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Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby Gillipig on Wed Sep 14, 2011 10:02 am

Darn isaiah some of the coffee I was drinking went down my lungs when I saw this map. USA meets Hive and I like it!! Brilliant idea that continues on the same road as the smaller maps focusing on different parts of US. You'll have a hard time with the legend though. There are so many bonuses that need to be displayed. Also are you going to have a roof on the territory bonuses or just continue on as usual? 100 regions gives 33 troops or a fixed amount?
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Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby porkenbeans on Wed Sep 14, 2011 10:23 am

Sorry, but I do not have the time right now to read the entirety of this thread. But, I thought that I would offer up my first impressions that only a set of "new eyes" can provide.

Yeah, there is certainly a whole lot going on, (not a bad thing necessarily). I think that if you experiment with a drop shadow on the roads, you can visually clear things up a bit.

Good luck on this one friend, you have a nice start here. :D
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Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby isaiah40 on Wed Sep 14, 2011 2:22 pm

Gillipig wrote:Darn isaiah some of the coffee I was drinking went down my lungs when I saw this map. USA meets Hive and I like it!! Brilliant idea that continues on the same road as the smaller maps focusing on different parts of US. You'll have a hard time with the legend though. There are so many bonuses that need to be displayed. Also are you going to have a roof on the territory bonuses or just continue on as usual? 100 regions gives 33 troops or a fixed amount?

I hate it when soda goes down the wrong way! :lol: Anyways I haven'
t given a lot of thought about the territory bonus just yet, but that is an idea that is well worth looking into! I was thinking of just having a mini-map split apart with the bonuses on it. That will save room and should be easier to decipher what bonus is what.
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Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby Gillipig on Wed Sep 14, 2011 2:53 pm

isaiah40 wrote:I was thinking of just having a mini-map split apart with the bonuses on it. That will save room and should be easier to decipher what bonus is what.
That's probably the best idea unless it's so small we can't see it clearly enough. Maybe you could do a sketch off it just to make sure it's possible to see the bonuses on the mini map? As I recall it it's around 50 different bonuses and the mini map may well be so cluttered that it'll be hard to make sense of it!
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Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby Bruceswar on Thu Sep 15, 2011 12:02 am

the more I look at this map... The more it looks very cluttered.
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Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby ironsij0287 on Thu Sep 15, 2011 8:55 am

Just a thought. But maybe tone down the colors of the states to a rather muted palette of 4-5 colors. That might help it look less messy and also make the highway colors pop out more.
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Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby porkenbeans on Sat Sep 17, 2011 2:04 pm

ironsij0287 wrote:Just a thought. But maybe tone down the colors of the states to a rather muted palette of 4-5 colors. That might help it look less messy and also make the highway colors pop out more.

Yes, darker muted colors. this and the drop shadow on the roads. This will lift them up from the map, thus helping to give it separation.

Also, unless you were to make this map larger, I would just go ahead and loose the territs that are not on the highway system. This will De-clutter things a bit.
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Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby koontz1973 on Sun Sep 18, 2011 12:02 am

porkenbeans wrote:
ironsij0287 wrote:Just a thought. But maybe tone down the colors of the states to a rather muted palette of 4-5 colors. That might help it look less messy and also make the highway colors pop out more.

Yes, darker muted colors. this and the drop shadow on the roads. This will lift them up from the map, thus helping to give it separation.

Also, unless you were to make this map larger, I would just go ahead and loose the territs that are not on the highway system. This will De-clutter things a bit.

isaiah40 has to have the colours the same, if not very close to the same as the map pack, same goes with the territs not on the highways, or this is not the map pack mega map. It might be cluttered, it also might be somewhat hard to read, but that is one of the biggest things going for this right now. Why have supersized maps if the mapmakers cannot use the space to its full potential.
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Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby porkenbeans on Sun Sep 18, 2011 1:18 pm

koontz1973 wrote:
porkenbeans wrote:
ironsij0287 wrote:Just a thought. But maybe tone down the colors of the states to a rather muted palette of 4-5 colors. That might help it look less messy and also make the highway colors pop out more.

Yes, darker muted colors. this and the drop shadow on the roads. This will lift them up from the map, thus helping to give it separation.

Also, unless you were to make this map larger, I would just go ahead and loose the territs that are not on the highway system. This will De-clutter things a bit.

isaiah40 has to have the colours the same, if not very close to the same as the map pack, same goes with the territs not on the highways, or this is not the map pack mega map. It might be cluttered, it also might be somewhat hard to read, but that is one of the biggest things going for this right now. Why have supersized maps if the mapmakers cannot use the space to its full potential.
Well something needs to be done. You can still keep to the original colors, just Tweak them a bit. Do the drop shadow as I suggested on the highways. You will be surprised at how making them in relief, will help this situation out. Make the highways contrast with the rest of the map by making one dark and the other light. Highways=light Territs=dark.
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Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby isaiah40 on Sun Sep 18, 2011 10:18 pm

Okay this is just a preview of what I'm doing. It looks less cluttered to me. This is actual size of everything on the small.
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Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby koontz1973 on Sun Sep 18, 2011 11:42 pm

Nice and it is clearer. One question though looking at this.

Highways 90 and 80 run next to each other with territs placed on both (Goshen, Cleveland etc). Are these placed on both or either one?
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Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby isaiah40 on Mon Sep 19, 2011 8:04 am

koontz1973 wrote:Nice and it is clearer. One question though looking at this.

Highways 90 and 80 run next to each other with territs placed on both (Goshen, Cleveland etc). Are these placed on both or either one?

Both.
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Re: Mega USA Map [13 Sept 2011] V5 pg 4

Postby isaiah40 on Tue Sep 20, 2011 5:40 pm

New version, hopefully it is less cluttered looking. I am currently working on the color scheme. I am working on doing the colors for each region. The Southwest bonus is done and I am working on New England.

Interstates have been reduced, along with the circles and stars. The circles are currently at 18x18, the smallest I can go on them.

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Re: Mega USA Map [20 Sept 2011] V6 pg 5

Postby Victor Sullivan on Tue Sep 20, 2011 7:32 pm

Wouldn't Southwest include New Mexico? As far as colors go, I don't think that should be as high on you priorities list as the legend, tbh.

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Re: Mega USA Map [20 Sept 2011] V6 pg 5

Postby isaiah40 on Tue Sep 20, 2011 8:42 pm

Victor Sullivan wrote:Wouldn't Southwest include New Mexico? As far as colors go, I don't think that should be as high on you priorities list as the legend, tbh.

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Actually to get the legend done I need the colors done first. The Rocky Mountain bonus area colors are going to be changed, so yes NM will be different.
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