Salem's Switch V36 [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: Salem's Switch [25.8.11] V11-P10 Gameplay Discussion

Postby Seamus76 on Thu Aug 25, 2011 12:05 pm

Looking good. It's a little out of my realm as well, but I think it's would be fun to play.

I really like Andy's noose icon in the last post. Adding that will really bring the "Person Hung" into the theme, and make it more clear on the map what that is supposed to be.
ImageImageImage
User avatar
Captain Seamus76
Media Volunteer
Media Volunteer
 
Posts: 1417
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA
Medals: 97
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (3) Trench Warfare Achievement (1) Teammate Achievement (1)
Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (3)
Tournament Achievement (29) Clan Achievement (28) Map Contribution (1) Tournament Contribution (7) General Contribution (2)

Re: Salem's Switch [22.8.11] V10-P9 Gameplay Discussion

Postby cairnswk on Thu Aug 25, 2011 4:13 pm

AndyDufresne wrote:...
I think the noose icon is on the right track, though probably not this iteration. It kind of looks like an upside down keyhole or something. I'm also not sure about the use of white for the icon, since it makes it blend in unassumingly.

But something like this might be a good step: Image

You're right of course. i'll adjust the image and try to find a more appropriate colour.

In regards to the top purple text, is that font bold? I wonder if it'd look better without the bold if it is, or a font with a little less bold.

no it wasn't bold, but in my vector Coreldraw, which this map is being done with, the font has a fill and outline, and the outline is turned on. So all it needs is the outline turned off and then i upscaled the font by .1 pt.

The legend on the right also has some chore to reading it. The gray on dark isn't too bad, but the red is a little so.
--Andy

Mmmm, i thought the moss green (landowners) would have been difficult to read. But i will see about doing something with both in next version.
Thanks Andy.

Seamus76 wrote:Looking good. It's a little out of my realm as well, but I think it's would be fun to play.

I really like Andy's noose icon in the last post. Adding that will really bring the "Person Hung" into the theme, and make it more clear on the map what that is supposed to be.

Thanks Seamus76. Surely you jest about it being out of your league when you produce a map like Tribal War Florida. Anyways, the noose icon will be altered. :)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: Salem's Switch [25.8.11] V11-P10 Fence Impassables

Postby cairnswk on Fri Aug 26, 2011 7:35 am

Next Question....
Where should the fence impassables go i.e. between landowners? On which boundary lines?
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: Salem's Switch [25.8.11] V11-P10 Fences?

Postby Seamus76 on Fri Aug 26, 2011 8:51 am

Thanks Seamus76. Surely you jest about it being out of your league when you produce a map like Tribal War Florida. Anyways, the noose icon will be altered.

Fake it till you make it right, isn't that what they say? :lol:

The more I look at this map, the more I really like the game play, especially the road impassables. Thinking about fence impassables just blew my mind, in a good way. I think that would add an even greater level of strategy, especially adding them in between the landowners. There would be one area that might get a little tight, where Dr W Grigg is located. The whole area is landowners, and if there were impassables around each, if that does come to pass, then it looks like a couple of them might be trapped, no?
ImageImageImage
User avatar
Captain Seamus76
Media Volunteer
Media Volunteer
 
Posts: 1417
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA
Medals: 97
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (3) Trench Warfare Achievement (1) Teammate Achievement (1)
Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (3)
Tournament Achievement (29) Clan Achievement (28) Map Contribution (1) Tournament Contribution (7) General Contribution (2)

Re: Salem's Switch [25.8.11] V11-P10 Fences?

Postby ender516 on Fri Aug 26, 2011 12:21 pm

I am fairly sure that cairnswk was not proposing fences for every landowner boundary. The question would seem to be where.
User avatar
Sergeant 1st Class ender516
Tech Contributor
Tech Contributor
 
Posts: 4451
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario
Medals: 37
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (9)
Map Contribution (5) General Contribution (11)

Re: Salem's Switch [25.8.11] V11-P10 Fences?

Postby Seamus76 on Fri Aug 26, 2011 12:50 pm

Well that would make a whole lot more sense, my bad.
ImageImageImage
User avatar
Captain Seamus76
Media Volunteer
Media Volunteer
 
Posts: 1417
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA
Medals: 97
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (3) Trench Warfare Achievement (1) Teammate Achievement (1)
Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (3)
Tournament Achievement (29) Clan Achievement (28) Map Contribution (1) Tournament Contribution (7) General Contribution (2)

Re: Salem's Switch [25.8.11] V11-P10 Fences?

Postby gimil on Fri Aug 26, 2011 1:21 pm

Hi cairns,

I am not really digging the image of the eyes. Your whole map is of flat solid colours but the eyes, well they are full of depth and shadows and really don't fit the rest of your map. Not sure of what a possible solution is but I am sure you can work something out ;)


Gimil
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Re: Salem's Switch [25.8.11] V11-P10 Fences?

