[Abandoned] - Hawaii Map

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Re: Hawaii Map -[updated 11 July]

Postby esiemer on Mon Jul 11, 2011 3:21 pm

Victor Sullivan wrote:Here are my thoughts gameplay-wise:
  • Kauai: +3 or +4
  • Niihau and Kahoolawe: +1 each (alternatively, you could make these auto-deploys, or make them +2 for both)
  • Oahu: +5
  • Molokai: +2
  • Lanai: +2
  • Maui: +4
  • Hawaii: +6
  • Outriggers: +1 for 2, +2 for 3, +4 for 4, +6 for 5, +9 for all 6 (gives a more exponential feel; it seemed odd that the outrigger bonus interval went down from 4 boats to 5)
Also, I assume the outriggers are not apart of the continent bonuses? And I think you should consider moving the H2-Ko1 border to H3. just to open up Hawaii a bit more.

-Sully


Thanks Sully. I will go with whatever bonus suggestions that the experts advise. The only thing I don't want to do is combine islands. I like the idea of +1 autodeploy for Niihau and Kahoolawe. Otherwise someone will start the game with too much of an advantage in my opinion. Another idea would be to split those tiny islands into 2 territories each.

Moving the attack route from Ko1 to H3 is brilliant. Hawaii is not open enough for my tastes, I was thinking of maybe adding another outrigger to H4 also (thats the bay where Capt Cook was killed). Whichever combination of these ideas gains the most support I will go with.

Outrigger canoes are not part of continent bonuses. I will make that clear in next edition. Your canoe bonuses make sense to me, but I will go with the consensus.
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Re: Hawaii Map -[updated 11 July]

Postby Victor Sullivan on Mon Jul 11, 2011 3:43 pm

Remember, you can set starting neutrals as well as starting positions. I imagine the islands will likely be starting neutral 2's. Also, I think you should leave the islands in tact, instead of splitting them into 2 territories. Most territories on the other islands are around the same size, so I don't think it's necessary to split them into two tiny pieces.

The danger with putting an outrigger in Hawaii is that the one holding Hawaii would gain an additional +1 for holding it if he also held the two outriggers on the island. I suppose this could be remedied by lowering the continent bonus by 1 or adjusting the outrigger bonus, but I think you should refrain from doing so for now.

-Sully
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Re: Hawaii Map -[updated 11 July]

Postby saberty on Tue Jul 12, 2011 12:54 pm

Looking good Esiemer. Let me know what i can do to help.
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Re: Hawaii Map -[updated 11 July]

Postby esiemer on Wed Jul 13, 2011 1:32 pm

Victor Sullivan wrote:Here are my thoughts gameplay-wise: I think you should consider moving the H2-Ko1 border to H3. just to open up Hawaii a bit more.

-Sully



done. and i like it better.
i could also add more attack routes if you all think i should. just tell me where:

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Re: Hawaii Map -[updated 13 July]

Postby natty dread on Wed Jul 13, 2011 2:46 pm

Your territory labels are way too big, where will the numbers go?

Also proper names for territories would be good.
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Re: Hawaii Map -[updated 13 July]

Postby Victor Sullivan on Wed Jul 13, 2011 4:37 pm

I'd also suggest lowering the outrigger neutrals to 2, since otherwise you'd have to go through 6 neutrals and a player's stack to break a player's bonus, as opposed to the adjusted 4 neutrals.

-Sully
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Re: Hawaii Map -[updated 13 July]

Postby esiemer on Thu Jul 14, 2011 2:01 am

Victor Sullivan wrote:I'd also suggest lowering the outrigger neutrals to 2, since otherwise you'd have to go through 6 neutrals and a player's stack to break a player's bonus, as opposed to the adjusted 4 neutrals.

-Sully


sounds good. next update will have outriggers start at 2 neutral. What do people think about Kahoolawe and Niihau starting at 3 neutral and being +1 bonus. Does that mess up the # of territories? It would be 40 start random, 2 islands start neutral 3 and 6 boats start neutral 2.

natty_dread wrote:Your territory labels are way too big, where will the numbers go?
Also proper names for territories would be good.


I have proper names for territories, but since I've been erasing & redrawing them its a pain to keep adding them. as soon as you guys tell me that the # of territories and attack routes and bonuses and borders are all cool, i will bring back territory names, number circles and tiki font --- or more likely, saberty will do it :D

we may do it soon anyway, but i thought gameplay came before graphics. or is it different now that they combined into "main foundry workshop"?
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Re: Hawaii Map -[updated 13 July]

Postby natty dread on Fri Jul 15, 2011 3:11 am

esiemer wrote:i thought gameplay came before graphics


Generally speaking yes, gameplay comes first - in the sense that you get the gameplay stamp first. However in practice some graphical work is necessary for the gameplay stage.

Think of it this way: you start out working on both gameplay & graphics. When you get the gameplay stamp, the gameplay is done and you only work on graphics.

It's also best to work on the large map before the gp stamp, and start working on both size maps when the gameplay is done.
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Re: Hawaii Map -[updated 13 July]

Postby TaCktiX on Mon Jul 25, 2011 11:18 am

I'm going to step in right quick and say that while I understand the Letter-Number designations and the notes of suggestions, it's making this map look WAY rougher than it should be at this point in time. Stick with some bonus values, put the graphical touches that you want there anyway, and start developing the map's graphics more. To have it halfway between a pure gameplay draft (a la Evil Dimwit) and typical map's development likely isn't doing it any favors.
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Re: Hawaii Map -[updated 13 July]

Postby esiemer on Thu Jul 28, 2011 6:27 pm

TaCktiX wrote:I'm going to step in right quick and say that while I understand the Letter-Number designations and the notes of suggestions, it's making this map look WAY rougher than it should be at this point in time. Stick with some bonus values, put the graphical touches that you want there anyway, and start developing the map's graphics more. To have it halfway between a pure gameplay draft (a la Evil Dimwit) and typical map's development likely isn't doing it any favors.


duly noted. next update ill restore the names and start work on graphics.
coming soon...
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Re: Hawaii Map -[updated 13 July]

Postby TaCktiX on Sat Aug 06, 2011 11:14 am

Should we be expecting an update soon?
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Re: Hawaii Map -[updated 13 July]

Postby esiemer on Sun Aug 07, 2011 7:32 pm

TaCktiX wrote:Should we be expecting an update soon?


I'm working on it. Trying to make the map look good again, but graphics aren't my strong suit, and I'm going on a quick trip to Hawaii soon, so won't be able to work on it while I'm there.

It's coming along though.
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Re: Hawaii Map -[updated 13 July]

Postby saberty on Tue Aug 09, 2011 11:46 pm

Send me the CDs and i will fix it Esiemer.
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Re: [VACATION] Hawaii Map -[updated 13 July]

Postby TaCktiX on Thu Aug 18, 2011 11:31 am

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
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