 2009 1:29 pm
2

Re: Swiss Style Tournament - With pretty score tables![014/2

Postby Crarg on Mon Jun 13, 2011 1:56 pm

in please and you can make mine random

im equally bad at all maps :)
Sergeant Crarg
 
Posts: 218
Joined: Sun Aug 08, 2010 10:15 am
Location: South Africa

Re: Swiss Style Tournament - With pretty score tables![015/2

Postby Fuzzy316 on Mon Jun 13, 2011 2:39 pm

IN please.

2 player- Classic, escalating, sunny, sequential, chained
4 player- Jamaica, escalating, foggy, sequential, unlimited
8 player- Balkan Penn, escalating, foggy, freestyle, chained

Score is currently... 875 :(
User avatar
Lieutenant Fuzzy316
 
Posts: 2231
Joined: Tue Oct 30, 2007 4:00 pm

Next

Return to Abandoned

Who is online

Users browsing this forum: No registered users