isaiah40 wrote:Since you have a clear idea of how you want this to proceed, I think you can have this:
koontz1973 wrote:About the idea of having safe zones, not sure as how can you say a planes cannot fly anywhere.
To get to the land forces part, you need to get past 13 neutrals before you can start to spend troops on ground forces.
My idea for it was to have some way to break deadlocks as most games will probably not use it.
...about the last 4 and not being able to finish the game off.
If I make aircraft 2 a +2 bonus and at the bottom where I have space, put in something like all aircraft can shot down other aircraft.
The arrows will go back in. Just trying to find one that suits the map.
koontz1973 wrote:I like the colours you showed, but is that for the map or the plane strip. If it is for the strip, then it will be done. Thanks for that.
ckyrias wrote:ok a couple of quick notes.
the colours are too similar i think. also the annotation is a bit confusing but once the areas are more distinguishable then it won't matter really.
also a correction on legend. Hold aircraft 3 - bombard enemy naval forces
elbitjusticiero wrote:Well, I am a lurker too, but if you want comments, here they are: I like this map, and I think it would be very nice that this particular conflict was available for playing on the site. As an Argentinian, I know I would play it for fun, anyway.
About the Belgrano, well, it was an important element in the war, and it should be included along with subs, in my opinion. It could present some kind of strategic advantage when conquered, I think, so it would in some way parallel what happened in reality. But I haven't any specific suggestions about it.
Anyway, I just dropped to say that, yes, I would really like to have a Falklands/Malvinas map to play in CC.
TaCktiX wrote:Spelling correction:
- NavAl instead of navEl (unless you want a fleet that is having its crewmembers stare at their belly-buttons all the time, or has an unnatural obsession with citrus fruit)
On another tangent, the mountains look EXTREMELY plain, the woods look a little bit too speckled, like someone spilled a cut-up chia pet on your map, and the overall land texture looks like you took a bas relief or generic bump and applied it to the entire land area. I realize they're all graphical complaints, but hey.
TaCktiX wrote:The map is actually very clear, and clarity/consistency are my specialty. MarshalNey is the guy who breaks down your bonuses and makes you weep for mercy.
Gypsys Kiss wrote:I like this and look forward to playing it....
Interesting fact....did you know that HMS Sheffield and ARA Hercules were sisters and were built along side each other.
Victor Sullivan wrote:TaCktiX wrote:The map is actually very clear, and clarity/consistency are my specialty. MarshalNey is the guy who breaks down your bonuses and makes you weep for mercy.
It's why Marshal and I are such good friends
I'll have a look at this soon, too. Got a lot going on at the moment!
koontz1973 wrote:Version 8.
Changed the spelling.
Moved the two sister ships together. Thanks Gypsys Kiss
Changed the mountain. Looks pretty good now.
Changed the trees. Again, I like the look now.
Ideas on texture for the land now as that is the next big thing to work on. Not getting the results I want so any ideas on how it should look?
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