SteamWorks

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SteamWorks

Postby DiM on Mon Jun 20, 2011 2:43 pm

Map theme: Steampunk
Number of players: 2-8
Number of terits: 39 - 15 start neutral and 24 are deployable.
Special features: neutrals, negative bonuses, bombard, wining condition etc.
Map developer: Art/Concept by DiM, XML by zimmah
Badges:
ImageImage ImageImageImage Image

Final Images:
XML: http://zimmah.webs.com/Steamworks%20v1.1d.xml
Large: http://img545.imageshack.us/img545/9400/steamworksl.png
Click image to enlarge.
image

Small: http://img52.imageshack.us/img52/1061/steamworkss.png
Click image to enlarge.
image



show: V26

show: V25

show: V24

show: V23

show: V22

show: V21

show: V20

show: V19

show: V18

show: V17

show: V16

show: V15

show: V14

show: V13

show: V12

show: V11

show: V10

show: V9

show: V8

show: V7

show: V6

show: V5

show: V4

show: V3

show: V2

show: V1

show: initial ramblings
Last edited by DiM on Wed Sep 14, 2011 4:21 pm, edited 58 times in total.
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Re: [IDEA] Age of Steam

Postby cairnswk on Mon Jun 20, 2011 3:02 pm

DiM, welcome back with a new proposal.
Another addition to the " Age of..." Series.
I like the concept with steam having that "too fast" expansion component, and the manna pools with the negative bonus.
...Looking forward to further developments; of course the graphics will tell all as you develop them.
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Re: [IDEA] Age of Steam

Postby QoH on Mon Jun 20, 2011 3:07 pm

Don't all maps have to accomodate 8 players?
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Re: [IDEA] Age of Steam

Postby DiM on Mon Jun 20, 2011 3:08 pm

too be honest i've already started working on a few graphics mainly because i need a nice image to put as my sig.
hopefully i'll whip up something this evening to at least give people a feeling of what the map will look like :)
after the sig is done i'll spend some time arranging terits and connections to start the gameplay discussion.

PS: in case anybody is kind to answer i'm curious how the map making process takes place now.
from what i've seen i have to put the idea in the melting pot, then it is moved to the drafting room, then to gameplay > graphics > final forge > beta > quench.
but who decides when an idea is good and moves it to the drafting room? and can i work on graphics if the map is still in the drafting room? and is gameplay still changeable once i get the badge for it?
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Re: [IDEA] Age of Steam

Postby DiM on Mon Jun 20, 2011 3:09 pm

QoH wrote:Don't all maps have to accomodate 8 players?



no. or at least this wasn't a rule back when i made maps :))
for example my realms series only accomodates up to 6 players (7 for the 3rd one)
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Re: [IDEA] Age of Steam

Postby Bruceswar on Mon Jun 20, 2011 3:11 pm

DiM wrote:
QoH wrote:Don't all maps have to accomodate 8 players?



no. or at least this wasn't a rule back when i made maps :))
for example my realms series only accomodates up to 6 players (7 for the 3rd one)



Woah! Welcome back dude! You have it all down. You will be on your way in no time.
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Re: [IDEA] Age of Steam

Postby MrBenn on Mon Jun 20, 2011 3:15 pm

DiM wrote:
QoH wrote:Don't all maps have to accomodate 8 players?



no. or at least this wasn't a rule back when i made maps :))
for example my realms series only accomodates up to 6 players (7 for the 3rd one)

Exceptions can be made for exceptional maps...
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Re: [IDEA] Age of Steam

Postby DiM on Mon Jun 20, 2011 3:26 pm

MrBenn wrote:
DiM wrote:
QoH wrote:Don't all maps have to accomodate 8 players?



no. or at least this wasn't a rule back when i made maps :))
for example my realms series only accomodates up to 6 players (7 for the 3rd one)

Exceptions can be made for exceptional maps...


hmm then i'd better do my best to please the foundry. 8-[
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Re: [IDEA] Age of Steam

Postby DiM on Mon Jun 20, 2011 4:20 pm

quick question for a xml guru.

let's say i have 5 terits (A > E) and i want to create the following bonuses.

A-D are cogs
E is steam

hold steam and you get +1
for each 3 cogs you hold you also get +1
for holding steam and 4 cogs you get +3 but when you get this you no longer get the previous bonuses.

is this possible?
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Re: [IDEA] Age of Steam

Postby rdsrds2120 on Mon Jun 20, 2011 4:25 pm

A steampunk map! Sounds great! Been a fan for a while now, and it'll be awesome to see how unique this could be. I'm pretty sure the above would be possible, doesn't USApocalypse use something similar for the radiation territs?

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Re: [IDEA] Age of Steam

Postby DiM on Mon Jun 20, 2011 4:32 pm

rdsrds2120 wrote:A steampunk map! Sounds great! Been a fan for a while now, and it'll be awesome to see how unique this could be.


hopefully it will have unique gameplay. as for the graphics style check out my new sig.

rdsrds2120 wrote:I'm pretty sure the above would be possible, doesn't USApocalypse use something similar for the radiation territs?


i have taken a 2 and a half year break from conquer club so my xml knowledge is really really rusty.
if it's possible then it's great :)
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Re: [IDEA] Age of Steam

Postby Victor Sullivan on Mon Jun 20, 2011 4:36 pm

DiM wrote:quick question for a xml guru.

let's say i have 5 terits (A > E) and i want to create the following bonuses.

A-D are cogs
E is steam

hold steam and you get +1
for each 3 cogs you hold you also get +1
for holding steam and 4 cogs you get +3 but when you get this you no longer get the previous bonuses.

is this possible?

It is indeed!

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Re: [IDEA] Age of Steam

Postby cairnswk on Mon Jun 20, 2011 4:38 pm

DiM wrote:quick question for a xml guru.

let's say i have 5 terits (A > E) and i want to create the following bonuses.

A-D are cogs
E is steam

hold steam and you get +1
for each 3 cogs you hold you also get +1
for holding steam and 4 cogs you get +3 but when you get this you no longer get the previous bonuses.

is this possible?


DiM, i am sure it is possible with <overrides> tags
viewtopic.php?f=466&t=23382
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Re: [IDEA] Age of Steam - V1 - pg.1

Postby DiM on Mon Jun 20, 2011 5:33 pm

created a V1 with terits, names a legend and connections. everything is up for discussion especially the gameplay parts (# of terits/bonuses/connections/etc)
see first post for image and details.
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Re: [IDEA] Age of Steam - V1 - pg.1

Postby natty dread on Mon Jun 20, 2011 8:23 pm

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