Conquer Club

Whac-A-Mod IV [Mods: 420 | Community: 416] FINAL

Archival storage for Announcements. Peruse old Announcements here!

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby ender516 on Mon Jun 13, 2011 8:21 am

I thought we had an odd number of games going, so no chance of a tie. However, if I have miscounted, wouldn't a Battle Royale be a great tie breaker?
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby Sniper08 on Mon Jun 13, 2011 8:58 am

ender516 wrote:I thought we had an odd number of games going, so no chance of a tie. However, if I have miscounted, wouldn't a Battle Royale be a great tie breaker?


hell yeah battle royale would be awsome
Image
User avatar
Colonel Sniper08
SoC Training Adviser
 
Posts: 1703
Joined: Tue Dec 09, 2008 12:58 pm
Location: Dublin,Ireland

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby jonty125 on Mon Jun 13, 2011 9:53 am

Sniper08 wrote:
ender516 wrote:I thought we had an odd number of games going, so no chance of a tie. However, if I have miscounted, wouldn't a Battle Royale be a great tie breaker?


hell yeah battle royale would be awsome


Espically with one mod :lol:
War doesn't determine who's right; it determines who's left.
User avatar
Cook jonty125
 
Posts: 279
Joined: Mon Jul 20, 2009 12:48 pm

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby SirSebstar on Mon Jun 13, 2011 10:00 am

ender516 wrote:I thought we had an odd number of games going, so no chance of a tie. However, if I have miscounted, wouldn't a Battle Royale be a great tie breaker?

you forgot the add a game. so indeed odd amount of games
Image
User avatar
Major SirSebstar
 
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby Victor Sullivan on Mon Jun 13, 2011 11:00 am

Sorry folks, it looks like there may be a slight error in the tally due to a couple community vs. community games and the possibility that Sully just missed a game or two. I'll be doing another tally momentarily. Stay tuned!

Apologies,
Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby trinicardinal on Mon Jun 13, 2011 11:34 am

CJ Lues wrote:The MOSTE VITAL turn of the whole event!!! :o

2011-06-13 06:37:37 - Sniper08: vital turn this is if eye takes out joemaya then mods win the whole event if fail community are ahead in this game and win the event so no pressure eye lol

http://www.conquerclub.com/game.php?game=9000112

Go Community!!! =D> =D> =D>



Aaaaannndddd joemaya has been taken out! Yaaayyyy MODS!!!
10:16:35 ā€¹Ace Rimmerā€ŗ haven't looked at work in ages
10:42:43 ā€¹Sackett58ā€ŗ fine, I'll take my panties elsewhere
User avatar
Captain trinicardinal
 
Posts: 2911
Joined: Wed Nov 05, 2008 7:59 am
Location: On a Tropical Island - Coconut anyone?

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby ElricTheGreat on Mon Jun 13, 2011 11:41 am

trinicardinal wrote:
CJ Lues wrote:The MOSTE VITAL turn of the whole event!!! :o

2011-06-13 06:37:37 - Sniper08: vital turn this is if eye takes out joemaya then mods win the whole event if fail community are ahead in this game and win the event so no pressure eye lol

http://www.conquerclub.com/game.php?game=9000112

Go Community!!! =D> =D> =D>



Aaaaannndddd joemaya has been taken out! Yaaayyyy MODS!!!


Mission accomplished !!!! Yeah for the good guys !!! ... now let's make sure the rest of the prophecy comes to be !!!
Image
Stormbringer is thirsty --- Thursting for YOUR Soul!
User avatar
Captain ElricTheGreat
SoC Training Instructor
SoC Training Instructor
 
Posts: 3404
Joined: Tue Sep 28, 2010 11:37 am
Location: Montreal, Canada

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby Sniper08 on Mon Jun 13, 2011 11:48 am

mod dice right there should have expected he'd take out 20+ troops with 14?
Image
User avatar
Colonel Sniper08
SoC Training Adviser
 
Posts: 1703
Joined: Tue Dec 09, 2008 12:58 pm
Location: Dublin,Ireland

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby jonty125 on Mon Jun 13, 2011 11:51 am

Victor Sullivan wrote:Sorry folks, it looks like there may be a slight error in the tally due to a couple community vs. community games and the possibility that Sully just missed a game or two. I'll be doing another tally momentarily. Stay tuned!

