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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 12:04 pm

just added continent names. nothing else. but to be honest i don't really like having the continent names cluttering the map.
people can clearly see the continent bonuses from the minimap and in the log it can appear like this:
"X receives 2troops for holding the Nortwest (Blue continent)"

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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby cairnswk on Sat Jun 25, 2011 2:37 pm

DiM. for me at least, the continent names are lost among everything else, tbh it looks untidy.
If people insist they be there, can't you wrap the names around the edges of each continent so that they can be more clearly visisble; perhaps in smaller text.
Also i think the radiating lines from the mechanical globe are too strong, can these be softened?
Last edited by cairnswk on Sat Jun 25, 2011 2:50 pm, edited 1 time in total.
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby koontz1973 on Sat Jun 25, 2011 2:48 pm

Agree with you and cairnswk DiM. continent names look truly out of place on the map. Why would the UK, after being smashed up by that evil Dr. DiM, keep the regional names anyway.

I know this is a small thing but it has bugged me for a bit. On the right side under the bottom steam pipe, you have a bit of the maps edge showing. Is it me or it it out of scale and at the wrong angle?
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby Boler on Sat Jun 25, 2011 8:19 pm

koontz1973 wrote:I know this is a small thing but it has bugged me for a bit. On the right side under the bottom steam pipe, you have a bit of the maps edge showing. Is it me or it it out of scale and at the wrong angle?


Optical Illusion, it's looks like that because of the angle of the pipe.
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 8:41 pm

cairnswk wrote:DiM. for me at least, the continent names are lost among everything else, tbh it looks untidy.
If people insist they be there, can't you wrap the names around the edges of each continent so that they can be more clearly visisble; perhaps in smaller text.


wrapping them might work. i'll try that. thanks for the suggestion.

cairnswk wrote:Also i think the radiating lines from the mechanical globe are too strong, can these be softened?


sure. i will also make them a bit thinner as i think they're too bold.
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 8:44 pm

koontz1973 wrote:Agree with you and cairnswk DiM. continent names look truly out of place on the map. Why would the UK, after being smashed up by that evil Dr. DiM, keep the regional names anyway.


i will try and implement cairnswk's idea of wrapping the names. i hope that will help.
as for the actual names i guess they could be changed if others thought so. i'm open for suggestions.


Boler wrote:
koontz1973 wrote:I know this is a small thing but it has bugged me for a bit. On the right side under the bottom steam pipe, you have a bit of the maps edge showing. Is it me or it it out of scale and at the wrong angle?


Optical Illusion, it's looks like that because of the angle of the pipe.


Boler is right. the map is a whole vertical piece that i simply twisted at an angle.
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Re: [IDEA] SteamWorks - V5 - pg.1&4 - The Island of Dr.DiM

Postby DiM on Sat Jun 25, 2011 9:25 pm

V6

DONE:
*added wrapped continent names - i think it looks much better than before. thanks for the suggestion cairns.
*made thinner radiating lines
*moved around terit names and icons to make room for army numbers


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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby natty dread on Sun Jun 26, 2011 4:39 am

I think it'd be better if the continent names didn't cling so tightly to the shorelines... you have plenty of room to draw the text on smoother paths.
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby Industrial Helix on Sun Jun 26, 2011 7:52 am

Moving this as all requirements are satisfied.

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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby DiM on Sun Jun 26, 2011 8:23 am

natty_dread wrote:I think it'd be better if the continent names didn't cling so tightly to the shorelines... you have plenty of room to draw the text on smoother paths.


actually i was planning to add some waves some steamships and various graphics on the map so i kinda need the extra room.
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby DiM on Sun Jun 26, 2011 8:24 am

Industrial Helix wrote:Moving this as all requirements are satisfied.

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woohoo :P
thanks.
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby koontz1973 on Sun Jun 26, 2011 8:33 am

DiM wrote:
natty_dread wrote:I think it'd be better if the continent names didn't cling so tightly to the shorelines... you have plenty of room to draw the text on smoother paths.


actually i was planning to add some waves some steamships and various graphics on the map so i kinda need the extra room.

Can you make the text a tad smaller North West almost sits on West Midlands.

DiM wrote:woohoo :P
thanks.


Congrats. =D>
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby natty dread on Sun Jun 26, 2011 10:41 am

DiM wrote:
natty_dread wrote:I think it'd be better if the continent names didn't cling so tightly to the shorelines... you have plenty of room to draw the text on smoother paths.


actually i was planning to add some waves some steamships and various graphics on the map so i kinda need the extra room.


Surely you're not going to fill up all the space you have? It's just that the text looks kinda chunky like that, and the labels are getting all tangled up with each other in Northwest & Westmidlands.
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby DiM on Sun Jun 26, 2011 11:09 am

ok, i'll see what i can do, especially about the northwest/west midlands part.
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Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM

Postby natty dread on Sun Jun 26, 2011 11:11 am

Maybe try something like I did on this map: viewtopic.php?f=64&t=138910
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