dana1971 wrote:Nice idea but I feel drawing a line from the mouth to the grass would look odd, and possibly confusing.
dana1971 wrote:The reason I put the killer neutral of 15 in the grass is to stop people from being able to easily take both legs. That way the army that holds one leg will need to decide to I use 15 of my troops to break the neutral or go up into the rest of the body. If it was a low number you wouldn't think twice about going for the other leg and then whoever had them would probably build up fast while everyone else fights over the bigger bonuses in the body. For the game to be balanced I felt the leg bonuses needed to have a barrier that would be hard to cross at the start of the game when troop numbers are low.
I set it up that the front of the cow had the esier bonuses, while the middle had the bigger harder bonuses, with a few auto deploys stuck in there to help balance it.
I would imagine in a fog of war game it would be a tense game, because you wouldn't be sure how much was in the other leg, a bit like the killer neutrals in Das Schloss.
Another key spot would be the tail, however it only gives 1 bonus so although easy to hold with one choke point you wouldn't be getting a lot for it. The main benefit of the tail is that it leads to the 2+ autodeploy Cow Pat which can build up quietly without the hind hoof being able to see it. And if you only had the cow pat you would not know how big an army was waiting to drop on you from the tail.
In a fog of war game I think this could be a lot of fun.
Anyway, right or wrong that's my thinking.
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