Conquer Club

USA 2.1 [10 Mar 2013] Beta Baby!!

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Mega USA Map [5 Sept 2011] V4 pg 3

Postby cairnswk on Fri Sep 09, 2011 6:41 pm

Isaiah40...i registered my negative sentiment for this map initially, but then i guess if the community wants another rail map, then you can have this one.
I applaud you for attempting this, but the current version to me is very intense and kinda squashed. I know you are still drafting it, but is there any chance you could heighten it more so that all the aspects in each state aren't too squashed. I think you have plenty of room there. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Mega USA Map [5 Sept 2011] V4 pg 3

Postby isaiah40 on Fri Sep 09, 2011 10:33 pm

cairnswk wrote:Isaiah40...i registered my negative sentiment for this map initially, but then i guess if the community wants another rail map, then you can have this one.

Thank you Master cairns! :lol:
I applaud you for attempting this, but the current version to me is very intense and kinda squashed. I know you are still drafting it, but is there any chance you could heighten it more so that all the aspects in each state aren't too squashed. I think you have plenty of room there. :)

This is exactly what I am doing now! I am working at keeping the top for the legend area, you know the 68 bonuses have to go somewhere, so I am pushing everything down. This means that the map won't have the shape of the US, but close to it.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Mega USA Map [5 Sept 2011] V4 pg 3

Postby ManBungalow on Mon Sep 12, 2011 10:47 am

It doesn't need to look like the USA map pack, remember...
Image
Colonel ManBungalow
 
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: Mega USA Map [5 Sept 2011] V4 pg 3

Postby isaiah40 on Mon Sep 12, 2011 9:52 pm

ManBungalow wrote:It doesn't need to look like the USA map pack, remember...

Yea, I know, I just want to get close "Ya know what I mean Vern?"

This is taking a little longer than expected, but I'm almost done rearranging, and I must say it is looking better. Hopefully in a couple of days as time permits I'll get a new update up! ;)
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Mega USA Map [5 Sept 2011] V4 pg 3

Postby Victor Sullivan on Mon Sep 12, 2011 10:04 pm

Yeah, I know those time permits are hard to get. I always forget my damn Social Security card...

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Mega USA Map [5 Sept 2011] V4 pg 3

Postby RjBeals on Tue Sep 13, 2011 6:56 pm

Why don't you use call-out lines for those little areas, and have the circles/labels off the sides of the map.
Like I did with USA.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Mega USA Map [5 Sept 2011] V4 pg 3

Postby isaiah40 on Tue Sep 13, 2011 10:41 pm

RjBeals wrote:Why don't you use call-out lines for those little areas, and have the circles/labels off the sides of the map.
Like I did with USA.

I don't see how that will help with this map, but I will play around and see. For know here is version 5.

Changes made:
Moved the states around a bit and enlarged them.

Things to do:
Add in legend and bonus values.
If I have room, add in Alaska and Hawaii

Click image to enlarge.
image
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby koontz1973 on Tue Sep 13, 2011 11:00 pm

Nice. Very nice. =D>

Thanks for adding some 888s to the map, as least I can see the size comparison.
I love the background, is that the final one or are you going to play with it some more?

isaiah40, I am going to suggest this now (incase you decide to do it) and it really is up to you, but the map looks really messy, beautiful but messy (going to be great for 1v1 speed games :lol: ).
I know that you have spent a lot of time copying over the map packs and arranging them, but it might be nice to have the states separated equally. Some are almost touching while others have lots of room. Some have weird cut outs with the neighbouring states do not have the matching part (like a jigsaw puzzle with pieces missing).

If I have not made sense, then I can post an example and if you do not want to do it then OK, I am still going to play this a lot. I really need a new BIG map. :D
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby natty dread on Wed Sep 14, 2011 6:54 am

Sorry but I have to say... this is a mess. Something needs to be done graphically to simplify & unclutter this.

Firstly, I'd suggest moving away from the "jigsaw-puzzle" look of the original maps. The style works for the smaller, simpler piece-of-usa maps, but not for this one... by which I mean, remove the "gaps" from between the states, replace them with normal border lines. Second, the highway connections... try a simpler, sleeker style for them... something less cluttery, maybe make them thinner and remove the thick strokes... and the army circles can be made smaller and simpler.

