Salem's Switch V36 [Quenched]

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Re: Salem's Switch [28.9.11] V20-P18 Start Positions?

Postby cairnswk on Thu Sep 29, 2011 5:41 am

mr. CD wrote:
Nola_Lifer wrote:
cairnswk wrote:
mr. CD wrote:I just looked at this for the first time and literally gasped. It is so terribly good looking.

Mmmm, sorry mr.CD, i am not sure how to take you comment...why the gasp...gameplay or graphics?


lol it was a compliment on the graphics. i think you need a bit more midori in your life.


Indeed, I love it.

That's what i like to hear :)
Wouldn't it be a bit unfair to have a judge as starting point? You could bombard someone who has an accused as starting point righ away.

Indeed it would be unfair. Therefore historical accuracy has to be foregone in favour of the alternative of having some other names as those two accusers. Heaven help us if Cotton Mather were alive.
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Re: Salem's Switch [1.10.11] V21-P18 Start Positions

Postby cairnswk on Fri Sep 30, 2011 6:39 pm

Current Version 21
Image
Last edited by cairnswk on Thu Oct 13, 2011 2:26 pm, edited 1 time in total.
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Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

Postby Victor Sullivan on Fri Sep 30, 2011 7:37 pm

Does B11 connect to Dodge's Grist Mill? I assume no, but I thought I'd double check as it isn't abundantly clear.

-Sully
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Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

Postby cairnswk on Fri Sep 30, 2011 8:04 pm

Victor Sullivan wrote:Does B11 connect to Dodge's Grist Mill? I assume no, but I thought I'd double check as it isn't abundantly clear.

-Sully

No it doesn't connect. I'll see what i can do.
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Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

Postby MarshalNey on Fri Sep 30, 2011 10:15 pm

Ahhh, excellent! The starting positions look most satisfactory to me now. Into the bulletin with this map!
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Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

Postby Victor Sullivan on Fri Sep 30, 2011 10:18 pm

MarshalNey wrote:Ahhh, excellent! The starting positions look most satisfactory to me now. Into the bulletin with this map!

With haste, Sir Ney! :P

-Sully
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Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

Postby cairnswk on Fri Sep 30, 2011 10:26 pm

MarshalNey wrote:Ahhh, excellent! The starting positions look most satisfactory to me now. Into the bulletin with this map!

Excellent, glad i meet your deadline :lol:
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Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

Postby cairnswk on Sun Oct 02, 2011 5:28 pm

Further discussion on gameplay....

At present there are only 24 starting positions.
I think that another 8 could be added to take up some of those other vacant landowners.
Thoughts anyone?
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Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

Postby Victor Sullivan on Sun Oct 02, 2011 9:06 pm

cairnswk wrote:Further discussion on gameplay....

At present there are only 24 starting positions.
I think that another 8 could be added to take up some of those other vacant landowners.
Thoughts anyone?

I think it's unnecessary, and in fact, I'd advise against it. I think what you have is good and adding more would risk some loss in gossip effect of the gameplay. I think what you have is pretty spot-on.

-Sully
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Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

Postby cairnswk on Mon Oct 03, 2011 2:38 am

Victor Sullivan wrote:
cairnswk wrote:Further discussion on gameplay....

At present there are only 24 starting positions.
I think that another 8 could be added to take up some of those other vacant landowners.
Thoughts anyone?

I think it's unnecessary, and in fact, I'd advise against it. I think what you have is good and adding more would risk some loss in gossip effect of the gameplay. I think what you have is pretty spot-on.

-Sully


OK thanks Sully, just thought i'd check one last time before we go to stamping.
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Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

Postby TaCktiX on Mon Oct 03, 2011 10:01 am

Agreed on the un-need.
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Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

Postby MarshalNey on Mon Oct 03, 2011 10:38 pm

This is an official 24-hour notice before stamping- any gameplay concerns can of course be brought up at any time, but the focus will switch to graphics after the stamp.

-- Marshal Ney
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Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

Postby MarshalNey on Wed Oct 05, 2011 12:14 am

A well-deserved stamp seems in order...
Image

Of course, this does not mean that any discussion of gameplay is over, but the focus has now moved to graphics since the map has met or exceeded the minimum Foundry standard.

Congrats carins! =D>

-- Marshal Ney

P.S. Now let's get this thing rolling into Beta in time for Halloween ;)
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Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

Postby natty dread on Wed Oct 05, 2011 1:15 am

Hey, congrats on the gp stamp...

On to graphics then... the trees, which apparently are impassables, seem to sort of get lost in the background at some places... could they be tweaked to make them stand out better? I don't know, maybe make them darker or lighter, or add some sort of shadow or glow to them...

Also the noose icons look a little pixelated... is there a way to smooth them out a bit?

And the water could use some more contrast against the land areas.
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Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

Postby mr. CD on Wed Oct 05, 2011 2:25 am

Grats on the stamp, well done.
B3 seems to have a different colour than the others, or is that just me?
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