Three Kingdoms of Korea [Quenched]

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Re: Three Kingdoms of Korea [15.8.11]

Postby Commander62890 on Thu Aug 18, 2011 3:03 pm

natty_dread wrote:Sorry Commander, but basically everyone complained those bonuses being too easy and giving far too high a bonus too easily. They made games imbalanced and basically decided by drop.

So anyway, I'm not bumping up Wa neutrals, but I'm thinking it should be lowered back to +2 - it's purpose is not to be the most important bonus.

Also, Qingdao and Gyeongju neutrals could maybe be lowered to 4 each now that the bonuses pay off only each 3 territories.

On that notion... How about making Silla give 3 for 4 - that would differentiate it from Tang more: it would be harder to get a bonus but it would be higher in the long run...

Fair enough, Natty. Qingdao and Gyeongju being 4 neutrals is much better than 6 and 8... that was insane.

It's not the team game map it once was, but I understand that the previous version made Singles games difficult.

Anyway, I've said what I wanted to say... good luck with the map! You know I've got nothin' but love for ya, Nat. :D
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Re: Three Kingdoms of Korea [15.8.11]

Postby natty dread on Thu Aug 18, 2011 3:34 pm

Commander62890 wrote:
natty_dread wrote:Sorry Commander, but basically everyone complained those bonuses being too easy and giving far too high a bonus too easily. They made games imbalanced and basically decided by drop.

So anyway, I'm not bumping up Wa neutrals, but I'm thinking it should be lowered back to +2 - it's purpose is not to be the most important bonus.

Also, Qingdao and Gyeongju neutrals could maybe be lowered to 4 each now that the bonuses pay off only each 3 territories.

On that notion... How about making Silla give 3 for 4 - that would differentiate it from Tang more: it would be harder to get a bonus but it would be higher in the long run...

Fair enough, Natty. Qingdao and Gyeongju being 4 neutrals is much better than 6 and 8... that was insane.

It's not the team game map it once was, but I understand that the previous version made Singles games difficult.

Anyway, I've said what I wanted to say... good luck with the map! You know I've got nothin' but love for ya, Nat. :D


If only we could make separate maps for singles & team games... Anyway, I hope the next update works out better for teams... should be up soon.
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Re: Three Kingdoms of Korea [15.8.11]

Postby thenobodies80 on Fri Aug 19, 2011 5:06 pm

The latest update was sent to lackattack ;)

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Re: Three Kingdoms of Korea [15.8.11]

Postby natty dread on Fri Aug 19, 2011 5:10 pm

Great.

Anyone who wants an invite as soon as the update is up, post here.
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Re: Three Kingdoms of Korea [15.8.11]

Postby natty dread on Sun Aug 21, 2011 12:37 am

Thinking back to what DiM said about the southern mountains, I wanted to give them one more shot.

Anyone think this version would be better than the current one?

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Re: Three Kingdoms of Korea [4 Jul 2011]

Postby thenobodies80 on Mon Aug 22, 2011 2:21 pm

greenoaks wrote:why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.


The map was renamed "Three Kingdoms of Korea". You ask, ConquerClub does it. ;)

thenobodies80 wrote:The latest update was sent to lackattack ;)


The update is now live.

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Re: Three Kingdoms of Korea [15.8.11]

Postby natty dread on Mon Aug 22, 2011 3:52 pm

thenobodies80 wrote:The map was renamed "Three Kingdoms of Korea". You ask, ConquerClub does it. ;)


Damn, now I can't make the modern Korea map just to harass lack... oh well...

thenobodies80 wrote:The update is now live.


Nice, that was quick.
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Re: Three Kingdoms of Korea [15.8.11]

Postby natty dread on Mon Aug 22, 2011 3:55 pm

Instead of sending invites this time, I'm just posting this game here. First come, first served...

Game 9625174 password: ff
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Re: Three Kingdoms of Korea [15.8.11]

Postby drunkmonkey on Mon Aug 22, 2011 6:42 pm

Question about the Wa bonus - BOB is showing the following in the text map:

Wa (2) Honshu(1) Kyushu(1)
Any capital (0) Qingdao(6) Pyongyang(1) Namgyeong(3) Gyeongju(8) Bon-Gaya(3)
Wa with a Capital (0) Any capital (0) Wa (2)


Shouldn't "Wa with a Capital" be (-2), to cancel out the Wa(2)? Or am I reading this incorrectly? I haven't held Wa with a capital to be sure how it acts.
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Re: Three Kingdoms of Korea [15.8.11]

Postby natty dread on Mon Aug 22, 2011 6:50 pm

drunkmonkey wrote:houldn't "Wa with a Capital" be (-2), to cancel out the Wa(2)? Or am I reading this incorrectly? I haven't held Wa with a capital to be sure how it acts.


Nope. The 0 bonus overrides the previous bonus. I don't know if BOB shows overrides.
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Re: Three Kingdoms of Korea [15.8.11]

Postby drunkmonkey on Mon Aug 22, 2011 6:55 pm

natty_dread wrote:
drunkmonkey wrote:houldn't "Wa with a Capital" be (-2), to cancel out the Wa(2)? Or am I reading this incorrectly? I haven't held Wa with a capital to be sure how it acts.


Nope. The 0 bonus overrides the previous bonus. I don't know if BOB shows overrides.


That makes sense. I should have figured that out from the other bonuses listed, but for some reason that one looked strange. Never mind. :P
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Re: Three Kingdoms of Korea [15.8.11]

Postby PLAYER57832 on Mon Aug 22, 2011 9:57 pm

Played 1 vs 1 with the new changes. Not sure I like them, right now it seems that the first player has a big advantage. However, as I noted before, not every map needs to be designed for 1 vs 1.
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Re: Three Kingdoms of Korea [15.8.11]

Postby natty dread on Tue Aug 23, 2011 12:05 am

I will investigate the situation.
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Re: Three Kingdoms of Korea [15.8.11]

Postby greenoaks on Tue Aug 23, 2011 12:11 am

the Geumgwamgaya territory is rather pointless stuck behind the 8-stack at Gyeongju
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Re: Three Kingdoms of Korea [15.8.11]

Postby natty dread on Tue Aug 23, 2011 12:18 am

greenoaks wrote:the Geumgwamgaya territory is rather pointless stuck behind the 8-stack at Gyeongju


Gyeongju is 4 now.
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