All in all, I think you need to move away from the style of the original map pack, and maybe consider looking into other map projections, that could give you more space... the map has potential, but in it's current incarnation, I don't see it as a very user-friendly map...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby isaiah40 on Wed Sep 14, 2011 7:53 am

koontz1973 wrote:I know that you have spent a lot of time copying over the map packs and arranging them, but it might be nice to have the states separated equally. Some are almost touching while others have lots of room. Some have weird cut outs with the neighbouring states do not have the matching part (like a jigsaw puzzle with pieces missing).


I agree that some of the states don't match up with the ones next to them, I'll get to that in time (like graphics as this doesn't affect gameplay). As for the other states that have lots of room between them, well that is so the army numbers aren't overlapping each other and the territory names. I am going to play around with it some more and try dj's suggestion to see how it works.

As for the background, I'm looking for other backgrounds to use.

natty_dread wrote:Sorry but I have to say... this is a mess. Something needs to be done graphically to simplify & unclutter this.

Hey it's a work in progress!! :evil:
natty_dread wrote:Firstly, I'd suggest moving away from the "jigsaw-puzzle" look of the original maps. The style works for the smaller, simpler piece-of-usa maps, but not for this one... by which I mean, remove the "gaps" from between the states, replace them with normal border lines.

See response to koontz above.
natty_dread wrote: Second, the highway connections... try a simpler, sleeker style for them... something less cluttery, maybe make them thinner and remove the thick strokes... and the army circles can be made smaller and simpler.

The interstates only have a 1px stroke on them. I could try going with a 3px size for them. I am also looking at removing a couple of the interstates to "unclutter" the map as well.

natty_dread wrote:All in all, I think you need to move away from the style of the original map pack, and maybe consider looking into other map projections, that could give you more space... the map has potential, but in it's current incarnation, I don't see it as a very user-friendly map...

As I have mentioned I expect this to have an extended stay here in the drafting room, but I am looking at other ways to get this done!
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby Gillipig on Wed Sep 14, 2011 10:02 am

Darn isaiah some of the coffee I was drinking went down my lungs when I saw this map. USA meets Hive and I like it!! Brilliant idea that continues on the same road as the smaller maps focusing on different parts of US. You'll have a hard time with the legend though. There are so many bonuses that need to be displayed. Also are you going to have a roof on the territory bonuses or just continue on as usual? 100 regions gives 33 troops or a fixed amount?
User avatar
Lieutenant Gillipig
 
Posts: 3565
Joined: Fri Jan 09, 2009 1:24 pm

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby porkenbeans on Wed Sep 14, 2011 10:23 am

Sorry, but I do not have the time right now to read the entirety of this thread. But, I thought that I would offer up my first impressions that only a set of "new eyes" can provide.

Yeah, there is certainly a whole lot going on, (not a bad thing necessarily). I think that if you experiment with a drop shadow on the roads, you can visually clear things up a bit.

Good luck on this one friend, you have a nice start here. :D
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby isaiah40 on Wed Sep 14, 2011 2:22 pm

Gillipig wrote:Darn isaiah some of the coffee I was drinking went down my lungs when I saw this map. USA meets Hive and I like it!! Brilliant idea that continues on the same road as the smaller maps focusing on different parts of US. You'll have a hard time with the legend though. There are so many bonuses that need to be displayed. Also are you going to have a roof on the territory bonuses or just continue on as usual? 100 regions gives 33 troops or a fixed amount?

I hate it when soda goes down the wrong way! :lol: Anyways I haven'
t given a lot of thought about the territory bonus just yet, but that is an idea that is well worth looking into! I was thinking of just having a mini-map split apart with the bonuses on it. That will save room and should be easier to decipher what bonus is what.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby Gillipig on Wed Sep 14, 2011 2:53 pm

isaiah40 wrote:I was thinking of just having a mini-map split apart with the bonuses on it. That will save room and should be easier to decipher what bonus is what.
That's probably the best idea unless it's so small we can't see it clearly enough. Maybe you could do a sketch off it just to make sure it's possible to see the bonuses on the mini map? As I recall it it's around 50 different bonuses and the mini map may well be so cluttered that it'll be hard to make sense of it!
User avatar
Lieutenant Gillipig
 
Posts: 3565
Joined: Fri Jan 09, 2009 1:24 pm

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby Bruceswar on Thu Sep 15, 2011 12:02 am

the more I look at this map... The more it looks very cluttered.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby ironsij0287 on Thu Sep 15, 2011 8:55 am

Just a thought. But maybe tone down the colors of the states to a rather muted palette of 4-5 colors. That might help it look less messy and also make the highway colors pop out more.
User avatar
Sergeant 1st Class ironsij0287
 
Posts: 379
Joined: Tue Nov 09, 2010 2:30 pm
Location: Dubuque

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby porkenbeans on Sat Sep 17, 2011 2:04 pm

ironsij0287 wrote:Just a thought. But maybe tone down the colors of the states to a rather muted palette of 4-5 colors. That might help it look less messy and also make the highway colors pop out more.