Postby cairnswk on Fri Aug 26, 2011 2:55 pm

Seamus76 wrote:...
Fake it till you make it right, isn't that what they say? :lol:

The more I look at this map, the more I really like the game play, especially the road impassables. Thinking about fence impassables just blew my mind, in a good way. I think that would add an even greater level of strategy, especially adding them in between the landowners. There would be one area that might get a little tight, where Dr W Grigg is located. The whole area is landowners, and if there were impassables around each, if that does come to pass, then it looks like a couple of them might be trapped, no?

Thanks Seamus76 for thinking about the fences.
Yes we can't have landowners trapped of course. I think a fence between Blake and Trask, then running along the top of Doidge Grists mills to the river.
Looking at the Barney and Creasy, do you think another Buggy Stop would be appropriate 'tween those two?
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: Salem's Switch [25.8.11] V11-P10 Fences?

Postby cairnswk on Fri Aug 26, 2011 2:59 pm

ender516 wrote:...The question would seem to be where.

Correct? Thanks ender516
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: Salem's Switch [25.8.11] V11-P10 Fences?

Postby cairnswk on Fri Aug 26, 2011 3:00 pm

gimil wrote:Hi cairns,

I am not really digging the image of the eyes. Your whole map is of flat solid colours but the eyes, well they are full of depth and shadows and really don't fit the rest of your map. Not sure of what a possible solution is but I am sure you can work something out ;)


Gimil

Thanks gimil for popping in.
Can i put this one on the back burner until graphics. That way there is plenty of time to think of a solution.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: Salem's Switch [25.8.11] V11-P10 Fences?

Postby gimil on Fri Aug 26, 2011 3:02 pm

cairnswk wrote:
gimil wrote:Hi cairns,

I am not really digging the image of the eyes. Your whole map is of flat solid colours but the eyes, well they are full of depth and shadows and really don't fit the rest of your map. Not sure of what a possible solution is but I am sure you can work something out ;)


Gimil

Thanks gimil for popping in.
Can i put this one on the back burner until graphics. That way there is plenty of time to think of a solution.


No problem cairns :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Re: Salem's Switch [27.8.11] V12-P11 Fences?

Postby cairnswk on Fri Aug 26, 2011 3:18 pm

Version 12 - Proposed Fences (thick pink lines)
Changes.
1. the hangmans noose are being worked on but are at least thinker and more distinguishable at this point
2. there is new graphics instead of words for allowable assaults bottom left
3. new proposed fences which will be impassable, combined with roads will almost force everyone to use the buggy stops.

Questions:
a. too many fences?
b. is there somewhere missed that can be included as a fence?
3. does the map need another buggy stop outside Creasy and Jacob Barney and Dodge Grists Mill?


Click image to enlarge.
image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: Salem's Switch [27.8.11] V12-P11 Fences?

Postby isaiah40 on Fri Aug 26, 2011 4:23 pm

Nah, I don't think you need another buggy stop. Fences, I think you have enough to make it pretty interesting. I LOL'd when i saw this:
Image

What! You could think of a better name than this!? :lol:
ImageImage
show: High Score
User avatar
Lieutenant isaiah40
 
Posts: 3957
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 36
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

Re: Salem's Switch [27.8.11] V12-P11 Fences?

Postby cairnswk on Fri Aug 26, 2011 4:29 pm

isaiah40 wrote:Nah, I don't think you need another buggy stop. Fences, I think you have enough to make it pretty interesting. I LOL'd when i saw this:
Image

What! You could think of a better name than this!? :lol:

Thanks for your input isaiah40.
Well, as you know a couple of my maps have CCers on them, I thought natty's name fitted with the theme of other names for the period. Although i could place Isaiah Dread on there, that would be more fitting even :lol: :lol:
no offence meant ;)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: Salem's Switch [27.8.11] V12-P11 Fences?

Postby isaiah40 on Fri Aug 26, 2011 4:37 pm

cairnswk wrote:
isaiah40 wrote:Nah, I don't think you need another buggy stop. Fences, I think you have enough to make it pretty interesting. I LOL'd when i saw this:
Image

What! You could think of a better name than this!? :lol:

Thanks for your input isaiah40.
Well, as you know a couple of my maps have CCers on them, I thought natty's name fitted with the theme of other names for the period. Although i could place Isaiah Dread on there, that would be more fitting even :lol: :lol:
no offence meant ;)


None taken! ;)
ImageImage
show: High Score
User avatar
Lieutenant isaiah40
 
Posts: 3957
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 36
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users and 1 guest

Login