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Re: Salem's Switch [19.8.11] V9-P8 Bonus Nomenclature Discus

Postby cairnswk on Sat Aug 20, 2011 2:02 am

Victor Sullivan wrote:...the town meeting halls are out of tea leaves...
-Rev. Sully

But Reverend, the Lord can provide !
Surely the shavings from Dodge Grist's Mill can be used if they are smoked :idea:
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Re: Salem's Switch [19.8.11] V9-P8 Bonus Nomenclature Discus

Postby Victor Sullivan on Sat Aug 20, 2011 3:45 am

Oh, villagers, followers of the one true God and this thread, He hath bestowed upon thy humble reverend His analytical powers in this trying time of witchery and deceit. Be at peace, young ones, as I sayeth mine thoughts...

  • Thy Bonuses!
    • I'm not really sure how you determined the bonuses, but with this layout, a good rule of thumb is +1 per territory, given that they are spread out. I do like the idea that natty proposed with the 'resource pair' concept between the accusers and accused. For the Gossip, I think it could stand to be altered a bit. First, the town meeting places bonus should be nixed since it's apart of the Gossip bonus already. Second, I think you should do the Gossip bonus like a +X per Y with a town meeting place, such as, +2 per 5 villagers, or something of the like. As for the Landowners bonus, you could probably leave it as is, but it may need some tweaking for 1v1s and 3-player games where one might drop 7 or more Landowners.
  • Thy Clarity!
    • There are a lot of things that need to be clarified, or be made more clear. First, the hanged. I assume the hanged are those outlined in blue, but it's not clear. Second, you don't define "villagers", so I'm not sure if you mean the Landowners or everyone or whoever. Third, are the roads impassable? One would assume, but it doesn't specifically say. Fourth, the colors are all very similar, making it a tad difficult to distinguish regions at a glance. Perhaps different army circles could help distinguish accuser from accused from reverend from judge from well, you get the idea? Fifth, Dr W Grigg has a color all his own that's not explained in the legend. Sixth, "All of Witch Hill, Prison, Judges, & Any Hanged" is hard to read with its colors, and "All of" seems unnecessary and just confuses me. Seventh, is Witch Hill a Judge? Seems a bit odd to me. Eighth, the word 'assaults' should not be used like that in the "Gossip" portion of the legend, given its association to attacking other territories in the CC context. Ninth, I noticed there's a "Judge Crowin" and a "Jonothan Corwin" - is that correct? I thought given that their last names are so close, they maybe were supposed to be the same. Tenth, the "Buggy Stops" portion of the legend should be rewritten, as it's a bit confusing as it's written. I suggest something like this:
      • "Killer neutral Buggy Stops can be assaulted by adjacent regions and can assault adjacent regions and adjacent Buggy Stops via the roadways."
  • Thy Graphical Nitpicks!
    • First, the names of the reverends are hard to read, given the color of the region and text. Second, J. Trask, C. Blake, J. Raymont, Lot Conant, Sarah Cloyce and Reverends J. Higginson are all bolded for some reason. Third, Old Planter Farms isn't condensed and isn't as bright a white as the others. Fourth, Judge Crowin doesn't have a drop shadow.
Now let us bow our heads in prayer.

          "Our Father which art in heaven, Hallowed be thy name.
          Thy kingdom come, Thy will be done in earth, as it is in heaven.
          Give us this day our daily bread.
          And forgive us our debts, as we forgive our debtors.
          And lead us not into temptation, but deliver us from evil: For thine is the kingdom, and the power, and the glory, for ever. Amen."
Now let us rise for communion and discussion.

-Rev. Sully
Last edited by Victor Sullivan on Sat Aug 20, 2011 5:52 pm, edited 2 times in total.
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Re: Salem's Switch [19.8.11] V9-P8 Bonus Nomenclature Discus

Postby cairnswk on Sat Aug 20, 2011 4:59 am

Thanks Sully for that sermon. I thought you had brought along Sister Janet Mead to the revival. :lol:

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Re: Salem's Switch [19.8.11] V9-P8 Bonus Nomenclature Discus

Postby Victor Sullivan on Sat Aug 20, 2011 5:06 am

Do not thank me, good servant of Christ. Thank Him, for He hath spoken through His humble reverend! I am but the vocal chords through which he speaketh.

-Rev. Sully
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Re: Salem's Switch [19.8.11] V9-P8 Bonus Nomenclature Discus

Postby natty dread on Sat Aug 20, 2011 5:48 am

Firstly... this should get a draft stamp.

