Moderators: Discussions Team, Global Moderators
TheFlashPoint wrote:First of all, this map is the bomb. Thanks Mibi, WidowMakers, n00blet, and stahrgazer.
I was hoping to see some feedback about possible imbalances between countries and territories and how that affects initial decision-making. Does anyone have a country preference? Does anyone have a favorite starting position?
The strategy guide is very good. The only thing I have to add is that this map is much better foggy than sunny. When I play foggy, I employ a few extra tricks:
At the start, I take note of the visible starting territories and what hidden territories my opponent might have. As the game progresses, by watching the game log and using a process of elimination, I try and pinpoint what territories my opponent started on. Doing this diligently is most useful within the first few turns and can often reveal vital information about an opponent's position and strategy.
Also, I try to keep in mind that the game log is public and get as much as I can from it. When someone deploys all of their troops at once, they are revealing information about strategy/numbers. Deception with splitting up deployments into parts and reinforcing certain numbers of troops can help swing a close game with an attentive opponent.


AslanTheKing wrote:The map is well writen,
in the game itself, there are questions coming up, which could be helpfully answered here.
I experienced that if you go up the missile, from that moment on you can not attack anymore from anywhere else.
That means youre stuck to the missile, and if you have only 10 troops up there, youre not able to take missile launch and attack your opponent anyhow.
Question is, if u hold president, launchcode and the entire missile ( except the neutral 15 missile launch) can you still bombard from your spy to the other country or not?
another question is, if my opponent bombards through launchcode may missiles stage one,
and i have a stack of troops up on the missile head, can i go for the missile launch, or do i have
to take my missile stag 1 back?
Of course with experience this questions will be answered itself,
just to start a tourney and looking for help is risky.
But i believe such information would be very helpful for not making mayor mistakes
which are in a tourney of upmost importance.
Still it helped me to get a overal view on this game, and i like it.
AslanTheKing wrote:thx for the questions,
i dont know what happened, but if you have troops on your missile stage,
then you can still attack from spy to the other country, above i stated wrongly, my mistake,
maybe i had only 1 troop everywhere except on my missile, thats why i couldnt attack anywhere,
apologize, my mistake
if questions arouse, can i post them here?
nippersean wrote:AslanTheKing wrote:
another question is, if my opponent bombards through launchcode may missiles stage one,
and i have a stack of troops up on the missile head, can i go for the missile launch, or do i have
to take my missile stag 1 back?
He bombards through missile launch not launchcode of course, but got you. No you need entire missile to go for the +50, with pres + launchcode. If you got a stack on warhead you can still go through missile launch and bombard other half of map. But of course it resets back to 15 neuts after you've taken it, so you need plenty of damage / KO - because with the gaps you cannot fort yourself on warhead

Users browsing this forum: No registered users and 0 guests