Classic Cities :Pot Mosbi [Quenched]

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Re: Pot Mosbi [12.10.11] V4

Postby cairnswk on Thu Oct 13, 2011 3:39 am

greenoaks wrote:...
not at all. the place was named by an englishman after his father, Admiral Moresby

That being so, it doesn't mean it cannot be changed, afterall it is not an english country inhabited by naturally speaking english people.
Anyways, back on topic ....Pot Mosbi (in tok pisin) is the name of the map.
Let's move on eh? :)
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Re: Pot Mosbi [13.10.11] V5

Postby cairnswk on Thu Oct 13, 2011 4:38 am

Version 5.
Changed 95% of text in coreldraw....to try to make it more legible.

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Re: Pot Mosbi [13.10.11] V4 - new text

Postby Victor Sullivan on Thu Oct 13, 2011 5:01 am

I like the new text. The texture on the land territories makes the map as a whole look cluttered, though. I'd either try a different one or ditch it entirely.

At any rate, could we get a sticky/draft stamp? :mrgreen:

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Re: Pot Mosbi [13.10.11] V4 - new text

Postby isaiah40 on Thu Oct 13, 2011 10:09 pm

I think this can get the ole sticky for now.
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby Victor Sullivan on Thu Oct 13, 2011 10:30 pm

isaiah40 wrote:I think this can get the ole sticky for now.

Thanks, isaiah! :D

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Re: Pot Mosbi [13.10.11] V4 - new text

Postby isaiah40 on Sat Oct 15, 2011 10:19 pm

Here is your shiny new stamp!!
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby Seamus76 on Sat Oct 15, 2011 10:26 pm

Congrats! =D>
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby DiM on Sat Oct 15, 2011 10:39 pm

fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs


PS: congrats on the stamp
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby Seamus76 on Sat Oct 15, 2011 11:17 pm

2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs


Yeah, it looks like you had it as Karabosea in the first version.
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby cairnswk on Sun Oct 16, 2011 3:20 pm

isaiah40 wrote:Here is your shiny new stamp!!...

Thanks isaiah40
Seamus76 wrote:Congrats! =D>

thanks seamus76

DiM wrote:fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs
PS: congrats on the stamp

thanks DiM.
1. yes i'll have to re-do the legend continents with those same colours and remove the inner glows on them
2. i knew i had missed one. thanks for the pickup - Karabosea is back in next version.

Seamus76 wrote:Yeah, it looks like you had it as Karabosea in the first version.

yep sure did Seamus76
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby Gillipig on Mon Oct 17, 2011 10:48 am

Haven't got anything negative to say about this one. Awesome, beautiful, inspiring, positive and fun. All because of the graphics. Can't wait to see how it will look when done.
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Re: Pot Mosbi [13.10.11] V4 - new text

Postby cairnswk on Mon Oct 17, 2011 2:49 pm

Gillipig wrote:Haven't got anything negative to say about this one. Awesome, beautiful, inspiring, positive and fun. All because of the graphics. Can't wait to see how it will look when done.

thanks Gillipig :)
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Re: Pot Mosbi [18.10.11] V5 - legend adjustment

Postby cairnswk on Mon Oct 17, 2011 8:16 pm

DiM wrote:fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs
PS: congrats on the stamp

thanks DiM.
1. yes i'll have to re-do the legend continents with those same colours and remove the inner glows on them
2. i knew i had missed one. thanks for the pickup - Karabosea is back in next version.

Those issues are addressed in this adjusted V5
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Re: Pot Mosbi [18.10.11] V5 - legend adjustments

Postby DiM on Mon Oct 17, 2011 8:27 pm

i don't know what others think but the Napa Napa Inter Oil Refinery is a really long name and it distract me. wouldn't it be better to use an acronym like you did with PMHS?

one more thing, the rivers and the pools(?) in the top right corner have a thin black stroke but the big lake over there doesn't.

edit// the little ship is blurry

edit2// waters solwara doesn't connect to anything
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Re: Pot Mosbi [18.10.11] V5 - legend adjustments

Postby cairnswk on Mon Oct 17, 2011 8:34 pm

DiM wrote:i don't know what others think but the Napa Napa Inter Oil Refinery is a really long name and it distract me. wouldn't it be better to use an acronym like you did with PMHS?

one more thing, the rivers and the pools(?) in the top right corner have a thin black stroke but the big lake over there doesn't.

edit// the little ship is blurry

edit2// waters solwara doesn't connect to anything


Thanks for those DiM, i'll get onto them for next version.