Some ideas then...

I think the map could use some easy bonuses. Most of the bonuses on the map are spread around, making them hard to defend... there's no small, easily defended bonuses that are valuable in the early game.

The 29 feb accuser bonus, for example, is 5 territories all spread around, and only gives you +2. Maybe you could convert it to a collectible bonus that would give +1 for each 2 or something? And maybe merge it with the 5 mar accuser bonus, since there's no corresponding accused to it...

Also.. were the roads impassables?
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Re: Salem's Switch [19.8.11] V9-P8 Bonus Nomenclature Discus

Postby isaiah40 on Sat Aug 20, 2011 12:41 pm

HEHEHEHEHEHEHEHEHEHEHEHEHEHE! Now for my witches brew! HEHEHEHEHEHEHE!

First I add in a little bat dung, then a pinch of impatience, a ladle of oranges, a few twigs, then I let it simmer for a time. Thou now hath...





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Re: Salem's Switch [19.8.11] V9-P8 Bonus Nomenclature Discus

Postby cairnswk on Sat Aug 20, 2011 2:17 pm

isaiah40 wrote:HEHEHEHEHEHEHEHEHEHEHEHEHEHE! Now for my witches brew! HEHEHEHEHEHEHE!
First I add in a little bat dung, then a pinch of impatience, a ladle of oranges, a few twigs, then I let it simmer for a time. Thou now hath...

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Thank-you good witch HEHEHEHEHEHE...!
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Re: Salem's Switch [19.8.11] V9-P8 Bonus Nomenclature Discus

Postby cairnswk on Sat Aug 20, 2011 5:39 pm

Victor Sullivan wrote:...
  • Thy Bonuses!
    • I'm not really sure how you determined the bonuses, but with this layout, a good rule of thumb is +1 per territory, given that they are spread out.
OK, noted.

I do like the idea that natty proposed with the 'resource pair' concept between the accusers and accused.
The way its worded may seem like any accused will do.
Can you expand on this one a bit more please.

For the Gossip, I think it could stand to be altered a bit. First, the town meeting places bonus should be nixed since it's apart of the Gossip bonus already.
OK. Perhaps +1

Second, I think you should do the Gossip bonus like a +X per Y with a town meeting place, such as, +2 per 5 villagers, or something of the like.
Noted

As for the Landowners bonus, you could probably leave it as is, but it may need some tweaking for 1v1s and 3-player games where one might drop 7 or more Landowners.
OK.

  • Thy Clarity!
    First, the hanged. I assume the hanged are those outlined in blue, but it's not clear.
  • Yes, obviously that colour/design needs work


    Second, you don't define "villagers", so I'm not sure if you mean the Landowners or everyone or whoever.
    OK. Redefined

    Third, are the roads impassable? One would assume, but it doesn't specifically say.
    Fixed

    Fourth, the colors are all very similar, making it a tad difficult to distinguish regions at a glance. Perhaps different army circles could help distinguish accuser from accused from reverend from judge from well, you get the idea?
    OK, i'll investigate


    Fifth, Dr W Grigg has a color all his own that's not explained in the legend.
    Sixth, "All of Witch Hill, Prison, Judges, & Any Hanged" is hard to read with its colors, and "All of" seems unnecessary and just confuses me.
    Seventh, is Witch Hill a Judge? Seems a bit odd to me.
    Eighth, the word 'assaults' should not be used like that in the "Gossip" portion of the legend, given its association to attacking other territories in the CC context.
    Ninth, I noticed there's a "Judge Crowin" and a "Jonothan Corwin" - is that correct? I thought given that their last names are so close, they maybe were supposed to be the same.

    I'll fix all that.
    Tenth, the "Buggy Stops" portion of the legend should be rewritten, as it's a bit confusing as it's written. I suggest something like this:
    "Killer neutral Buggy Stops can be assaulted by adjacent regions and can assault adjacent regions and adjacent Buggy Stops via the roadways."

    Fixed. But i prefer "Killer neutral Buggy Stops (-2) can be assaulted by
    and can assault to adjacent regions and adjacent Buggy Stops (via the roadways)".
    I'll fix all that.

    [*]Thy Graphical Nitpicks!
    [list][*]First, the names of the reverends are hard to read, given the color of the region and text. Second, J. Trask, C. Blake, J. Raymont, Lot Conant, Sarah Cloyce and Reverends J. Higginson are all bolded for some reason. Third, Old Planter Farms isn't condensed and isn't as bright a white as the others. Fourth, Judge Crowin doesn't have a drop shadow.