Apologies,
Sully


Oh dear 8-[
War doesn't determine who's right; it determines who's left.
User avatar
Cook jonty125
 
Posts: 279
Joined: Mon Jul 20, 2009 12:48 pm

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby Sword Master on Mon Jun 13, 2011 12:06 pm

ender516 wrote:I thought we had an odd number of games going, so no chance of a tie. However, if I have miscounted, wouldn't a Battle Royale be a great tie breaker?

There are 836 games so a tie is indeed possible! That would mean 418-418! And what is a "battle royal"?
Last edited by Sword Master on Mon Jun 13, 2011 12:08 pm, edited 1 time in total.
User avatar
Private 1st Class Sword Master
 
Posts: 94
Joined: Thu Apr 21, 2011 1:14 pm

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby trinicardinal on Mon Jun 13, 2011 12:08 pm

Sword Master wrote:
ender516 wrote:I thought we had an odd number of games going, so no chance of a tie. However, if I have miscounted, wouldn't a Battle Royale be a great tie breaker?

There are 836 games so a tie is indeed possible! That would mean 418-418!



No matter what the result this is the closest scoreline in the history of WAM. Nail biting finishing. Well fought all.
10:16:35 ā€¹Ace Rimmerā€ŗ haven't looked at work in ages
10:42:43 ā€¹Sackett58ā€ŗ fine, I'll take my panties elsewhere
User avatar
Captain trinicardinal
 
Posts: 2911
Joined: Wed Nov 05, 2008 7:59 am
Location: On a Tropical Island - Coconut anyone?

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby jonty125 on Mon Jun 13, 2011 12:11 pm

Sword Master wrote:
ender516 wrote:I thought we had an odd number of games going, so no chance of a tie. However, if I have miscounted, wouldn't a Battle Royale be a great tie breaker?

There are 836 games so a tie is indeed possible! That would mean 418-418! And what is a "battle royal"?


Battle Royale is where each player is given one territory, only Andy or Lack (I think) set these up and so can't be set up by a normal player
War doesn't determine who's right; it determines who's left.
User avatar
Cook jonty125
 
Posts: 279
Joined: Mon Jul 20, 2009 12:48 pm

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby Victor Sullivan on Mon Jun 13, 2011 12:58 pm

jonty125 wrote:
Sword Master wrote:
ender516 wrote:I thought we had an odd number of games going, so no chance of a tie. However, if I have miscounted, wouldn't a Battle Royale be a great tie breaker?

There are 836 games so a tie is indeed possible! That would mean 418-418! And what is a "battle royal"?


Battle Royale is where each player is given one territory, only Andy or Lack (I think) set these up and so can't be set up by a normal player

A Battle Royale is when the number of players in a single game exceeds the player limit. For example, a 16-player game on Hive would be considered a "Battle Royale". And yes, I believe only admins can set these up.

On another note, I have re-tallied, but want to make sure I have it right this time, so I'm having someone double-check my double-check.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby rdsrds2120 on Mon Jun 13, 2011 12:58 pm

jonty125 wrote:
Sword Master wrote:
ender516 wrote:I thought we had an odd number of games going, so no chance of a tie. However, if I have miscounted, wouldn't a Battle Royale be a great tie breaker?

There are 836 games so a tie is indeed possible! That would mean 418-418! And what is a "battle royal"?


Battle Royale is where each player is given one territory, only Andy or Lack (I think) set these up and so can't be set up by a normal player


The mods can make them too during certain times and occasions :)!

-rd
User avatar
Corporal 1st Class rdsrds2120
 
Posts: 6274
Joined: Fri Jul 03, 2009 3:42 am

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby Victor Sullivan on Mon Jun 13, 2011 12:59 pm

rdsrds2120 wrote:
jonty125 wrote:
Sword Master wrote:
ender516 wrote:I thought we had an odd number of games going, so no chance of a tie. However, if I have miscounted, wouldn't a Battle Royale be a great tie breaker?

