- Best team becomes strongest team, weaker teams gang up, destroy strongest team beyond comeback... Game 9554744 and million other games with similar faith
- Make fog game REAL FOG or add another setting for this feature
Specifics/Details:
- Reduction of data showed in fog games about number of territories and bonuses of enemy players(teams)
Currently we see this:
Player X received 2 troops for holding ?
Player X received 3 troops for holding ?
Player X received 3 troops for 10 regions
Player X assaulted ? from ? and conquered it from Player Y
Player X assaulted ? from ? and conquered it from Player Z
Player X assaulted ? from ? and conquered it from Player Z
I propose we to see this:
Player X received total of ? troops for holding ?
Player X received ? troops for ? regions
Player X assaulted ? territories ? and conquered it from Player Y
Player X assaulted ? territories ? and conquered it from Player Z
How this will benefit the site and/or other comments:
- Players that played good will receive the deserved points instead of losing because of unofficial and unfair alliances...
- Standard games will not turn into team games in almost every game...
- Games with more then 2 teams wont turn out into games of team of teams in almost every game...
- Players(or teams) wont be forced to invite friends(or friendly teams) to level up the unfair playing... this is legal since the alliances are arranged on the game chat.
- CC will have real fog(if you want data you will have to make some reconnaissance and lose units as in RL or in vast majority of games)
- The proposal requires minimal programing(couple of hours for implementation and maintenance mode for update of game log)

you should include players tendencies into your brilliant play methods. if you don't like diplomacy play 2v2, 3v3, 4v4, etc......





