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Austro-Hungarian Empire [Quenched]

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Re: Austro-Hungarian Empire

Postby thenobodies80 on Sat Sep 03, 2011 7:58 am

Ok, I'm tired to wait for the spare part for my laptop so I decided to go with the change using a old laptop I have (that makes everything slower and frustrating ](*,) ).

Changes:
- fixed poszega-pozsega also in the xml
- Worked on woods to make clear there's no connections between somogy-vezprem and between veszprem-bjelovar. Cairnswk let me know if it's clearer now ;)
- The font...the problem is not the small font, in fact it is redeable on the version i send to Lack, the problem is just the compression when he uploads the files (i'm not the only one with this problem). So add a glow won't help so much...i can think to go with a "larger" small version to have a clearer text. :-k
- Added a bridge between syrmia and temes. I was also thinking about adding that connection. Changed the xml accordingly the new borders. The bonus is the same, i think it's good also with another connection. Just the new border open a bit more the game in that side of the map.
- About the bonus in displayed in the bonus, It's a BOB problem that lists overriden bonuses so I won't change the bonus names in the xml to have a clearer BOB list (bob is not a official site feature, so I don't care about it). In the log bonuses are displayed in the right way so it's fine in tht way.

Here below the new files ready for lackattack:

V9 Large Version
Click image to enlarge.
image

V9 small version
Image
XML
http://wcforums.org/foundry/AH/AH1.xml

Nobodies
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Re: Austro-Hungarian Empire

Postby JustCallMeStupid on Wed Sep 07, 2011 11:27 pm

That looks more balanced with the bridge there. Consider a pathway thru the mountains from Mahren and Pozsony. I wish there was more feedback for you as Im basing this under my experience over all maps and then the one game Ive had on this map. Ill join some more on this map asap to get you better feedback.
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Re: Austro-Hungarian Empire

Postby isaiah40 on Fri Sep 09, 2011 5:05 pm

LAST CALL

If anyone has any other comments on tweaking the gameplay/graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be quenched!
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Re: Austro-Hungarian Empire

Postby thenobodies80 on Sun Sep 11, 2011 4:19 pm

Final Images! :D

A couple of names were changed

XML: http://www.wcforums.org/foundry/AH/AH1.1.xml

Small:
Click image to enlarge.
image


Large:
Click image to enlarge.
image


Thanks to qwert for the advice! :D
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Re: Austro-Hungarian Empire

Postby DiM on Sun Sep 11, 2011 4:29 pm

you have 2 small images not small + large :)
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Re: Austro-Hungarian Empire

Postby thenobodies80 on Sun Sep 11, 2011 4:55 pm

Ops, copy paste! lol
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Re: Austro-Hungarian Empire [BETA - 11 Sept. p.12]

Postby isaiah40 on Mon Sep 12, 2011 8:52 am

              Quenching

---The Beta period has concluded for the Austro-Hungarian Empire Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations thenobodies80, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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Re: Austro-Hungarian Empire [BETA - 11 Sept. p.12]

Postby ender516 on Mon Sep 12, 2011 11:54 am

isaiah40 wrote:
              Quenching

---The Beta period has concluded for the Austro-Hungarian Empire Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations XXX, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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isaiah40

Another fine addition to the site, well done! But who is this mapmaker named XXX? ;)
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Re: Austro-Hungarian Empire [BETA - 11 Sept. p.12]

Postby isaiah40 on Mon Sep 12, 2011 12:00 pm

Hmmm ... and I read through it to make sure I didn't miss anything! :lol: :oops:
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Re: Austro-Hungarian Empire [BETA - 11 Sept. p.12]

Postby DiM on Mon Sep 12, 2011 1:04 pm

Congrats XXX :)
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Re: Austro-Hungarian Empire [BETA - 11 Sept. p.12]

Postby thenobodies80 on Mon Sep 12, 2011 1:10 pm

Afterall XXX sounds a bit like nobodies! ;)

Thanks guys :D
Now it's time to finish Baltic and then go with a new one :P
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Re: Austro-Hungarian Empire [BETA - 11 Sept. p.12]

Postby ender516 on Mon Sep 12, 2011 7:14 pm

thenobodies80 wrote:Now it's time to finish Baltic and then go with a new one :P

Seconded!
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Re: Austro-Hungarian Empire [Quenched]

Postby MrBenn on Tue Sep 13, 2011 5:38 pm

Well done XXX =D>
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Re: Austro-Hungarian Empire [Quenched]

Postby JustCallMeStupid on Tue Sep 13, 2011 9:47 pm

Dammit i really need to get on these forums sooner testing these maps out. Its a great map But i see improvements that would make it a more fun map.
Basically, I have now played or I am playing a few more games on this map, my conclusion is that no one will go for the objective. I find that getting the objective on a map is a fun alternative strategy but given how many neutrals one needs to go thru in order to achieve a win with the objective it will never be done in a real game.

