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AAFitz wrote:
So can I conclude from a quick look at these charts that CC activity is pretty steady overall, and that the only thing that is a problem is that we are apparently becoming worse players. (IE. the score is the only drop off.)


Mr Changsha wrote:Does ConquerClub lack effective marketing?
Nope. It lacks a coherent vision. The continuous expansion of styles and maps has diluted the product. People come here to play Risk, but instead find a confusing mess of game styles that each no doubt attract a few, but in general fail to enthuse the mass.
I feel this thread of mine covers the point in much more detail...
http://www.conquerclub.com/forum/viewtopic.php?f=6&t=138328&p=3019337#p3019337
PLAYER57832 wrote:First, regarding long-standing suggestions. The Suggs forum was a great idea, people like being able to contribute. However, when suggestions remain "ready to implement" for 2 years and still nothing.. its a waste.
Woodruff wrote:PLAYER57832 wrote:First, regarding long-standing suggestions. The Suggs forum was a great idea, people like being able to contribute. However, when suggestions remain "ready to implement" for 2 years and still nothing.. its a waste.
Two years...ha...that's so cute!
Mr Changsha wrote:Does ConquerClub lack effective marketing?
Nope. It lacks a coherent vision. The continuous expansion of styles and maps has diluted the product. People come here to play Risk, but instead find a confusing mess of game styles that each no doubt attract a few, but in general fail to enthuse the mass.

Agent 86 wrote:Woodruff wrote:PLAYER57832 wrote:First, regarding long-standing suggestions. The Suggs forum was a great idea, people like being able to contribute. However, when suggestions remain "ready to implement" for 2 years and still nothing.. its a waste.
Two years...ha...that's so cute!
Unfortunately it's true, not cute

danfrank wrote:Although i agree with many of the points discussed , hell probably all of them. We dont know what direction the ownership would to head with this site. Infact there are many aspects that we as patrons do not know. i personally do not believe the site is a cash cow at this stage and any profit that is taken is definitly not reinvested with these same issues being unresolved.


barterer2002 wrote:1). According to Andy's charts, the low point for players on the scoreboard over the past 12 months has been 18,000 players. If we're generous and assume that 8000 of these players are not paying for premium memberships then CC is generating-at the low end $250,000/year in revenues (10,000*$25). Obviously the major expense is hosting. Behind that there are salaries for the admins, a minimal amount of advertising and potentially some licensing fees and after all that I'd wager that lack takes home 6 figures from CC.

chapcrap wrote:barterer2002 wrote:1). According to Andy's charts, the low point for players on the scoreboard over the past 12 months has been 18,000 players. If we're generous and assume that 8000 of these players are not paying for premium memberships then CC is generating-at the low end $250,000/year in revenues (10,000*$25). Obviously the major expense is hosting. Behind that there are salaries for the admins, a minimal amount of advertising and potentially some licensing fees and after all that I'd wager that lack takes home 6 figures from CC.
10,000? Are there really that many premium players? I find that number hard to believe. It seems to me like it has to be a much lower number than that. Andy, do you know how many players are premium?
Leehar wrote:AAFitz wrote:
So can I conclude from a quick look at these charts that CC activity is pretty steady overall, and that the only thing that is a problem is that we are apparently becoming worse players. (IE. the score is the only drop off.)
I think thats the scoreboard you're referring to, which basically means the amount of people that have been active within the last 30 days

Agent 86 wrote:Woodruff wrote:PLAYER57832 wrote:First, regarding long-standing suggestions. The Suggs forum was a great idea, people like being able to contribute. However, when suggestions remain "ready to implement" for 2 years and still nothing.. its a waste.
Two years...ha...that's so cute!
Unfortunately it's true, not cute
QoH wrote:Agent 86 wrote:Woodruff wrote:PLAYER57832 wrote:First, regarding long-standing suggestions. The Suggs forum was a great idea, people like being able to contribute. However, when suggestions remain "ready to implement" for 2 years and still nothing.. its a waste.
Two years...ha...that's so cute!
Unfortunately it's true, not cute
I think he means it's cute since it's LONGER than 2 years... if something got implements in 2 years, that'd be a record!
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