Classic Cities :Pot Mosbi [Quenched]

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Classic Cities :Pot Mosbi [Quenched]

Postby cairnswk on Sun Oct 09, 2011 3:24 pm

Image Image ImageImage Image ImageImage

Map Name: Pot Mosbi
Map Description:With names in Toki Pisin (where possible), the map is based on the suburban and regional layout of Port Moresby, the national capital of Papua New Guinea. Cultural influence has been used to storyboard the map in readiness for gamplay.
Territories:104, Continents:22
Gameplay type:Classic
Gameplay features:Ranged attacks, starting neutrals, killer neutrals, impassables, losing condition.
Mapmaker: cairnswk and XML:nolefan5311
Major Contribution:Victor Sullivan

Map Sizes:
Small - 892 x 800; Large - 1000 x 897

Current Version 20
Small:
Image

Large:
Click image to enlarge.
image


Neutrals and Starts at V20
Image

Colour Blind Test V14
http://i155.photobucket.com/albums/s282 ... cd_cbp.jpg
http://i155.photobucket.com/albums/s282 ... cd_cbd.jpg

Version 15 - 888s
Image


show: Previous Versions



What Makes This Map Worthy of Being Made:
[*]It is a capital listed on the Classic map, and thus deserves to be represented on CC
[*]A competition now exists for PNG, so it will be a sister map for that
[*]It is in a similar style to my first map Cairns Coral Coast
[*]The names on the map are in Toki Pisin which is native to the country
[*]The army circles signify cultural neck-gear that some natives wear which are made from pigs teeth (some to show wealth)
[*]Don't want to waste a good map that was supposed to be in a competition
Last edited by cairnswk on Thu Jan 10, 2013 2:52 pm, edited 64 times in total.
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Re: Pot Mosbi [10.10.11] V3

Postby Victor Sullivan on Sun Oct 09, 2011 3:28 pm

I approve! :P

-Sully

EDIT: Don't forget to apply for Supersize! ;)
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Re: Pot Mosbi [10.10.11] V3

Postby thenobodies80 on Sun Oct 09, 2011 4:17 pm

Now that I see it....let me say that certainly you can't throw this away.
Nice project! :)

A question, is it possible to reduce the small to have it within the limits (1000x800)?

Give every man your ear, but few thy voice. Take each man's censure, but reserve thy judgment.
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Re: Pot Mosbi [10.10.11] V3

Postby cairnswk on Sun Oct 09, 2011 4:27 pm

thenobodies80 wrote:Now that I see it....let me say that certainly you can't throw this away.
Nice project! :)

A question, is it possible to reduce the small to have it within the limits (1000x800)?


Yes. I can reduce the overall size, but it will be a bit tight in those smaller regions.
It will come down to 892 x 800 for small, large TBA.
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Re: Pot Mosbi [10.10.11] V3

Postby isaiah40 on Mon Oct 10, 2011 8:33 am

Let's do this!
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Re: Pot Mosbi [10.10.11] V3

Postby AndyDufresne on Mon Oct 10, 2011 8:55 am

Cairnswk, I like the look of this map. It has the aesthetic feel of other projects you've worked on, but it also feels fresher. Good work, and good luck.


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Re: Pot Mosbi [10.10.11] V3

Postby cairnswk on Mon Oct 10, 2011 3:53 pm

AndyDufresne wrote:Cairnswk, I like the look of this map. It has the aesthetic feel of other projects you've worked on, but it also feels fresher. Good work, and good luck.
--Andy


Thanks Andy, glad to hear you like it. :)
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Re: Pot Mosbi [10.10.11] V3

Postby cairnswk on Mon Oct 10, 2011 3:54 pm

isaiah40 wrote:Let's do this!
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Thanks for the stamp isaiah40. :)
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Re: Pot Mosbi [10.10.11] V3

Postby isaiah40 on Mon Oct 10, 2011 4:13 pm

cairnswk wrote:
isaiah40 wrote:Let's do this!
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Thanks for the stamp isaiah40. :)


bilong yu welcome!
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Re: Pot Mosbi [10.10.11] V3

Postby ManBungalow on Mon Oct 10, 2011 4:26 pm

Is this intended to be a map where each player starts with only one region; a tribe?
Being confined to one region, especially where they're unbalanced and can only attack one bonus, doesn't make for good gameplay.

However, I feel it would work well if each player started with a tribe, but also with a bunch of ordinary regions as in other classic-gameplay maps. This may already be your intention, and I'm sorry if I missed an obvious clue somewhere.

Otherwise, maybe add a little texture to the regions and move to the main map foundry, yes?
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Re: Pot Mosbi [10.10.11] V3

Postby cairnswk on Mon Oct 10, 2011 4:49 pm

ManBungalow wrote:Is this intended to be a map where each player starts with only one region; a tribe?
Being confined to one region, especially where they're unbalanced and can only attack one bonus, doesn't make for good gameplay.

However, I feel it would work well if each player started with a tribe, but also with a bunch of ordinary regions as in other classic-gameplay maps. This may already be your intention, and I'm sorry if I missed an obvious clue somewhere.

Otherwise, maybe add a little texture to the regions and move to the main map foundry, yes?


