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Re: Rank Restrictions / Make Pelo war "Difficult"

Postby jammyjames on Tue Aug 30, 2011 5:42 am

greenoaks wrote:make the games Term instead of Standard and you won't get any NR's


Then i get targeted by the lower ranks :-s
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Re: Rank Restrictions / Make Pelo war "Difficult"

Postby MoB Deadly on Fri Sep 02, 2011 1:39 pm

You need a lot more support, spread the word around for people to voice their opinion here if you want to see this get implemented
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Re: Rank Restrictions / Make Pelo war "Difficult"

Postby tkr4lf on Fri Sep 02, 2011 5:23 pm

I'll throw my support in for the Pelo War map being made a "difficult" map. Most, if not all, NR's will not know what a conquer style map is or how to play it. They should be restricted to classic style maps for their first 5 games.

And I would also throw my support in for the rank filter option. I think the argument about the lower ranks not being able to find any games is bull. The majority of the players on this website are ranked below sergeant, so I'm sure they could all play together just fine. It sucks when a group of players who play together often set up a game, and in order for it to fill in a reasonable amount of time make it a public game, only to have a team of cooks who have never played together before join up. You don't get better at a map/setting by playing people who suck. You get better (generally) by playing people who are at least evenly matched with you, if not better than you.

I know the official response on this matter has been a resounding "We don't care what the community wants, you can go f*ck yourselves.", but maybe you guys should take a bigger look at this and realize that it would be a good idea. A lot of people want this, and who knows, you might retain some of those older players who have been not renewing their premiums, if only for the fact that you would be showing that you actually listen and care about what your customers want.
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Re: Rank Restrictions / Make Pelo war "Difficult"

Postby Metsfanmax on Fri Sep 02, 2011 5:41 pm

I know the official response on this matter has been a resounding "We don't care what the community wants, you can go f*ck yourselves."


This comment shows a deep misunderstanding of the official response. We do not reject rank filter because we don't care what the community wants -- we do it precisely because we care about the community. As you point out,

tkr4lf wrote:The majority of the players on this website are ranked below sergeant, so I'm sure they could all play together just fine.


If the majority of the players are low ranked, then whatever decision we make on the rank filter should be what makes the most sense for them, not for the comparatively small minority of players who have high ranks. If we can improve the experience for both at the same time, great; but if we have to choose between one or the other, and our goal is to help the community (as you describe it), then the obvious choice is to improve the experience for the majority: the lower ranked players. Your own comments should make it obvious why we feel this way:

You don't get better at a map/setting by playing people who suck. You get better (generally) by playing people who are at least evenly matched with you, if not better than you.


If we create the rank filter, it's going to be a lot harder for lower ranked players to get games with higher ranked players, precluding them from "getting better" and creating a rift between the two sides of the community. This is antithetical to the goal of the site -- we want to create an inclusive community for all, not a segregated community where there's a clique of players who only play each other and then everybody else.

You're right that if the rank filter doesn't exist, then not every game taken by a high-rank player will be against players of a similar caliber and will thus not advance toward the purpose of that player "getting better." And in fact this is fine as it is, given that this is intended to be a casual gaming site primarily. But more importantly, if the rank filter does exist, then the majority of lower ranked players will never get the opportunity to play those games against tougher opponents and get better. So you see, the official response comes at it from exactly the same point of view that you do -- we just apply the reasoning holistically towards the whole community instead of starting with the goal of protecting the high ranked players.

At any rate, if you have further support for the rank filter, you may post comments in the original thread: viewtopic.php?f=471&t=122108 I don't want to ruin this thread by getting into another debate about it when the Pelo War suggestion has a possibility of getting through.
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Re: Rank Restrictions / Make Pelo war "Difficult"

Postby chapcrap on Sat Sep 03, 2011 9:11 pm

Dibbun wrote:The Callouts forum is your friend. Make it private and post about it so you people have to request the pw to join.

Agree with Pelo going difficult, but any sort of rank filter is morally wrong.

Morally wrong? I don't think so.

I agree with both of these ideas. Limit the new players' map choices more. Pelo War is a difficult map for a new person. No one should be playing a map like that right off the bat.

