Everyone knows that the person to go first in a 2 player game has (in my estimation about a 70% better) chance of winning. I believe that the main reason for this is the number of reinforcement troops that the first player (to go) receives vs. the number of reinforcements the second player receives.
On a decent sized map, the amount of damage that the first player can do during their first turn can eliminate most of the armies that then second player will receive at the beginning of their first turn. For example on a medium sized map, the first player would get around 10 to 15 troops and he can usually do enough damage so that when the other player gets his first turn he will only receive 5 to 8 troops. Thus, who ever goes first has a massive advantage.
I would like to propose that in 2 player games, each player gets the exact same number of troops at the beginning of their first turn (regardless of how much damage player 1 does on his first turn), and normal rules would resume during the first player's second turn (hopefully that is understandable). This would allow the second player a fighting chance. Player 1 would still have an advantage (first blood), but i think it would make them a lot better games.