    OK i'll do something about those.
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    Re: Salem's Switch [19.8.11] V9-P8 Bonus Nomenclature Discus

    Postby cairnswk on Sat Aug 20, 2011 5:44 pm

    natty_dread wrote:Firstly... this should get a draft stamp.

    Thank-you

    Some ideas then...

    I think the map could use some easy bonuses. Most of the bonuses on the map are spread around, making them hard to defend... there's no small, easily defended bonuses that are valuable in the early game.

    The 29 feb accuser bonus, for example, is 5 territories all spread around, and only gives you +2. Maybe you could convert it to a collectible bonus that would give +1 for each 2 or something? And maybe merge it with the 5 mar accuser bonus, since there's no corresponding accused to it...

    OK. i'll think on that.

    Also.. were the roads impassables?

    yes, that is fixed next version.
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    Re: Salem's Switch [19.8.11] V9-P8 Bonus Nomenclature Discus

    Postby Victor Sullivan on Sat Aug 20, 2011 5:50 pm

    cairnswk wrote:
    I do like the idea that natty proposed with the 'resource pair' concept between the accusers and accused.
    The way its worded may seem like any accused will do.
    Can you expand on this one a bit more please.

    Oh yes. Firstly, that second sentence shouldn't be there :? Second, for the 'resource pair' bonus system, it would be something like, "+1 for holding an accuser and an accused".

    -Rev. Sully
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    Re: Salem's Switch [19.8.11] V9-P8 Bonus Nomenclature Discus

    Postby cairnswk on Sat Aug 20, 2011 7:45 pm

    Victor Sullivan wrote:
    cairnswk wrote:
    I do like the idea that natty proposed with the 'resource pair' concept between the accusers and accused.
    The way its worded may seem like any accused will do.
    Can you expand on this one a bit more please.

    Oh yes. Firstly, that second sentence shouldn't be there :? Second, for the 'resource pair' bonus system, it would be something like, "+1 for holding an accuser and an accused".

    -Rev. Sully

    Yes i understand that concept, but why is it you want it used, what purpose does it serve in the scheme of things.
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    Re: Salem's Switch [19.8.11] V9-P8 Bonus Nomenclature Discus

    Postby Victor Sullivan on Sat Aug 20, 2011 7:54 pm

    cairnswk wrote:
    Victor Sullivan wrote:
    cairnswk wrote:
    I do like the idea that natty proposed with the 'resource pair' concept between the accusers and accused.
    The way its worded may seem like any accused will do.
    Can you expand on this one a bit more please.

    Oh yes. Firstly, that second sentence shouldn't be there :? Second, for the 'resource pair' bonus system, it would be something like, "+1 for holding an accuser and an accused".

    -Rev. Sully

    Yes i understand that concept, but why is it you want it used, what purpose does it serve in the scheme of things.

    In my opinion, it seems to fit the theme better. Like the accuser accuses someone, yes? I hope I'm making sense :?

    -Rev. Sully
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    Re: Salem's Switch [22.8.11] V10-P9

    Postby cairnswk on Sun Aug 21, 2011 5:29 pm

    Here is V10.
    1. Obviously the fixes from Sully and Natty above.
    2. Movement of various legend aspects
    3. Temporary hanged symbol - this will prbably be replaced by a hangman's noose
    4. added some extra width just temporarily to see how much room i'll need to fit all these changes in.
    5. Large will be done later when gameplay is finished

    Version 10 Small
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    Re: Salem's Switch [22.8.11] V10-P9 Gameplay Discussion

    Postby natty dread on Sun Aug 21, 2011 5:41 pm

    Looks good! I'll take a closer look tomorrow...
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    Re: Salem's Switch [22.8.11] V10-P9 Gameplay Discussion

    Postby Nola_Lifer on Mon Aug 22, 2011 1:07 am

    Few things here. Gossip is hard to read in the green there in the top left.
    The white with the font is hard to read on legen and some what on the board.
    You miss spelled against.
    You have persons hung, but what about it?
    On a side note, it would be interesting to see that the buggy stops can attack any adjacent region on that road. For example, if you were to take B16 you could attack William Osbourne, Alice Shaflin, Family stone, Josepht Buxton, George Jacobs Sn. and Trasks Mills.
    :D
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