Rank Restrictions is also a good idea. I think it would benefit everyone. The lower ranks would be able to play themselves more and have a better experience because they wouldn't get completely creamed and the higher ranked players would hypothetically get a better game. I would rarely use the Rank Filter myself unless I was restricting it to 1400/1600 and above. Other than that, I would not use it often, but I think it's a very good idea. It makes everyone on a more equal playing field.

The one problem that I see with the Rank Restriction is that if new players end up only in games with other new players then they might get frustrated because of deadbeating/waiting for turns/etc. I wouldn't want brand new players to only be able to play with brand new players. But a little restriction is good I think.
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Re: Rank Restrictions / Make Pelo war "Difficult"

Postby Qwert on Sun Sep 04, 2011 3:25 pm

pelo map dificulty for new players? Ok,you create these sugestion because personal benefit, not comunity benefit.
Restriction,restriction, you only think to make more restriction,and these will not bring new players in CC.
Something wrong going in CC,because number of active players lost 5000 players, probably some changes whas bad,what i dont know, but if these not alarming for lack, i dont know what need to hepend so that he realised that something wrong its going here.
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Re: Rank Restrictions / Make Pelo war "Difficult"

Postby jammyjames on Sun Sep 04, 2011 3:45 pm

actually, qwert you will find that many people use that map for farming purposes, look at the 5 man games... so many new recruits with people farming them, i however requesting it to be changed am showing that i would like people not to be farming new recruits, therefore my intentions are for the community.. if i did not care i would continue to play this map with the settings i like continually abusing the NR's.. I for one feel that all sorts of conquest map should be removed until 5 games have been completed..
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Re: Rank Restrictions / Make Pelo war "Difficult"

Postby emelar on Wed Sep 14, 2011 10:26 am

Pelo difficult? On my first game there Blitz wasn't able to kill me off until waaaaayyyy into the 2nd round. So, yeah, it's difficult, but in support of lower players having access to playing those higher players who will join a public game - I learned more in that one game from seeing what Blitz did than I have on any other map from a single game. My team won the next two games (against different players) using that. It makes the point exactly that playing higher level players can teach the lower levels well and more quickly than against equals who share the same less effective strategies.

Of course, I'm partial to the SoC attitude... "teach a cook today, lose to an officer tomorrow". If you want to play more challenging players, make them into challenging players.

If not, go for private games or join the last 1 or 2 spots on a public one after seeing who is in the game and send an invitation. You can even make your own game and keep an open invite, then cancel the invite if the mix turns undesirable in your eyes.
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Re: Rank Restrictions / Make Pelo war "Difficult"

Postby rockfist on Wed Sep 14, 2011 11:22 am

I don't find the Pelo map to be particularly difficult. Never have. I'd say low rankers have a better chance at that map than they do on 2.1 for example.
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Re: Rank Restrictions / Make Pelo war "Difficult"

Postby jammyjames on Wed Sep 14, 2011 1:12 pm

emelar wrote:Pelo difficult? On my first game there Blitz wasn't able to kill me off until waaaaayyyy into the 2nd round. So, yeah, it's difficult, but in support of lower players having access to playing those higher players who will join a public game - I learned more in that one game from seeing what Blitz did than I have on any other map from a single game. My team won the next two games (against different players) using that. It makes the point exactly that playing higher level players can teach the lower levels well and more quickly than against equals who share the same less effective strategies.

Of course, I'm partial to the SoC attitude... "teach a cook today, lose to an officer tomorrow". If you want to play more challenging players, make them into challenging players.

If not, go for private games or join the last 1 or 2 spots on a public one after seeing who is in the game and send an invitation. You can even make your own game and keep an open invite, then cancel the invite if the mix turns undesirable in your eyes.


In regards to this, i completely agree with what you are saying, however i do not feel pelo war should be available for 4, 5, 6 + player games.
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Re: Rank Restrictions / Make Pelo war "Difficult"

Postby hmsps on Thu Sep 22, 2011 1:55 pm

9793747 this is exactly why you should either be able to set rank restrictions or even rating restrictions to stop utter tools joining your teams.
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Re: Rank Restrictions / Make Pelo war "Difficult"

Postby chapcrap on Thu Sep 22, 2011 6:14 pm

Another way to combat this is to allow the foe list to be used to foe everyone under a certain rank. Or even over a certain rank (If you're low and don't want to go against Colonels, etc.) Can the foe list be altered to perform this?

