Italy [Quenched]

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Re: Italy [Quenched]

Postby natty dread on Sat Jul 23, 2011 2:41 pm

MrBenn wrote:
natty_dread wrote:
MrBenn wrote:Why not then set them all as starts (max=1), so they'll at least get handed out equally, and there won't be so many neutrals?


If there's only 5 of them, it wouldn't help 6-8 player games...

I recommend coding them as neutral 2:s. This way they wouldn't be too unattractive for team/1v1 games.

Do both - that's what I was suggesting. Code them as neutral, and stick them as starting positions (max=1).


But then, I'm not sure if that fixes the 12 starting territs problem. How many territories does the map have?
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Re: Italy [Quenched]

Postby Obrens on Sun Jul 24, 2011 6:17 pm

What happens when there are 5 starting positions in a 6 player game? Are they simply ignored then or what? Hmm... wouldn' it, then, be amusing to see a conquest map with less than 8 starting positions. :D
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Re: Italy [Quenched]

Postby DiM on Sun Jul 24, 2011 6:23 pm

Obrens wrote: Hmm... wouldn' it, then, be amusing to see a conquest map with less than 8 starting positions. :D


check out the AoR series. the first has just 6 starting positions and the other 2 have 7. :mrgreen:
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Re: Italy [Quenched]

Postby natty dread on Mon Jul 25, 2011 1:27 am

If there's not enough starting positions for everyone they are ignored.
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