Gilligan wrote:Updated XML with Russian Federation knocked down to 4:
http://www.fileden.com/files/2008/11/14 ... China8.xml
Small image with Russian Federation changed to +4
http://img195.imageshack.us/img195/8857 ... vsmall.png
http://img809.imageshack.us/img809/4882 ... inav3v.png
JustCallMeStupid wrote:Ive read through some of the prior pages comments on changing the stars to 3 neutrals instead of 2. I disagree. I find obtaining bonuses make maps more fun, and making bonuses more difficult makes a map less fun. I would rather see the neutral stars left to 2 units and the bonus structure changed to +1 for 2 capitals, +2 for 3 capitals or something. I believe that a +3 is an extremely high bonus especially considering u need to take a capital for a region bonus anyways.
Mongolia bonus @ +4 is too high. Considering the dynamics of the bonus, all 4 components are touching making it easy enough to defend by stacking solely on one territory and retaliating anyone who brakes it anywhere. Bonuses structured like this usually should be a +3 unless they are surrounded by multiple +2 bonuses which is not the case here.
EDIT: I dont see a point in having the east china sea? Why not get rid of that location and go straight to yellow sea. (this isnt really an issue though, just a thought)
AndyDufresne wrote:I think Mongolia could be knocked down to 3. In fact, sometimes I think Manchuria is undervalued, since Beijing, which is an auto-deploy, often has an ability to pick away at Manchuria.
Hm, you could always nudge the one-way assault to Mongolia--which would make it more like Uygurstan having to defend a one-way assault for 4 troops, instead of Manchuria defending a one-way assault for 3.
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