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[Abandoned] War of Wizards

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[Abandoned] War of Wizards

Postby natty dread on Sun Oct 23, 2011 7:04 am

Map Name: War of Wizards
Mapmaker(s): natty_dread
Number of Territories: 138 land territories, 8 wizards, 40 spells == 186 total
Special Features: Losing conditions, bombardments, one-way assaults, collection bonuses, limited region bonus, ranged attacks, killer neutrals, decays, autodeploys, conquest gameplay
What Makes This Map Worthy of Being Made: I've long wanted to make a fantasy-themed map, and this map here is my first attempt at one. The map has unique gameplay that is very complex and strategically challenging for various game types. The gameplay and bonuses depend on whether you start with a wizard of Dark or wizard of Light, and you have to adjust your strategy accordingly.

Map Image:
Click image to enlarge.
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And with neutrals
Click image to enlarge.
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show: old versions


Each player starts with 1 wizard and his/her corresponding tower. The wizard can 1-way his/her own tower, but the tower can't assault back to the wizard. You need to bombard other wizards through the Temple of Fury which resets to 70 and can be bombarded by the level 5 spells. If you lose your wizard you're out of the game.

Your bonuses and spells depend if you start as a Wizard of Light or Wizard of Dark. You only start with 1 wizard and you can't take other wizards, so you're stuck with the side you start with and have to adjust your strategy accordingly.
Last edited by natty dread on Tue Jan 17, 2012 8:29 am, edited 15 times in total.
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Re: War of Wizards

Postby isaiah40 on Sun Oct 23, 2011 8:09 pm

Here is your very first stamp!!
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Re: War of Wizards

Postby natty dread on Mon Oct 24, 2011 1:02 am

Thanks.

I'll try to get territory labels done today.

I have also yet to decide how I want to handle the standard territory bonus for this.
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Re: War of Wizards

Postby natty dread on Tue Oct 25, 2011 4:18 am

Territory labels

Click image to enlarge.
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Re: War of Wizards

Postby natty dread on Tue Oct 25, 2011 1:03 pm

Slight tweak on the labels- I changed all NW/NE to N and SW to S, so there won't be any confusion - there's already SE territories for those around the Seketh tower.

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Re: War of Wizards [25.10.11] Page 1

Postby Industrial Helix on Wed Oct 26, 2011 7:36 pm

This is pretty cool... but I'm a tad confused at Holy Wraith... do you mean Enemy Towers rather than Dark Towers?
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Re: War of Wizards [25.10.11] Page 1

Postby natty dread on Wed Oct 26, 2011 9:37 pm

Nope... it bombards all dark wizards' towers, similarly as Poison Sending bombards all light wizards' towers.

Note that you don't have to bombard/assault someone's tower to eliminate them, and losing your tower is not the end of the world since you can always retake it.
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Re: War of Wizards [25.10.11] Page 1

Postby AndyDufresne on Thu Oct 27, 2011 8:34 am

I like the look that is map is going for I think. For gamplay, it is probably a map that I wouldn't play often, but it doesn't really look too complicated. It reminds me overall of some of old computer games I use to play back in the day. Hm,

Keep it up, I think I'll be back.


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Re: War of Wizards [25.10.11] Page 1

Postby cairnswk on Thu Oct 27, 2011 9:55 am

Natty, what is the icon on TA4?
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Re: War of Wizards [25.10.11] Page 1

Postby natty dread on Thu Oct 27, 2011 10:04 am

cairnswk wrote:Natty, what is the icon on TA4?


It's a ferry.

Yeah... I'll probably redraw most of the icons after the gameplay is done, to get them in a more consistent style.

AndyDufresne wrote:I like the look that is map is going for I think. For gamplay, it is probably a map that I wouldn't play often, but it doesn't really look too complicated. It reminds me overall of some of old computer games I use to play back in the day. Hm,


The largest inspiration for the map was a 90:s PC game called Master of Magic. Maybe you played it sometime...
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Re: War of Wizards [25.10.11] Page 1

Postby Industrial Helix on Thu Oct 27, 2011 10:09 am

natty_dread wrote:Nope... it bombards all dark wizards' towers, similarly as Poison Sending bombards all light wizards' towers.

Note that you don't have to bombard/assault someone's tower to eliminate them, and losing your tower is not the end of the world since you can always retake it.


