All Your Base Are Belong To Us

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Re: All Your Base Are Belong To Us [11.Aug.11] - V3 p1&3

Postby DiM on Thu Aug 11, 2011 9:19 am

mr. CD wrote:Yeap, that's better to read. :)


perfect. it will be like that in the next version.
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Re: All Your Base Are Belong To Us [11.Aug.11] - V3 p1&3

Postby DiM on Thu Aug 11, 2011 9:22 am

zimmah wrote:name should stay as it is.


i think i'll have to change it or at least shorten it to AYBABTU because last i remember there was a character limit for a map's name. perhaps a CA could shed more light on this...
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Re: All Your Base Are Belong To Us [11.Aug.11] - V3 p1&3

Postby zimmah on Thu Aug 11, 2011 12:31 pm

DiM wrote:
zimmah wrote:name should stay as it is.


i think i'll have to change it or at least shorten it to AYBABTU because last i remember there was a character limit for a map's name. perhaps a CA could shed more light on this...


you can shortern the official name to either AYBABTU or ALL YOUR BASE. but keep the map title on the map itself.
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Re: All Your Base Are Belong To Us [11.Aug.11] - V3 p1&2

Postby DiM on Thu Aug 11, 2011 1:25 pm

i received some complains in chat that the text is too bright and it makes reading difficult so here's a toned down version.

V4:
improved text readability
better spaced legend

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Re: All Your Base Are Belong To Us [11.Aug.11] - V4 p1&3

Postby Nola_Lifer on Thu Aug 11, 2011 2:13 pm

What about holding TL1.1 - 1.3 be a +2 also?
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Re: All Your Base Are Belong To Us [11.Aug.11] - V4 p1&3

Postby DiM on Thu Aug 11, 2011 6:22 pm

i was bored so i did a whole bunch of little graphical changes (the flames light the surroundings, the top display frames have been changed a bit, changed the texture of the main display, etc) and i animated the map because i wanted to change my sig :)

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Re: All Your Base Are Belong To Us [11.Aug.11] - V4 p1&3

Postby Victor Sullivan on Thu Aug 11, 2011 8:52 pm

I'm thinking that perhaps each tech tree should have 4 columns, so each silo and lab has a column, and, more importantly, so each player has a column.

-Sully
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Re: All Your Base Are Belong To Us [11.Aug.11] - V4 p1&3

Postby cairnswk on Thu Aug 11, 2011 11:53 pm

The title is a nice effect DiM, but after 5 seconds it becomes quite annoying flickering on and off like that...very distracting even to see what changes have been made.
sorry to be a poop :(
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Re: All Your Base Are Belong To Us [11.Aug.11] - V4 p1&3

Postby DiM on Fri Aug 12, 2011 6:01 am

Victor Sullivan wrote:I'm thinking that perhaps each tech tree should have 4 columns, so each silo and lab has a column, and, more importantly, so each player has a column.

-Sully


i specifically wanted it like this so that fighting occurs.
i actually wanted at some point to have 3 columns in lvl 1, 2 in lvl 2 and 1 in lvl 3. like an upside down pyramid to force more and more fighting but that would have reduced the number of terits by quite a lot.
also having more columns means going even larger. right now the large is at 900*800 and the small at 800*711. if i add more columns i'd probably have to go to 1000*800 for the large

if more people want more columns i can easily do it as long as the mods give me the ok for the even bigger size.
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Re: All Your Base Are Belong To Us [11.Aug.11] - V4 p1&3

Postby DiM on Fri Aug 12, 2011 6:02 am

cairnswk wrote:The title is a nice effect DiM, but after 5 seconds it becomes quite annoying flickering on and off like that...very distracting even to see what changes have been made.
sorry to be a poop :(



lol cairns, it's not staying, as i said i was bored. that's why it's not even marked as an updated. i just didn't have anything to do and animated it. it definitely won't stay.
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Re: All Your Base Are Belong To Us [11.Aug.11] - V4 p1&3

Postby DiM on Fri Aug 12, 2011 4:26 pm

i would like to apply for a supersize but before i do that i need to decide weather i should have 3 or 4 columns of tech for alien/human.
so any thoughts?
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Re: All Your Base Are Belong To Us [11.Aug.11] - V4 p1&3

Postby DiM on Fri Aug 12, 2011 8:48 pm

V5:
added a 4th column to each tech tree
increased font size in some places
rearranged the bottom legend to better fit the explanations
changed the text to reflect the addition of a 4th tech column
the flames light the surroundings
the world display has a new texture
moved the flames towards the sides a bit to make room for a bigger central legend
added some graphic touches to the top legend boxes as well as the bottom one (some cuts in the frame and some wires)
placed some rivets
added sully's name on the map
there might be other stuff that i changed and forgot to mention.

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Re: All Your Base Are Belong To Us [13.Aug.11] - V4 p1&3

Postby Nola_Lifer on Sat Aug 13, 2011 3:44 am

I liked the brighter green on those numbers and Research, Fight, Survive. Also, the Alien Base symbol on the map blends in too much on the background. :)
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Re: All Your Base Are Belong To Us [13.Aug.11] - V4 p1&3

Postby Victor Sullivan on Sat Aug 13, 2011 4:10 am

You have a lot of text on there. Try to shorten things, or include visual aids instead. One thing I thought of that you could do is define a "tech pair" as a certain 'box', then box each pair of tech territories, then say "Any one LVL 1 tech pair: +2" and "Any one LVL 2 tech pair: +3". Also, I think it would be more helpful if you put the relevant information to each tech level right by each tech level. It would be a lot easier to follow.

-Sully
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Re: All Your Base Are Belong To Us [13.Aug.11] - V4 p1&3

Postby mr. CD on Sat Aug 13, 2011 4:31 am

Is there a bonus for amount of regions on this map?
When playing 1v1 or 1v1v1, would everyone get both an alien and a human base? Since if both players in 1v1 have the same base(s) it'd get a bit silly and in 1v1v1 if one player has a human base and two players an alien base, the player with the human base would most likely win. So I'd say yes, make it 1 each.
Might still make it a bit tricky with 5 players though.
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