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iancanton wrote:i like the gameplay too. there's plenty of strategy, with some elements of arms race in a more open environment. i'm not sure how many regions start neutral, since the first post contradicts itself (31 or 16), but both numbers sound good (assuming there are 75 regions total).
the +1 for every 3 ships bonus is the only aspect of which i'm not too fond: the bonus is too small to make taking ships worthwhile, so virtually the only purpose it serves is to give a fairly common starting bonus on a lucky drop. this can perhaps be modified to no bonus for ships alone, but +1 per ship (or even +2 per ship) for the naval control operation. this single change ought to be enough to move the map to the graphics workshop.
neutral values will almost certainly have to be amended when in beta so, being new to the map, i shall not attempt to make a judgement on their suitability here.
rather than the little-known cornwall county and middlesex county, i suggest using the names of the two best-known jamaican cities, montego bay and kingston.
ian.
Bruceswar wrote:If you ask me I think you can improve on the water background. I know this is not game play related, but might help some of the small visible problems people will have with those lines.
Also have you looked into other fonts? The font does not seem to match the rest of the map.
Industrial Helix wrote:The biggest qualm I have is that the invasion crafts start completely open... I think they shouldn't be attackable by he ships nearby and one should have to go through the government orders to do it. I think it would make that section of government options much more of an attractive place to attack and thus bring it in the game more.
iancanton wrote:the +1 for every 3 ships bonus is the only aspect of which i'm not too fond: the bonus is too small to make taking ships worthwhile, so virtually the only purpose it serves is to give a fairly common starting bonus on a lucky drop. this can perhaps be modified to no bonus for ships alone, but +1 per ship (or even +2 per ship) for the naval control operation. this single change ought to be enough to move the map to the graphics workshop.



jakewilliams wrote:Changed Provomyy and USS Randolph to neutral 3. Planned for starting positions to eliminate bonus drop.


isaiah40 wrote:Looking at it, I'm thinking you are going to have a problem with the legends on the small. Is there anyway you can readjust the legends so that the text is readable on both maps? You have some room for the top right game play instructions to be made bigger. You have some extra room down in the bottom left corner.
Bruceswar wrote:If you ask me I think you can improve on the water background. I know this is not game play related, but might help some of the small visible problems people will have with those lines.
Also have you looked into other fonts? The font does not seem to match the rest of the map.




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