If the foe list can be altered, it would nice to have separate foe categories. Foe people from chat, forums and for games.
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Re: Rank Restrictions / Make Pelo war "Difficult"

Postby jammyjames on Fri Sep 23, 2011 6:08 am

You would get abuse of the system this way, people would foe players above a certain rank so they could farm the crap out of low rankers!
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Re: Rank Restrictions / Make Pelo war "Difficult"

Postby chapcrap on Fri Sep 23, 2011 10:31 am

jammyjames wrote:You would get abuse of the system this way, people would foe players above a certain rank so they could farm the crap out of low rankers!

Yes, if implemented I would have maximums and minimums. You can only block a certain number of ranks/points away from you.

If you want to block someone higher than you, you have to block someone who is 2 ranks above.

So, if you're a major, you can only block Brigs and above. If you a captain, you can only block Colonels and above. I don't really think that farming would be possible that way. It would just allow you to play with people who are more your own rank.
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Re: Maximum and/or Minimum Rank on Create and Find

Postby Razz54 on Fri Oct 21, 2011 9:13 am

Search IS my friend. Wanted to search about this suggestion before I made it myself...

Could someone explain exactly why has it been rejected multiple times? It's a fantastic idea, and one I find myself wishing for every time I search for new games. Obviously the players here want it - that's why it's been suggested multiple times.

I hold a middle rank, and gloss over search results with games that are filled with lower-ranked members. Adding a feature to help me pick the level of competition I want would be outstanding.


Seeing as many of us pay to use this site, enjoy it, and some wish to see this implemented, perhaps a vote among the premium members would be in order. Keeping the majority of the clientele happy seems like a good direction to go.
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Re: Maximum and/or Minimum Rank on Create and Find

Postby TheForgivenOne on Fri Oct 21, 2011 5:42 pm

Razz54 wrote:Search IS my friend. Wanted to search about this suggestion before I made it myself...

Could someone explain exactly why has it been rejected multiple times? It's a fantastic idea, and one I find myself wishing for every time I search for new games. Obviously the players here want it - that's why it's been suggested multiple times.

I hold a middle rank, and gloss over search results with games that are filled with lower-ranked members. Adding a feature to help me pick the level of competition I want would be outstanding.


Seeing as many of us pay to use this site, enjoy it, and some wish to see this implemented, perhaps a vote among the premium members would be in order. Keeping the majority of the clientele happy seems like a good direction to go.


Many people have suggested the Resign/Forfeit button, but doesn't mean it's gonna happen. Heck, people could ask that they get unlimited games for free, doesn't mean it will happen.

This would just segregate ranks, which from what I remember reading, the webmaster doesn't want. If you want a game with a certain rank, you can try going into the Callouts forum and post in the 1600+ game thread.
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Re: Maximum and/or Minimum Rank on Create and Find

Postby chapcrap on Fri Oct 21, 2011 6:26 pm

TheForgivenOne wrote:
Razz54 wrote:Search IS my friend. Wanted to search about this suggestion before I made it myself...

Could someone explain exactly why has it been rejected multiple times? It's a fantastic idea, and one I find myself wishing for every time I search for new games. Obviously the players here want it - that's why it's been suggested multiple times.

I hold a middle rank, and gloss over search results with games that are filled with lower-ranked members. Adding a feature to help me pick the level of competition I want would be outstanding.


Seeing as many of us pay to use this site, enjoy it, and some wish to see this implemented, perhaps a vote among the premium members would be in order. Keeping the majority of the clientele happy seems like a good direction to go.


Many people have suggested the Resign/Forfeit button, but doesn't mean it's gonna happen. Heck, people could ask that they get unlimited games for free, doesn't mean it will happen.

This would just segregate ranks, which from what I remember reading, the webmaster doesn't want. If you want a game with a certain rank, you can try going into the Callouts forum and post in the 1600+ game thread.

If he doesn't want to segregate ranks, then why allow the stickied threads in the callout forum?