ManBungalow, thanks for your comment. :)
the presence of only a couple of neutrals would suggest to me that players start all over the place as in a classic scenario.
I will however clarify that in the front page statement. Thanks for pointing that out.
Yes each player will start with a tribe so they have the option of using the tribe invasion and consolidating internal other regions also. txture issue will be dealth with in graphics. :)
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Re: Pot Mosbi [10.10.11] V3

Postby Seamus76 on Mon Oct 10, 2011 9:01 pm

How the hell do you come up with this stuff so easily? This looks great, and makes my map look like my 3 year old daughter made it. :lol: You are the man. Keep it coming.
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Re: Pot Mosbi [12.10.11] V4

Postby cairnswk on Tue Oct 11, 2011 10:55 am

Seamus76 wrote:How the hell do you come up with this stuff so easily? This looks great, and makes my map look like my 3 year old daughter made it. :lol: You are the man. Keep it coming.


Seamus76. thanks for kudos, but your map is also inspiring for the skills and artwork and concept that you have, it brings a different perspective to the foundry....we all have different software and levels of skill, so don't think your map is any lesser than any others that have been progressed.

How do i come up with it...creativity, time, lots of research, desire and enjoyment of what i do here.

so here is Version 4.
1. the map has been downsized as per request from tnb80
2. textures have been added

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Re: Pot Mosbi [12.10.11] V4

Postby isaiah40 on Tue Oct 11, 2011 11:09 am

To be honest cairns, I really don't think you will need those army circles.
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Re: Pot Mosbi [12.10.11] V4

Postby cairnswk on Tue Oct 11, 2011 3:10 pm

isaiah40 wrote:To be honest cairns, I really don't think you will need those army circles.

isaiah40...these are created as representational of the neck-gear that natives wear (some to show wealth) made from pigs teeth.
I am sorry but they stay as they give the map a slight "cultural" difference as part of the overall aesthetic :)
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Re: Pot Mosbi [12.10.11] V4

Postby isaiah40 on Tue Oct 11, 2011 3:15 pm

cairnswk wrote:
isaiah40 wrote:To be honest cairns, I really don't think you will need those army circles.

isaiah40...these are created as representational of the neck-gear that natives wear (some to show wealth) made from pigs teeth.
I am sorry but they stay as they give the map a slight "cultural" difference as part of the overall aesthetic :)


Ah, I read. Okay then.
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Re: Pot Mosbi [12.10.11] V4

Postby cairnswk on Tue Oct 11, 2011 3:33 pm

isaiah40 wrote:...
Ah, I read. Okay then.

lukaut! yu, yupela ritim. bihain, yu raitim wantaim edukeitim :lol:
look out! you can read. next you can write with eduction
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Re: Pot Mosbi [12.10.11] V4

Postby Seamus76 on Wed Oct 12, 2011 1:08 pm

I am really, really liking this map.

I don't see any gameplay issues, just a couple minor things:

- Maybe add "All" to Parks and Utilities in the Legend, i.e. "All Parks +5"
- The circle for Lapun Durand Epot needs to be moved down a bit.
- Where the Motu Tribe attack route and Walters Solwara attack route meet is a little funky. What if you moved the Motu Tribe ship closer to Paga, and had the Walters attack route go behind it? That would eliminate the crossing altogether. Just a thought.

Again, this is really cool and seems to be a great play for an 8 person game, and a nice, long tactical play for 1v1.
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Re: Pot Mosbi [12.10.11] V4

Postby cairnswk on Wed Oct 12, 2011 3:47 pm

Seamus76 wrote:I am really, really liking this map.

I don't see any gameplay issues, just a couple minor things:

- Maybe add "All" to Parks and Utilities in the Legend, i.e. "All Parks +5"
- The circle for Lapun Durand Epot needs to be moved down a bit.
- Where the Motu Tribe attack route and Walters Solwara attack route meet is a little funky. What if you moved the Motu Tribe ship closer to Paga, and had the Walters attack route go behind it? That would eliminate the crossing altogether. Just a thought.

Again, this is really cool and seems to be a great play for an 8 person game, and a nice, long tactical play for 1v1.

Thanks Seamus76. :)
I have adjusted those items for you and will post the updated version shortly.
I'm going to re-work the text in CorelDraw so hopefully they;ll come up better.
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Re: Pot Mosbi [12.10.11] V4

Postby greenoaks on Wed Oct 12, 2011 4:05 pm

why have you bastardised the name?
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Re: Pot Mosbi [12.10.11] V4

Postby cairnswk on Wed Oct 12, 2011 4:29 pm

greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)
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Re: Pot Mosbi [12.10.11] V4

Postby Victor Sullivan on Wed Oct 12, 2011 4:48 pm

cairnswk wrote:
greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)

I'm with cairnswk (naturally) I thought it made the map more ethnic/reflective of the area depicted.

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Re: Pot Mosbi [12.10.11] V4

Postby greenoaks on Thu Oct 13, 2011 2:08 am

cairnswk wrote:
greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)

what it is is the locals failed attempt to pronounce Port Moresby (Pot Mosbi)
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Re: Pot Mosbi [12.10.11] V4

Postby cairnswk on Thu Oct 13, 2011 2:59 am

greenoaks wrote:
cairnswk wrote:
greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)

what it is is the locals failed attempt to pronounce Port Moresby (Pot Mosbi)

Mmmm, that'sa very Aussie way of looking at it. :-s
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Re: Pot Mosbi [12.10.11] V4

Postby greenoaks on Thu Oct 13, 2011 3:02 am

cairnswk wrote:
greenoaks wrote:
cairnswk wrote:
greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)

what it is is the locals failed attempt to pronounce Port Moresby (Pot Mosbi)

Mmmm, that'sa very Aussie way of looking at it. :-s

not at all. the place was named by an englishman after his father, Admiral Moresby
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