New Jersey [Quenched]

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Re: New Jersey [14-Oct-2011] [p6]

Postby Anthrax821 on Fri Oct 14, 2011 4:35 pm

Love you!
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Re: New Jersey [14-Oct-2011] [p6]

Postby jerseyhoya on Sat Oct 15, 2011 10:31 am

Just a random thought from a South Jersey native. Mt. Holly is north of Mt. Laurel. I'd call the south/east half of Burlington County "Pine Barrens" maybe or for a town actually down there (Tabernacle? Shamong?).
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Re: New Jersey [14-Oct-2011] [p6]

Postby Gillipig on Sat Oct 15, 2011 11:09 am

Like the colour scheme. Try to avoid getting red in there. Would totally mess things up. Thumbs up it looks much better than the last time I had a look at it.
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Re: New Jersey [14-Oct-2011] [p6]

Postby TaCktiX on Fri Oct 21, 2011 11:51 pm

The "+" on +1 Autodeploy on Trenton is WAY too small. Cheat that one alone and make it a bigger font size.

On the graphical front, the rivers are EXTREMELY flat, as well as the bridges. Considering the nice gradient you have for the ocean and the relative "pop" of the mountains and trees, it's a tad jarring.
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Re: New Jersey [14-Oct-2011] [p6]

Postby Tisha on Mon Oct 24, 2011 2:09 pm

TaCktiX wrote:The "+" on +1 Autodeploy on Trenton is WAY too small. Cheat that one alone and make it a bigger font size.

On the graphical front, the rivers are EXTREMELY flat, as well as the bridges. Considering the nice gradient you have for the ocean and the relative "pop" of the mountains and trees, it's a tad jarring.

switched a few names around as the correct "pain in my ass" suggested.. anything else need fixed about game play?
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Re: New Jersey [14-Oct-2011] [p6]

Postby RedBaron0 on Mon Oct 24, 2011 11:55 pm

Thing that is concerning me gameplay wise here is the tapered center of the state creates a bottleneck that can allow for a person to hold a +13 bonus in South Jersey or a +11 bonus in North Jersey by defending just 3 territories. :? Being in the center of the state is gonna be like being in the DMZ... AN additional path through Penn. and/or down the coast (intra-coastal waterway?) will go a long way to balancing out the map.

The legend is taking up a TON of room, and most of it is blank space, somewhat center the map a bit more, cut out chunks on Penn. and Delaware and shrink down the mini-map and the compass rose. Utilize some more of this space!
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Re: New Jersey [14-Oct-2011] [p6]

Postby mviola on Tue Oct 25, 2011 1:09 am

You should make a connection to New York. This New York territory would be able to bombard every territory on the map.

Why? Because New York is just better. ;)

Kidding, guys. This has made some huge improvements. Nice job.
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Re: New Jersey [14-Oct-2011] [p6]

Postby Ace Rimmer on Tue Oct 25, 2011 8:58 am

I am conflicted about this map. I hate jersey but I love tisha. So I have to like it.
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Re: New Jersey [14-Oct-2011] [p6]

Postby danfrank on Tue Oct 25, 2011 3:17 pm

RedBaron0 wrote:Thing that is concerning me gameplay wise here is the tapered center of the state creates a bottleneck that can allow for a person to hold a +13 bonus in South Jersey or a +11 bonus in North Jersey by defending just 3 territories. :? Being in the center of the state is gonna be like being in the DMZ... AN additional path through Penn. and/or down the coast (intra-coastal waterway?) will go a long way to balancing out the map.

The legend is taking up a TON of room, and most of it is blank space, somewhat center the map a bit more, cut out chunks on Penn. and Delaware and shrink down the mini-map and the compass rose. Utilize some more of this space!




thejersey shore should be represented as its own territories ( adding 4 or 5 terts onlong the east coast would allow for easier movement from north to south and give an alternative to the bottleneck in the middle..instead of seaside being this huge territory representing seaside heights as the coastal community , and changing seasideheights tert into lancaster or manchester is just an example of how to add ...
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Re: New Jersey [22-Sept-2011] [p6]

Postby squishyg on Wed Oct 26, 2011 7:14 pm

RedBaron0 wrote:Focus on your gameplay man, you've got a decent start, I'm from just across the river, and have a good understanding of Jersey. :) I wouldn't mind seeing a unique hook of the the dreaded New Jersey round-a-bouts worked into gameplay... lol


You could add the Somerville circle. It would give you access you to several bonus regions, but holding it gives you -1 troops.
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Re: New Jersey [14-Oct-2011] [p6]

Postby Anthrax821 on Thu Oct 27, 2011 5:27 am

i live about a mile from the Somerville circle lol
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Re: New Jersey [14-Oct-2011] [p6]

Postby isaiah40 on Thu Oct 27, 2011 11:59 am

I agree with RedBaron0. I think you can add a route going through Philly which can be a killer 2 neutral - somewhat similar to 13 Colonies Indian Territories - from Flemington to Glassboro. On the coast possibly a bridge connecting Tuckerton to Atlantic City. This will make the south having to use 5 territories to defend the +12 bonus. The north will then have to use 6 territories to defend a +18. This I believe should be fair.
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Re: New Jersey [14-Oct-2011] [p6]

Postby thechuck51 on Sat Nov 12, 2011 11:19 pm

One way to allow for easier access between north and south would be to use the turnpike and/or parkway the same way you would use airports.

the turnpike could connect Hoboken and Salem (but nothing in between) and the parkway could connect cape may and patterson (but again nothing in between)

or the Amtrack rail-line to connect camden (though it doesn't actually go there but close enough) to hoboken and a couple other terts.

It probably isn't possible but it would be cool if Atlantic City could be some kind of random auto-deploy. so each round you could get anywhere from -2 troops to +2 troops. you know, to play on the whole gambling thing.

As a South Jersey guy I am looking forward to playing this! keep up the great work.
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Re: New Jersey [14-Oct-2011] [p6]

Postby isaiah40 on Sat Nov 12, 2011 11:27 pm

What is the status of the new update?
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Re: New Jersey [14-Oct-2011] [p6]

Postby chaos32679 on Mon Nov 14, 2011 7:36 am

Will post update in the next day or so. changed the theme a bit, went 50's postcard style, gives it more personality. Also added crossings on the left and right, both connecting north and south, which helps the bottleneck problem in the center of the map.
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