In the meantime, GAMEPLAY...
i know there are a lot linear regions and this is a product of creating regions as well as geographics...but are there any other gameplay issues
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Re: Pot Mosbi [18.10.11] V5 - legend adjustments

Postby TaCktiX on Sat Oct 22, 2011 12:05 am

I really don't like the continent explanation. As the continents are presently arranged in the legend, they don't match up with where they are on the map. Would it be possible to move the legend's continents so they are roughly below the continents in question? I realize this isn't possible with the parks and utilities, but for the rest it should be.

On an unrelated note (to gameplay), your tribesmen are the weakest graphical elements on the map.
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Re: Pot Mosbi [18.10.11] V5 - legend adjustments

Postby cairnswk on Sat Oct 22, 2011 1:19 am

TaCktiX wrote:I really don't like the continent explanation. As the continents are presently arranged in the legend, they don't match up with where they are on the map. Would it be possible to move the legend's continents so they are roughly below the continents in question? I realize this isn't possible with the parks and utilities, but for the rest it should be.

On an unrelated note (to gameplay), your tribesmen are the weakest graphical elements on the map.


no the rearragnment of continents below where they are on the map is not possible, since that would place most of them over on the right hand side on fo the map.I will however look to see if a better arranngement of where thay are now can be made.

on the tribesmen...yes that's what happens when bit maps are reduced from large to small versions. :)
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Re: Pot Mosbi [22.10.11] V6 - legend adjustments

Postby cairnswk on Sat Oct 22, 2011 3:26 am

Version 6....movement of legend to hopefully more logical progression for identifcation

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Re: Pot Mosbi [22.10.11] V6 - legend adjustments

Postby TaCktiX on Sat Oct 22, 2011 8:09 am

Inland Saut and Gerehu should switch places. The rest follow a fairly logical North-South-West-East approach.
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Re: Pot Mosbi [22.10.11] V6 - legend adjustments

Postby cairnswk on Sat Oct 22, 2011 6:11 pm

TaCktiX wrote:Inland Saut and Gerehu should switch places. The rest follow a fairly logical North-South-West-East approach.

Please f5 TaCktiX, that is done in V6 above. :)
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Re: Pot Mosbi [22.10.11] V6 - legend adjustments

Postby AndyDufresne on Mon Oct 24, 2011 10:47 am

It might be worthwhile to adjust the color of the Viles so it doesn't correspond to the Waigani Ponds. For a bit I thought those were a part of the bonus, since it took me a bit to locate all of the vile territories, and I noticed the larger blue areas over the smaller ones.


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Re: Pot Mosbi [25.10.11] V6 - legend adjustments

Postby cairnswk on Mon Oct 24, 2011 12:36 pm

AndyDufresne wrote:It might be worthwhile to adjust the color of the Viles so it doesn't correspond to the Waigani Ponds. For a bit I thought those were a part of the bonus, since it took me a bit to locate all of the vile territories, and I noticed the larger blue areas over the smaller ones.
--Andy

Ah, Andy, to me those 2 colours are miles apart. But i will adjust something so they can't be mistaken.

Andy, please f5 to see that adjustment in v6 below
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Re: Pot Mosbi [25.10.11] V6 - legend adjustments

Postby Gillipig on Tue Oct 25, 2011 9:10 am

I love the impassables in this map! Most mapmakers have a hard time with the trees, but I must say they look brilliant already.
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Re: Pot Mosbi [25.10.11] V6 - legend adjustments

Postby cairnswk on Mon Oct 31, 2011 4:36 pm

Gillipig wrote:I love the impassables in this map! Most mapmakers have a hard time with the trees, but I must say they look brilliant already.

Yeh gillipig, thanks, I'm pretty happy with them also. the mountains around PM around low and flat but not peaked as opposed to mountains in the rest of the country which are still not peaked but much higher.
The trees do look good and indicative of this area.
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Re: Pot Mosbi [25.10.11] V6 - legend adjustments

Postby AndyDufresne on Tue Nov 01, 2011 9:08 am

Regarding the impassable legend, the glow or fuzziness around the text is a little hard. Maybe go with the style of text you have in the bonus legend.

The killer neutrals mentioned in the legend are the solawaras and pasis? What does Walters connect to?

The bonus legend takes some getting use to. Some of the continents have recognizable shapes, and others are closer to one another. It might be just that the large map is tall, which means there is a touch of scroll between looking over the legend and looking at the top of the map for corresponding bonus zones. The small map may not have such a problem.

Looking at the game play, it looks like every tribe is set up access to a easy/middle range bonus zone. Highland, Asaro, and Enga might have some of the better expansion possibilities while limiting borders. Motu might fit into that group too.

Hm, best of luck.


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