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Re: KNIGHTS [8/10] Version 3

Postby isaiah40 on Sat Oct 08, 2011 8:56 am

In all honesty, I prefer the back on the one you have now. You see it but you don't see it, if ya know what I mean.
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Re: KNIGHTS [8/10] Version 3

Postby koontz1973 on Sat Oct 08, 2011 9:12 am

isaiah40 wrote:In all honesty, I prefer the back on the one you have now. You see it but you don't see it, if ya know what I mean.

I know what you mean, it might be an idea to use the sites grey for the backing so it all just floats on the screen. Anyone know what the colour code is in GIMP?
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Re: KNIGHTS [8/10] Version 3

Postby thehippo8 on Sat Oct 08, 2011 3:40 pm

That's sexy ... problem with the text though ... "knights" is hard to read ... maybe change that to "Knights" because otherwise the font is cool.

Incidentlally ... have you tried Inkscape?
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Re: KNIGHTS [8/10] Version 3

Postby koontz1973 on Sat Oct 08, 2011 11:02 pm

Never, but saw this cool video on feathering rivers so have been meaning to have a look at it.
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Re: KNIGHTS [8/10] Version 3

Postby jefjef on Sat Oct 08, 2011 11:11 pm

Coool idea - cool map. You should be able to get this through the foundry quickly. =D>

Here's an idea. Instead of the silhouette of chess players behind the title how about a silhouette of couple of Knight chess pieces facing each other book ending the title. 8-)
This post was made by jefjef who should be on your ignore list.
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Re: KNIGHTS [8/10] Version 3

Postby koontz1973 on Sat Oct 08, 2011 11:19 pm

jefjef wrote:Coool idea - cool map. You should be able to get this through the foundry quickly. =D>

Here's an idea. Instead of the silhouette of chess players behind the title how about a silhouette of couple of Knight chess pieces facing each other book ending the title. 8-)


Nice, me like it a lot. Will post it today.
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Re: KNIGHTS [8/10] Version 3

Postby DiM on Sat Oct 08, 2011 11:21 pm

koontz1973 wrote:Special Features:Strategy over luck.


i really don't think the above quote is true. in fact i fear this map is exactly the opposite.

perfect symmetry, identical starting positions (for 1v1) and no bonuses to get. i'm afraid this will be only about luck. whoever gets the better dice, whoever gets the best card sets (flat rate).

the strategical beauty of chess is that each unit acts different and you have to find the right mixture to win. right now you've eliminated the strategy from chess and created a luck based game.
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Re: KNIGHTS [8/10] Version 3

Postby koontz1973 on Sun Oct 09, 2011 12:16 am

Over this we can disagree. But you are right, luck, with the dice, drop and cards are always going to be factors in any game on this site.

But by giving a 2 player game exactly the same positions and numbers of troops deployed you get a game that eliminates one of the three.
Cards, as stated on the board, is up to the players if they want them. There is nothing I can do about it.
Dice, the same, there is nothing I can do about it, but by putting only 1 neutrals in the middle, that should negate all but very bad dice.
As with the strategy part, that will have to be proven or disproved later. But I worked it out that if only one piece is moved by each player in the first round you get a staggering number of 1600 different first rounds. This number goes higher if more than one is moved. But if you have a suggestion DiM on making it more strategy based, then please post it. Can easily go higher with the numbers like City Mogul. But right now, in a 2 player game, every piece is covered by another piece. If you attack, I can attack back. So moving pieces in the first few rounds is going to be crucial. As the game goes on and territs fall to one side, deployment is going to come into it as long runs are going to be all but impossible. But this is all but speculation on our parts. It gets even more complicated with more players as the drop becomes random. Imagine an 8 player assassin game, in fog. All of your target could have territs next to you and you cannot see them. :P

But one of the biggest factors about the game is that no region connects to the neighbour. So it is really going to be down to how well you can visualize the board as a whole.

The strategy of chess as you say is that every piece moves differently, but the site does not have that function. I would doubt that it ever will.

As I said DiM, suggestions welcome, but I will resist some of them if it changes to much the stated gameplay.
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Re: KNIGHTS [8/10] Version 3

Postby thehippo8 on Sun Oct 09, 2011 1:35 am

DiM wrote:
koontz1973 wrote:Special Features:Strategy over luck.


i really don't think the above quote is true. in fact i fear this map is exactly the opposite.

perfect symmetry, identical starting positions (for 1v1) and no bonuses to get. i'm afraid this will be only about luck. whoever gets the better dice, whoever gets the best card sets (flat rate).

the strategical beauty of chess is that each unit acts different and you have to find the right mixture to win. right now you've eliminated the strategy from chess and created a luck based game.


Frankly Dim, I'm surprised by your response - it's not like you to be this negative. You are also wrong, there is an additional element of skill in this game beyond that of many other "classic" style maps. I think once this gets quenched you'll be surprised by the posibilities. In fact, I'm rather jealous that Koontz thought of the idea before me and all kudos to him!
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Re: KNIGHTS [8/10] Version 3

Postby koontz1973 on Sun Oct 09, 2011 3:41 am

Version 4.
Tried to copy the sites grey, but not close enough. Any one know the GIMP code for it?
Added the bookends and quote from thread.
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Any chance of some foundry love now? :P

Found this cartoon and thought it was funny after what DiM posted. no offence meant DiM , but I did find it funny. ;) But it does go to show how some stratagy will come into this.
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Re: KNIGHTS [9/10] Version 4

Postby gimil on Sun Oct 09, 2011 4:22 am

CC colour hex codes:
1.889988
2.aabbaa
3.bbccbb
4.ddeedd
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Re: KNIGHTS [9/10] Version 4

Postby koontz1973 on Sun Oct 09, 2011 4:37 am

gimil wrote:CC colour hex codes:
1.889988
2.aabbaa
3.bbccbb
4.ddeedd

Thanks gimil. Tried the last one which you can barely see but end up with this. Any reason why? Are you using photoshop codes?
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EDIT: Tried the others.
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Re: KNIGHTS [9/10] Version 4

Postby gimil on Sun Oct 09, 2011 5:32 am

[quote]Any reason why? Are you using photoshop codes?[/quote

What do you mean?
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Re: KNIGHTS [9/10] Version 4

Postby koontz1973 on Sun Oct 09, 2011 5:40 am

gimil wrote:
Any reason why? Are you using photoshop codes?


What do you mean?


Well I wanted the background to disappear. So when it is up on the screen, the board and words just float there.
With the codes you posted, are they the same number/letter codes for colours as used in GIMP?
If they are, then why can I see the background?
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Re: KNIGHTS [8/10] Version 3

Postby DiM on Sun Oct 09, 2011 6:39 am

thehippo8 wrote:Frankly Dim, I'm surprised by your response - it's not like you to be this negative. You are also wrong, there is an additional element of skill in this game beyond that of many other "classic" style maps. I think once this gets quenched you'll be surprised by the posibilities. In fact, I'm rather jealous that Koontz thought of the idea before me and all kudos to him!


i don't think i'm negative at all.
anyway, you mention an "additional element of skill in this game". please enlighten me to what that is as i totally fail to see it.
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