My suggestion was to take the 3 neutrals around Budapest and Wien and turn them into standard territories or 1 neutrals. I just feel that if there is going to be an objective it must be realistic to obtain, the way it is designed it is way easier to dominate the map than objective, even with fog. This map will be one of the many where no one ever gets the objective like Peloponnesian War for example.

If map can still be modified that would be awesome cause I think it is a above average in playability but it could be awesome. I got into the map late to offer feedback sorry :(

Congrats on getting it passed though :)
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Re: Austro-Hungarian Empire [Quenched]

Postby natty dread on Wed Sep 14, 2011 12:52 am

I'm a bit late to the party but congrats for the quench
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Re: Austro-Hungarian Empire [Quenched]

Postby thenobodies80 on Wed Sep 14, 2011 5:08 am

JustCallMeStupid wrote:Dammit i really need to get on these forums sooner testing these maps out. Its a great map But i see improvements that would make it a more fun map.
Basically, I have now played or I am playing a few more games on this map, my conclusion is that no one will go for the objective. I find that getting the objective on a map is a fun alternative strategy but given how many neutrals one needs to go thru in order to achieve a win with the objective it will never be done in a real game.

My suggestion was to take the 3 neutrals around Budapest and Wien and turn them into standard territories or 1 neutrals. I just feel that if there is going to be an objective it must be realistic to obtain, the way it is designed it is way easier to dominate the map than objective, even with fog. This map will be one of the many where no one ever gets the objective like Peloponnesian War for example.

If map can still be modified that would be awesome cause I think it is a above average in playability but it could be awesome. I got into the map late to offer feedback sorry :(

Congrats on getting it passed though :)


First of all thank you for your thoughts. :)
Now, let me say that's a bit funny to read what you wrote...this because if you go back of a couple of pages in this thread you can read the opposite... :lol:
My opinion is that the objective is not easy to achieve, but not so damn hard....i think it's strictly related with the game settings and the number of players, certainly it is not something you can do in few turns. The problem is the thrones give you also an additional bonus, so maybe reduce them is not a totally a bad idea.
But have those neutrals reduced to 1 is too much imo, for example it will give too much power to the player who has a lucky drop/dice on Bohemia regions.... maybe reduce them to 2 could be better? (with the exception of Tolna that I would like to keep at 3 in any case)
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Re: Austro-Hungarian Empire [Quenched]

Postby JustCallMeStupid on Wed Sep 14, 2011 11:44 am

thenobodies80 wrote:First of all thank you for your thoughts. :)
Now, let me say that's a bit funny to read what you wrote...this because if you go back of a couple of pages in this thread you can read the opposite... :lol:
My opinion is that the objective is not easy to achieve, but not so damn hard....i think it's strictly related with the game settings and the number of players, certainly it is not something you can do in few turns. The problem is the thrones give you also an additional bonus, so maybe reduce them is not a totally a bad idea.
But have those neutrals reduced to 1 is too much imo, for example it will give too much power to the player who has a lucky drop/dice on Bohemia regions.... maybe reduce them to 2 could be better? (with the exception of Tolna that I would like to keep at 3 in any case)


As of it is now, in order to obtain the objective one would need to do this twice, go thru 3,3,4. So a total of 20 neutral units. I can see where it doesnt seem to incredible. But if you look at maps with objectives there are only 2 I can think of where someone actually goes for the objective often, Das Schloss and Oasis. Das Schloss, its just to hard to eliminate everyone on the other teams going thru 75 neutrals *2, and oasis because of a fairly genius design and both are almost always played with fog in order to achieve the objective.

I am in one flat rate game right now and our goal is going to likely just be to take the easy +2 bonuses (ty for that extra bridge I really think that adds challenge to holding that bonus) and then prob expand outward eliminate people and take there cards, take the next bonus. It is foggy setting, so maybe I will try to get to the half the objective for the deploy, idk Ill keep ya posted, maybe its easier than i think.
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Re: Austro-Hungarian Empire [Quenched]

Postby JustCallMeStupid on Tue Oct 04, 2011 2:35 pm

Ya I see how easy it can be to hold the objective given that it is only 2 locations. Its not going to be feasible in a 2 team situation i.e 2v2 3v3 4v4 but in 2v2v2v2 and the like games it is feasible. And in ffa style somewhat feasible.
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