[Abandoned] Op Drug War(GRX touchup)

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Prefered Border Style

A
7
24%
B
12
41%
C
10
34%
Other, please explain
0
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Total votes : 29

Re: Operation Drug War (BORDER POLL) [Graphic Touchup]

Postby koontz1973 on Mon Jul 25, 2011 3:24 pm

Telvannia wrote:
cairnswk wrote:However, i think there is disparity in the three options because they don't show the same region with different treatments.


Image updated showing the same part of the map for all three.

Still got to be C then B with A being a distant third. And when I say distant, I mean you cannot see it even with the Hubble telescope. :P
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Re: Operation Drug War (BORDER POLL) [Graphic Touchup]

Postby DiM on Mon Jul 25, 2011 5:10 pm

B is the best of all. it's clear simple and clean.
C is too bulky and intrusive. i don't like it.
A has merit for being different but i'm not sure it would work. graphically it fits the best with the theme of the map but it might cause confusion.
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Re: Operation Drug War (BORDER POLL) [Graphic Touchup]

Postby Nola_Lifer on Fri Jul 29, 2011 8:20 am

Don't like any of em. So D :?
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Re: Operation Drug War (BORDER POLL) [Graphic Touchup]

Postby Telvannia on Fri Jul 29, 2011 1:21 pm

Nola_Lifer wrote:Don't like any of em. So D :?

Any reason for not liking any of them?

DiM wrote:B is the best of all. it's clear simple and clean.
C is too bulky and intrusive. i don't like it.
A has merit for being different but i'm not sure it would work. graphically it fits the best with the theme of the map but it might cause confusion.

C was not aswell implemented when i did it for the second time, but nevermind at the moment people seem to prefer B, which is fine as it is the one i have done the most on. I did like the idea of A but i dont think it is easy enough to make it work.

So for now im going to go on with it with B and i can always edit it later if there is a massive swing one way soon.
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Re: Operation Drug War (BORDER POLL) [Graphic Touchup]

Postby Nola_Lifer on Fri Jul 29, 2011 3:20 pm

I think the whole thing is too dark and some of the symbols and the name blend into the background of the map. It just hard to pick up with the eye. It all just looks the same. I don't know if you ment it that way but I just find it kind of frustrating.
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Re: Operation Drug War (BORDER POLL) [Graphic Touchup]

Postby Telvannia on Fri Jul 29, 2011 5:33 pm

Nola_Lifer wrote:I think the whole thing is too dark and some of the symbols and the name blend into the background of the map. It just hard to pick up with the eye. It all just looks the same. I don't know if you ment it that way but I just find it kind of frustrating.

It is meant to keep the same style, so that is not going to change. However the symbols are as they are just there at the moment as placeholders till i got round to finishing them off correctly.
(hopefully something i can get done this weeked)

Cheers Tel.
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Re: Operation Drug War (BORDER POLL) [Graphic Touchup]

Postby Telvannia on Mon Aug 01, 2011 3:29 pm

Slight update. Pretty much a finished draft now, although im sure i have missed something that i needed to do...

Any comments? Nothing in particular i need comments on, it is now more just general comments. Also thought i would leave the poll up, but it seems pretty decisive.

Click image to enlarge.
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Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

Postby DiM on Mon Aug 01, 2011 3:34 pm

very jagged borders.
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Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

Postby Telvannia on Mon Aug 01, 2011 3:51 pm

DiM wrote:very jagged borders.


My bad, comes from updating the same image over and over again, so i think that is an older image. Check back in a bit and hopefully i will have found the newest image :oops:
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Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

Postby Telvannia on Mon Aug 01, 2011 4:17 pm

That should now be the right one.
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Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

Postby rdsrds2120 on Fri Aug 05, 2011 2:12 am

Some of the borders don't make full lines, and you don't have one separating telephones from the places they can hit inside buildings?

-rd
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Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

Postby Telvannia on Fri Aug 05, 2011 3:05 pm

rdsrds2120 wrote:Some of the borders don't make full lines

That is meant to be where the territory borders moved from roof level to ground level, i might just get rid of it.

rdsrds2120 wrote:and you don't have one separating telephones from the places they can hit inside buildings?

Good spot i will correct that asap.

Cheers Tel.
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Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

Postby natty dread on Fri Aug 05, 2011 4:03 pm

Honestly, the lighting effects are too prominent here. I understand you're probably going for a realistic look, but the high fluctuation in light levels makes the map look all splotchy and hard to read. Maybe you could even them out somewhat?

Also, the edge of the photo looks bad. It's blurry and pixelated at the same time... you may want to redo it.

And btw, red text on a green background never works... I'm referring to "junkie" in the upper right corner. Stash in the lower center area is also hard to read, same with Junkie CI...

Also, the legend text looks somewhat blurry.

Well, that's about all I can see. Hope this helps.
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Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

Postby edbeard on Sat Aug 06, 2011 4:27 am

=thumbs up=

does the site have a separate legend section yet? imagine how cool this map would be if you could use the whole 800x800 or whatever on the map itself.


If at some point you can post just the main image (no text, symbols, borders) that would be very cool to see. not sure if that's your base image and everything else is on top or what. i'm very curious to see what's going on in this city.

the streets are awesome


muscle1 and muscle2 don't have a border between them


p.s. I'm not back or anything. I was just bored and couldn't sleep and ended up here. If I remember I'll be sure to come back and see the final product
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Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]

Postby Telvannia on Sat Aug 06, 2011 6:51 am

natty_dread wrote:Honestly, the lighting effects are too prominent here. I understand you're probably going for a realistic look, but the high fluctuation in light levels makes the map look all splotchy and hard to read. Maybe you could even them out somewhat?

Possibly, anyone else think this is an issue? For now I will try playing with the light settings, but i quite like the contrast...

natty_dread wrote:Also, the edge of the photo looks bad. It's blurry and pixelated at the same time... you may want to redo it.

Fair point, it is a fine example of my sometimes lazy map making, i will correct it.

natty_dread wrote:And btw, red text on a green background never works... I'm referring to "junkie" in the upper right corner. Stash in the lower center area is also hard to read, same with Junkie CI...

I find it readable, then again i suppose i know what it says, although i would prefer not too change it too much as i would like to keep the graphics as close to the originals as possible.

natty_dread wrote:Also, the legend text looks somewhat blurry.

I was planning not to change the legend if possible, so we shall see if many other people think it is a problem or not.



edbeard wrote:does the site have a separate legend section yet? imagine how cool this map would be if you could use the whole 800x800 or whatever on the map itself.

Sadly nothing like that at the moment, a lot of things could be made a lot nice if that had been implemented. To be honest as far as i can see since i was last here the only major change for map making is supersizing...

edbeard wrote:muscle1 and muscle2 don't have a border between them

Cheers, i will add that in aswell.

edbeard wrote:If at some point you can post just the main image (no text, symbols, borders) that would be very cool to see. not sure if that's your base image and everything else is on top or what. i'm very curious to see what's going on in this city.
the streets are awesome

Just for you edbeard, here it is at double size, although it looks nowhere near as pretty at this scale as you can see all the error :P
Big version of image

edbeard wrote:=thumbs up=
p.s. I'm not back or anything. I was just bored and couldn't sleep and ended up here. If I remember I'll be sure to come back and see the final product

Cheers. Maybe when it is finished you would like to pop back for a quick game to see how the new graphics play.

Tel.


P.S. Updated the image above.
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