Large-Team Tournaments & Director Changes

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Large-Team Tournaments & Director Changes

Postby Night Strike on Thu Jun 16, 2011 10:49 am

Hello again tournament folks. It has been a long time since we've had a major policy update/addition to the tournament forums, so here is one that you all knew was in the pipes. Almost 2 months ago I made the decision to put a hold on starting any new tournaments that dealt with large teams (basically any size of team that wasn't allowed in a single CC game). We did this because the large-team tournaments that were being announced were all a hodge-podge of different formats and intricacies that were only guided by the medals rule of "Any number of players on the winning team will still receive a tournament winner's medal". We saw it as problematic to rule up to half the people in a single tournament with a medal, but we did not like to arbitrarily state which tournaments were allowed and which ones weren't. So now we have designed a policy that should help clarify what we expect for large-team tournaments, especially to differentiate them from regular clan wars or the like.

Large-Team Tournaments Policy
Announced June 16, 2011

1. Large-Team Tournaments are tournaments featuring larger teams playing a variety of game settings toward a common goal. Every tournament must have at least 8 teams competing with each team carrying 5-12 active players. Tournaments that have teams of 13 or more players will not be allowed.

2. To be allowed to run a Large-Team Tournament the organizer must:

  • Have successfully completed a minimum of 3 tournaments, including 1 standard-team tournament.
  • Appoint another TO as co-host or assistant (see below).
  • Provide a clear and comprehensive tournament description and explanation.
  • Provide a summary of the above tournament description (key points).
  • Establish rules for the replacement of players and/or teams.
  • Design the tournament in a manner that another organizer with a similar amount of experience would be able to rescue the tournament without too much interpretation of the rules.
  • Seek approval from the Tournament Director responsible for Large-Team Tournaments before posting the tournament in the Create/Join a tournament forum.
  • The approval PM needs to indicate which tasks both organizers will be responsible for.

3.- The co-host or assistant of the organizer must:

  • Have successfully completed 1 tournament as the organizer.
  • Have access to, or copies of, the relevant tournament information such as spreadsheets and brackets.
  • Be prepared, willing, and active enough in the flow of the tournament to take over the tournament if the organizer leaves for any length of time.

4.- To be eligible for a Tournament Achievement Medal a member of the winning team must:

  • Have played at least one-third (33%) of the tournament games he/she could have played.
      i.e. If a player could play in a max of 6 games per round, then they need to average at least 2 games per round over the course of the tournament.
  • Have participated in at least half (50%) of all rounds or phases of the tournament.
  • Have won 1 game in the tournament.
    Note: This rule is in addition to the existing rules about Tournament Achievement Medals.

Minimum Requirements Update

In April of last year, we made a substantial update to the Minimum Requirements to be considered a public tournament. We have been seeing an increase in the length of time it takes to complete tournaments, either through organizers not updating promptly or because the format is very long and/or complicated. As such, we would like every organizer to Design your tournament in a way that it should last no longer than 1 year in length. This is obviously a very subjective guideline as exact lengths are nearly impossible to accurately predict, but we have found that tournaments that last longer than 1 year tend to lose many players as well as the organizer. We are mostly asking organizers to be mindful of this target date for the length of their tournaments and design the structure and settings of the tournament to end in a timely manner. Longer and in-depth tournaments are invaluable to the CC Tournament environment, but we want to make sure they don't suffer from player attrition and organizer fatigue.

Tournament Director Changes

We recently found out that danryan needed to step down from his Tournament Director position due to becoming busier in his personal life. We thank him very much for the help he was able to contribute during his time as a TD.
Taking over his task of handling Abandoned and Rescued Tournaments will be tokle. And we couldn't just add 1 new TD, so we have also added sonicsteve to the group. He will be helping out when new organizers are needing assistance as well as helping us put together a new task that will be announced to the public in the coming weeks. Thank you both for your willingness to help make CC Tournaments a better place. =D>
Also, the Tournament Director Task Distribution List has been updated, so be sure to check it for any issue you're needing help with in relation to CC Tournaments.


