oldrisky44 wrote:99% of the time it is best to NOT attack on turn 1. There are, of course, a few exceptions. Owning 3/4 of Oz or SA is one. If you get a bad drop and don't have any natural forts, but are preceded by a player who leaves a 1 between two of your territs you might want to make the attack in order to build a decent stack. A similar situation might arise if you are blocked out of NA or Asia.
These are rare instances, however, so try to get in the habit of NOT attacking in round 1, but remember to keep an eye on the map always looking for a tactical advantage.
Iron Butterfly wrote:You do not need a card every turn. You do not need a card turn 1. Better to build and watch how others react. Can you take a card? Of course. Slow and staeady wins the race.
macbone wrote:we're talking about 6+ player Escalating Term/Standard games on classic-style maps.
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