I support this. Playing people your own rank gives you a better, more fun game. Especially if you both know the map well. I wouldn't use this for all games by any means. Especially not team games. I don't really see how it would be abused that much.
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Fair Games between Ranks

Postby socxc9 on Sat Oct 29, 2011 4:55 pm

Concise description:
How nice, do you think, is it when you see a game that looks like this? The cadet is crossed out and the field marshal has won the game. Fair? I don't think so. The field marshal has no business fighting cadets and the cadet has no business losing points. I propose that, as part of the "Start a Game" form, a range of ranks can be put in to help cadets fight cadets, and field marshals fight field marshals.

Specifics/Details:
A box can be put in on the form to check if you want to put in a range. Then, there will be two drop down lists of Conquer Club ranks. You can select the lower limit, for example, for cadet and the upper limit to private 1st class. Then, only players who are between the ranks of cadet and private 1st class can see the game while it is still waiting for players.

How this will benefit the site and/or other comments:
To make games more fair, and more competitive.
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Re: Fair Games between Ranks

Postby TheForgivenOne on Sat Oct 29, 2011 6:41 pm

socxc9 wrote:Concise description:
How nice, do you think, is it when you see a game that looks like this? The cadet is crossed out and the field marshal has won the game. Fair? I don't think so. The field marshal has no business fighting cadets and the cadet has no business losing points. I propose that, as part of the "Start a Game" form, a range of ranks can be put in to help cadets fight cadets, and field marshals fight field marshals.

Specifics/Details:
A box can be put in on the form to check if you want to put in a range. Then, there will be two drop down lists of Conquer Club ranks. You can select the lower limit, for example, for cadet and the upper limit to private 1st class. Then, only players who are between the ranks of cadet and private 1st class can see the game while it is still waiting for players.

How this will benefit the site and/or other comments:
To make games more fair, and more competitive.


Been suggested before. Try searching for something before posting it.
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Re: Fair Games between Ranks

Postby chapcrap on Sat Oct 29, 2011 8:27 pm

TheForgivenOne wrote:Been suggested before. Try searching for something before posting it.

It's been suggested a lot. By a lot of different people, different ranks. Freemiums, premiums. A lot of people want this option. I don't care what lack wants or if there is already a section in Callouts, this is something that obviously would improve the game for a lot of players.
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Drop game option, if a certain point difference is present

Postby cookie0117 on Sun Oct 30, 2011 9:02 am

Drop game option, if a certain point difference is present

Concise description:
It would have to be an option to drop games on the first turn if a certain point difference was present. Say 500 points in either direction.

Specifics/Details:
You can make a game and if the player joining has a point difference of 500 or more from you, you can boot them on the first turn only with the point difference being the reason. This would stop the game and no mark on either persons record.

How this will benefit the site and/or other comments:
This would then allow anyone to play anyone but would allow you to not play NR's or anyone inexperienced enougth to get accused of farming regularly, without you doing it with your full knowledge and so being quilty. Although a few games against low ranked people or someone you know who has just joined would be able to happen. Also tournies would not have problem with a manadory stop on games with a certain point difference. If low ranked players made games, they too would be able to play against people with similar points and not have very experienced, high point players joining up and creaming them all the time.

An end to dibate over wheather someone was farming or simply had a map and settings that only a NR would join, also a better chance for NR's to play against someone who is not going to wipe the floor with them and so put them off future games and the site in general.

I have spent awhile looking through previous posts and not seen this before, although life is too short to read the whole section!!
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Re: Drop game option, if a certain point difference is prese

Postby chapcrap on Sun Oct 30, 2011 2:38 pm

Another person looking for a way to have an even, fun game.

lack, do you hear all of these requests?
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Re: Fair Games between Ranks

Postby socxc9 on Sun Oct 30, 2011 4:12 pm

Otherwise i have to go through game finder and search through all the games to find one with a low enough rank for me. Last time I started a game, a Colonel joined and killed me in the first round. You can see that in my games, if you care.
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Re: Drop game option, if a certain point difference is prese

Postby Metsfanmax on Sun Oct 30, 2011 6:09 pm

In principle this is exactly the same as the Rank Filter suggestion which has been rejected numerous times in various forms and will continue to be rejected as long as there is a belief in a non-exclusionary atmosphere on this site.
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Re: Drop game option, if a certain point difference is prese

Postby TA1LGUNN3R on Sun Oct 30, 2011 6:18 pm

Are you saying you don't wish to take a risk?

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