And thank you to everybody for your patience as we wrote the new policy and for your eagerness to expand the realm of CC Tournaments. This site would not be half enjoyable without your dedication.

~Night Strike
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Re: Large-Team Tournaments & Director Changes

Postby Leehar on Thu Jun 16, 2011 12:38 pm

Intriguing update
And congrats again to sonic and tokle
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Re: Large-Team Tournaments & Director Changes

Postby Swifte on Thu Jun 16, 2011 1:16 pm

Design your tournament in a way that it should last no longer than 1 year in length.


Sounds more like a maximum requirement than a minimimum requirement ;) Probably a good rule of thumb though. Thanks for the updates.
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Re: Large-Team Tournaments & Director Changes

Postby flexmaster33 on Thu Jun 16, 2011 3:57 pm

nice work as always crew...good changes all around
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Re: Large-Team Tournaments & Director Changes

Postby phantomzero on Thu Jun 16, 2011 5:09 pm

Great updates. Should help keep the big tournaments from collapsing!
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Re: Large-Team Tournaments & Director Changes

Postby IcePack on Thu Jun 16, 2011 5:42 pm

There goes my tournament. How'd I know that would happen...yay for wasted time :/
waited two months for nothing :(

This is why I asked for an exception to the waiting period, for a tournament that was going to go out the next weekend....now it's unplayable.

As a side note for when I do redo mine or plan another does the 3 tournament rule include clan wars that a player has run?

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Re: Large-Team Tournaments & Director Changes

Postby Night Strike on Thu Jun 16, 2011 6:15 pm

IcePack wrote:There goes my tournament. How'd I know that would happen...yay for wasted time :/
waited two months for nothing :(

This is why I asked for an exception to the waiting period, for a tournament that was going to go out the next weekend....now it's unplayable.

As a side note for when I do redo mine or plan another does the 3 tournament rule include clan wars that a player has run?

IcePack


Clan wars do not count.

And what was the issue with your tournament idea?
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Re: Large-Team Tournaments & Director Changes

Postby IcePack on Thu Jun 16, 2011 6:38 pm

Tournaments that have teams of 13 or more players will not be allowed.
Have successfully completed a minimum of 3 tournaments, including 1 standard-team tournament.
Appoint another TO as co-host or assistant
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Re: Large-Team Tournaments & Director Changes

Postby flexmaster33 on Thu Jun 16, 2011 7:09 pm

nothing wrong with making TOs think through their tournament ideas before launching. I've seen too many that drag on based solely on poor design or game settings.
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Re: Large-Team Tournaments & Director Changes

Postby IcePack on Thu Jun 16, 2011 7:12 pm

flexmaster33 wrote:nothing wrong with making TOs think through their tournament ideas before launching. I've seen too many that drag on based solely on poor design or game settings.


I spent a lot of time setting this tournament up. Ironically I spent all that time to ensure it went smoothly and wouldn't get screwed or stalled, and spending the extra time setting it up before posting it actually caused t to be axed.

Basically their saying if I wasn't as prepared I could had posted it a week early and they would be ok with it, but bcuz they don't want tournaments going to long, getting bogged down, or having issues (which is what I put all the work in to avoid) that I can't host the tournament anymore.
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Re: Large-Team Tournaments & Director Changes

Postby patrickaa317 on Thu Jun 16, 2011 7:20 pm

12 players on a team.

6 games per round = 6-24 spots for those games. (6 singles games to 6 quads games)


If each player has to play 2 games, that means 24 spots are required to maintain medal possibility if there are 12 players on a team, which would allow no room at all for non-quads games as they only way to maintain this is to have ALL quads games.