Ah right, I missed the second lower box of wizards... cause I was staring at the towers and thinking "they're all kinda dark though..." No problems here anymore
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
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Re: War of Wizards [25.10.11] Page 1

Postby AndyDufresne on Thu Oct 27, 2011 10:32 am

natty_dread wrote:
AndyDufresne wrote:I like the look that is map is going for I think. For gamplay, it is probably a map that I wouldn't play often, but it doesn't really look too complicated. It reminds me overall of some of old computer games I use to play back in the day. Hm,


The largest inspiration for the map was a 90:s PC game called Master of Magic. Maybe you played it sometime...

I may have, I can't recall. I know I've played a few titles by Microprose. And in general, and a number of fantasy-genre games from the 90's as well!


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Re: War of Wizards [25.10.11] Page 1

Postby Industrial Helix on Fri Oct 28, 2011 7:30 pm

Stickied for now :)
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: War of Wizards [25.10.11] Page 1

Postby natty dread on Sat Oct 29, 2011 1:12 am

Thanks.

I made a new gnoll icon which is better than the old but I'm not sure if I'm still quite satisfied with it

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ps. apparently, gnolls are cross-breeds between gnomes and trolls?! Who knew.
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Re: War of Wizards [29.10.11] Page 1

Postby Flapcake on Sat Oct 29, 2011 6:25 pm

Hi Natty. cool map your making, I love that ancient fantacy world.

My comment atm. The Heim tower color, I find it very simmelar to the landbase color but ofc. all the ohter towers are pretty clear so thers no doubth of who is who, it just look weird.

Is it deliberately that your symbol is not a pentagon? I imagine myself that this is for ethical reasons, It would however look more cool with the pentagon.

I think your awesome map is ready for a stamp 8-)
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Re: War of Wizards [29.10.11] Page 1

Postby natty dread on Sun Oct 30, 2011 1:46 am

Actually I just chose a hexagram because it looks cooler. More symmetric.
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Re: War of Wizards [29.10.11] Page 1

Postby natty dread on Tue Nov 01, 2011 1:45 pm

So, anyone have any pre-draft stamp input? Anything about the graphics or gameplay? I'm open to suggestions here.
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Re: War of Wizards [29.10.11] Page 1

Postby Flapcake on Wed Nov 02, 2011 3:18 am

natty_dread wrote:So, anyone have any pre-draft stamp input? Anything about the graphics or gameplay? I'm open to suggestions here.


I still think that the text color on Heim tower should be be changed it is very similar with the background
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Re: War of Wizards [29.10.11] Page 1

Postby natty dread on Sun Nov 06, 2011 9:46 pm

Flapcake wrote:
natty_dread wrote:So, anyone have any pre-draft stamp input? Anything about the graphics or gameplay? I'm open to suggestions here.


I still think that the text color on Heim tower should be be changed it is very similar with the background


I'll adjust that in the next update.
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Re: War of Wizards [29.10.11] Page 1

Postby nebsmith on Mon Nov 07, 2011 4:10 pm

How about the distance from each Tower to the nearest Port, it varies from 7 territories to 3.
Would it be much of an advantage starting closer to a Port ?
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Re: War of Wizards [29.10.11] Page 1

Postby natty dread on Mon Nov 07, 2011 8:29 pm

nebsmith wrote:How about the distance from each Tower to the nearest Port, it varies from 7 territories to 3.
Would it be much of an advantage starting closer to a Port ?


Well, there are so many other factors in play here, it's hard to tell... but I don't really see how it would be that significant. Sure, the ports grant you some extra mobility, but there are other means to move around on the map.

Anyway, if it becomes an issue, the placement for the ports is by no means set in stone...
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Re: War of Wizards [29.10.11] Page 1

Postby QoH on Mon Nov 07, 2011 8:41 pm

The map itself looks very similar to the AOR maps... any particular reason?
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Re: War of Wizards [29.10.11] Page 1

Postby natty dread on Mon Nov 07, 2011 8:43 pm

You could say apples look similar to bananas because they're both fruit...
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Re: War of Wizards [29.10.11] Page 1

Postby QoH on Mon Nov 07, 2011 9:03 pm

natty_dread wrote:You could say apples look similar to bananas because they're both fruit...

not really...

I"m just wondering. And I know the GP is completely different, I was just curious as to why you made the basic outline with the island in the middle so similar to that of the AOR maps.
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Re: War of Wizards [29.10.11] Page 1

Postby natty dread on Tue Nov 08, 2011 4:58 am

The island is relevant for the gameplay, so it's there. I wanted to basically divide the land mass in 2 parts, with an extra island in the middle that both sides can access, so a river/sea/bay/random body of water going through the middle of the map seemed like the most obvious solution.
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