by Coleman on Wed Aug 03, 2011 5:54 pm
RjBeals wrote:doesn't matter that people move on. There's still a ton of people left. Just no incentive to waste so much time on a tutorial.
Well, it matters in the sense that these are the people I have collaborated with in the past (which I have to do because I suck at art and attempts to get better have just frustrated me) and that there is no real incentive to collaborate with me at this point.
I could do crude sketches of ideas in the ideas area and see if anyone likes one enough to pick it up. They are all attempts at using our current tools to provide entirely new gameplay styles, which is always risky. I think I'll work on one tonight or tomorrow and see what happens.
Err more on topic, which is to say something actually on topic.
Is a map in beta too late to come in and raise a fuss over graphics? Like, if I thought a map was horribly horribly dark and difficult to read without messing with the brightness on my monitor (confirmed viewing it with 3 different computers that have no brightness problems with anything else)?