Yes, darker muted colors. this and the drop shadow on the roads. This will lift them up from the map, thus helping to give it separation.

Also, unless you were to make this map larger, I would just go ahead and loose the territs that are not on the highway system. This will De-clutter things a bit.
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby koontz1973 on Sun Sep 18, 2011 12:02 am

porkenbeans wrote:
ironsij0287 wrote:Just a thought. But maybe tone down the colors of the states to a rather muted palette of 4-5 colors. That might help it look less messy and also make the highway colors pop out more.

Yes, darker muted colors. this and the drop shadow on the roads. This will lift them up from the map, thus helping to give it separation.

Also, unless you were to make this map larger, I would just go ahead and loose the territs that are not on the highway system. This will De-clutter things a bit.

isaiah40 has to have the colours the same, if not very close to the same as the map pack, same goes with the territs not on the highways, or this is not the map pack mega map. It might be cluttered, it also might be somewhat hard to read, but that is one of the biggest things going for this right now. Why have supersized maps if the mapmakers cannot use the space to its full potential.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby porkenbeans on Sun Sep 18, 2011 1:18 pm

koontz1973 wrote:
porkenbeans wrote:
ironsij0287 wrote:Just a thought. But maybe tone down the colors of the states to a rather muted palette of 4-5 colors. That might help it look less messy and also make the highway colors pop out more.

Yes, darker muted colors. this and the drop shadow on the roads. This will lift them up from the map, thus helping to give it separation.

Also, unless you were to make this map larger, I would just go ahead and loose the territs that are not on the highway system. This will De-clutter things a bit.

isaiah40 has to have the colours the same, if not very close to the same as the map pack, same goes with the territs not on the highways, or this is not the map pack mega map. It might be cluttered, it also might be somewhat hard to read, but that is one of the biggest things going for this right now. Why have supersized maps if the mapmakers cannot use the space to its full potential.
Well something needs to be done. You can still keep to the original colors, just Tweak them a bit. Do the drop shadow as I suggested on the highways. You will be surprised at how making them in relief, will help this situation out. Make the highways contrast with the rest of the map by making one dark and the other light. Highways=light Territs=dark.
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby isaiah40 on Sun Sep 18, 2011 10:18 pm

Okay this is just a preview of what I'm doing. It looks less cluttered to me. This is actual size of everything on the small.
Image
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby koontz1973 on Sun Sep 18, 2011 11:42 pm

Nice and it is clearer. One question though looking at this.

Highways 90 and 80 run next to each other with territs placed on both (Goshen, Cleveland etc). Are these placed on both or either one?
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby isaiah40 on Mon Sep 19, 2011 8:04 am

koontz1973 wrote:Nice and it is clearer. One question though looking at this.

Highways 90 and 80 run next to each other with territs placed on both (Goshen, Cleveland etc). Are these placed on both or either one?

Both.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby isaiah40 on Tue Sep 20, 2011 5:40 pm

New version, hopefully it is less cluttered looking. I am currently working on the color scheme. I am working on doing the colors for each region. The Southwest bonus is done and I am working on New England.

Interstates have been reduced, along with the circles and stars. The circles are currently at 18x18, the smallest I can go on them.

Click image to enlarge.
image
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Mega USA Map [20 Sept 2011] V6 pg 5

Postby Victor Sullivan on Tue Sep 20, 2011 7:32 pm

Wouldn't Southwest include New Mexico? As far as colors go, I don't think that should be as high on you priorities list as the legend, tbh.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Mega USA Map [20 Sept 2011] V6 pg 5

Postby isaiah40 on Tue Sep 20, 2011 8:42 pm

Victor Sullivan wrote:Wouldn't Southwest include New Mexico? As far as colors go, I don't think that should be as high on you priorities list as the legend, tbh.

-Sully


Actually to get the legend done I need the colors done first. The Rocky Mountain bonus area colors are going to be changed, so yes NM will be different.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users