There are 836 games so a tie is indeed possible! That would mean 418-418! And what is a "battle royal"?


Battle Royale is where each player is given one territory, only Andy or Lack (I think) set these up and so can't be set up by a normal player


The mods can make them too during certain times and occasions :)!

-rd

Well, with admin permission, but yes.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby rdsrds2120 on Mon Jun 13, 2011 1:45 pm

Who else would say during which times and occasions? lol

-rd
User avatar
Corporal 1st Class rdsrds2120
 
Posts: 6274
Joined: Fri Jul 03, 2009 3:42 am

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby Victor Sullivan on Mon Jun 13, 2011 1:47 pm

rdsrds2120 wrote:Who else would say during which times and occasions? lol

-rd

owenshooter. He is jesus, you know.

Now back on topic!!

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby AdmiralGaal on Mon Jun 13, 2011 4:55 pm

I just want all this to end so I can get my Premium for beating the Admins.
I'm making a note here: HUGE SUCCESS.
Record: Captain 1869 (At 184 Games)
User avatar
Sergeant 1st Class AdmiralGaal
 
Posts: 23
Joined: Sun Jul 25, 2010 7:18 pm

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby eye84free on Mon Jun 13, 2011 5:29 pm

ElricTheGreat wrote:
trinicardinal wrote:
CJ Lues wrote:The MOSTE VITAL turn of the whole event!!! :o

2011-06-13 06:37:37 - Sniper08: vital turn this is if eye takes out joemaya then mods win the whole event if fail community are ahead in this game and win the event so no pressure eye lol

http://www.conquerclub.com/game.php?game=9000112

Go Community!!! =D> =D> =D>



Aaaaannndddd joemaya has been taken out! Yaaayyyy MODS!!!


Mission accomplished !!!! Yeah for the good guys !!! ... now let's make sure the rest of the prophecy comes to be !!!



Woot woooot. wow a mod took out a bonus and a player.. i wonder who did that?????
User avatar
Major eye84free
 
Posts: 1576
Joined: Fri Mar 31, 2006 6:33 pm
Location: NORTH CAROLINA

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby Victor Sullivan on Mon Jun 13, 2011 5:31 pm

AdmiralGaal wrote:I just want all this to end so I can get my Premium for beating the Admins.

I'm afraid you just get a medal ;)

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby soundman on Mon Jun 13, 2011 8:02 pm

Victor Sullivan wrote:
AdmiralGaal wrote:I just want all this to end so I can get my Premium for beating the Admins.

I'm afraid you just get a medal ;)

-Sully

But his team won a Whac an Admin game... So doesn't that get you premium?
User avatar
Lieutenant soundman
 
Posts: 450
Joined: Mon Feb 04, 2008 12:36 pm
Location: Washington

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby Victor Sullivan on Mon Jun 13, 2011 9:41 pm

soundman wrote:
Victor Sullivan wrote:
AdmiralGaal wrote:I just want all this to end so I can get my Premium for beating the Admins.

I'm afraid you just get a medal ;)

-Sully

But his team won a Whac an Admin game... So doesn't that get you premium?

Oh, yes, for the admins... I guess I read that as "mods"!

-1 for Sully... :oops:

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby SirSebstar on Tue Jun 14, 2011 2:25 am

epic!
Image
User avatar
Major SirSebstar
 
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby CJ Lues on Tue Jun 14, 2011 2:54 am

This is not right... 14 (Mods) v 21 (Us). Mods lose 8, we lose 21!!! :o :evil:
User avatar
Sergeant CJ Lues
 
Posts: 382
Joined: Tue Oct 12, 2010 2:25 am
Location: I love a good plan, and i just love it when a plan comes together!

Re: Whac-A-Mod IV [Mods: 416 | Community: 417]

Postby Victor Sullivan on Tue Jun 14, 2011 2:58 am

CJ Lues wrote:This is not right... 14 (Mods) v 21 (Us). Mods lose 8, we lose 21!!! :o :evil:

Eh, what?

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

PreviousNext

Return to Announcement Archives

Who is online

Users browsing this forum: No registered users