EDIT: Realized 12 spots per team a possibility, updated above post.
Last edited by patrickaa317 on Thu Jun 16, 2011 7:24 pm, edited 1 time in total.
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Re: Large-Team Tournaments & Director Changes

Postby IcePack on Thu Jun 16, 2011 7:23 pm

patrickaa317 wrote:8 players on a team.

6 games per round = 6-24 spots for those games.

If each player has to play 2 games, that means 16 spots are required to maintain medal possibility, which would allow very little room for any singles or doubles games in a large team tourney.

6 doubles games = 12 spots. 4 players do not earn any medals at this rate.

Am I reading this as basically all large team tournaments must be dominated by triples and quads games. Singles play in large team tournaments is heavily discouraged now?

How tough is it to piggy back General Achievement Medals on top of Large Team tourneys?


I didn't even think about that
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Re: Large-Team Tournaments & Director Changes

Postby Dukasaur on Thu Jun 16, 2011 7:33 pm

IcePack wrote:Tournaments that have teams of 13 or more players will not be allowed.
Have successfully completed a minimum of 3 tournaments, including 1 standard-team tournament.
Appoint another TO as co-host or assistant

The first one might be a bit restrictive, but they had to draw the line somewhere.
The second and third are very reasonable:
re: the second. Just as you wouldn't let someone drive your tractor-trailer if he's never even driven a car, you wouldn't want someone running a big epic tournament until you've seen his track record running some smaller ones.
re: the third. The biggest problem the TDs have to deal with are abandoned tournaments. It's easy to rescue a small and simple tournament, anyone can do it. But to rescue a big and complicated tournament is a huge amount of work, and doubly so if you have no access to the original organiser's scoresheet databases and so on. The TDs want to make sure that someone has been preparing for this eventuality and has access to those databases, so if the original organiser drops out the understudy can jump in with very little prep time.
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Re: Large-Team Tournaments & Director Changes

Postby IcePack on Thu Jun 16, 2011 7:45 pm

Dukasaur wrote:The first one might be a bit restrictive, but they had to draw the line somewhere.
The second and third are very reasonable:
re: the second. Just as you wouldn't let someone drive your tractor-trailer if he's never even driven a car, you wouldn't want someone running a big epic tournament until you've seen his track record running some smaller ones.
re: the third. The biggest problem the TDs have to deal with are abandoned tournaments. It's easy to rescue a small and simple tournament, anyone can do it. But to rescue a big and complicated tournament is a huge amount of work, and doubly so if you have no access to the original organiser's scoresheet databases and so on. The TDs want to make sure that someone has been preparing for this eventuality and has access to those databases, so if the original organiser drops out the understudy can jump in with very little prep time.


Why does there need to be a limit on players? Well run tournaments, regardless of size, as long as they have appropriate sign ups and safeguards (ie reserve player policy) it should be able to be run. The line could very well be as long as they had a well designed format and allowed each players enough games etc.

The second is fine, I have less of a "problem" with it, but he asked what stopped me from doing mine.

The third - do you punish employees or using ur example, require truck drivers to had back up drivers before they've made a mistake? This is overkill. As long as the TO doesn't have a history of abandoning tournaments, why should they have to have an assistant? Den make a requimrent the sheets have to be emailed to a TD! Then u don't need an assistant and if it's abandoned they can email the sheets to the TO rescuing it.

Make a zero tolerance policy, I don't care. If I've had even one abandoned tournament then by all means make me get a helper. Otherwise I don't see the need for it.

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Re: Large-Team Tournaments & Director Changes

Postby IcePack on Thu Jun 16, 2011 7:58 pm

Night Strike wrote:
IcePack wrote:There goes my tournament. How'd I know that would happen...yay for wasted time :/
waited two months for nothing :(

This is why I asked for an exception to the waiting period, for a tournament that was going to go out the next weekend....now it's unplayable.

As a side note for when I do redo mine or plan another does the 3 tournament rule include clan wars that a player has run?

IcePack


Clan wars do not count.


They won't count towards the 1 standard team tournament?
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