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Re: Fractured China - NOW LIVE!!!

Postby AndyDufresne on Mon Oct 31, 2011 12:58 pm

People may write off the bombarding because glancing at the text, without reading it, looks like it could be all about impassables. Not much you can do, since there is not much more room for extra space. The only thing you could do is alter the text color, or the highlight fog/cloud around it to offset the information more.


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Re: Fractured China - NOW LIVE!!!

Postby osujacket on Mon Oct 31, 2011 1:49 pm

changing the text color of the bombard statement would certainly help :)
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Re: Fractured China - NOW LIVE!!!

Postby isaiah40 on Sat Nov 05, 2011 9:47 am

Okay, I have rearranged the legend a bit and colored the text for the Bombardments and Impassables, hopefully this is easier to understand now.

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Re: Fractured China - NOW LIVE!!!

Postby osujacket on Sat Nov 05, 2011 7:38 pm

looks better thanks... =D> =D>
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Re: Fractured China - NOW LIVE!!!

Postby koontz1973 on Sun Nov 06, 2011 3:32 am

You having a laugh with that red on impassables. It is the brightest thing on the map, in fact it is so bright I cannot see the map from all of the glare coming of it. ;)

Please tone it down some.

EDIT: bombards, not impassables. :oops:
Last edited by koontz1973 on Sun Nov 06, 2011 1:06 pm, edited 1 time in total.
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Re: Fractured China - NOW LIVE!!!

Postby AndyDufresne on Sun Nov 06, 2011 12:47 pm

I'd probably remove some of that sheen from red, but overall, I've been more than satisfied with this excellent map.


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Re: Fractured China - NOW LIVE!!!

Postby thenobodies80 on Sun Nov 06, 2011 2:18 pm

Files sent to lackattack. ;)

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Re: Fractured China - NOW LIVE!!!

Postby thenobodies80 on Tue Nov 08, 2011 2:37 pm

The new files are now live. ;)

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Re: Fractured China - NOW LIVE!!!

Postby AndyDufresne on Fri Nov 18, 2011 10:35 am

I'm good with this one. :D


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Re: Fractured China - NOW LIVE!!!

Postby The Bison King on Fri Nov 18, 2011 11:08 am

hmmm... ok I didn't follow the reasons that went into this, but I absolutely hate the Taipei-Fujien bombard. Sorry. I don't see what purpose it serves at all! The Wu bonus is already extremely cumbersome so hold. It has a lot of natural bonuses, it a can be held but not easily. Now that Taipei can bombard it, it's like why even try to hold the bonus?

I could understand an actual connection to break up the long linear sea route, that makes sense. Also a sea connection would allow a player holding Wu to use Taipei as a reinforced border with a +2 autodeploy.

I say make it an attack route or remove it all together but this bombardment seems to help no player and just diminishes the playability of that region.
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Re: Fractured China - NOW LIVE!!!

Postby isaiah40 on Fri Nov 18, 2011 3:21 pm

The Bison King wrote:hmmm... ok I didn't follow the reasons that went into this, but I absolutely hate the Taipei-Fujien bombard. Sorry. I don't see what purpose it serves at all! The Wu bonus is already extremely cumbersome so hold. It has a lot of natural bonuses, it a can be held but not easily. Now that Taipei can bombard it, it's like why even try to hold the bonus?

I could understand an actual connection to break up the long linear sea route, that makes sense. Also a sea connection would allow a player holding Wu to use Taipei as a reinforced border with a +2 autodeploy.

I say make it an attack route or remove it all together but this bombardment seems to help no player and just diminishes the playability of that region.


You are the first person to ask to remove it. The bombardment plays on the conflict that China has with Taiwan now. I haven't really seen it being used all that much to be honest. So for now unless a few more come in here asking to have it removed, it will stay.
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Re: Fractured China - NOW LIVE!!!

Postby Victor Sullivan on Fri Nov 18, 2011 5:12 pm

Could the red be toned down just a tad?

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Re: Fractured China - NOW LIVE!!!

Postby The Bison King on Sat Nov 19, 2011 1:56 am

isaiah40 wrote:
The Bison King wrote:hmmm... ok I didn't follow the reasons that went into this, but I absolutely hate the Taipei-Fujien bombard. Sorry. I don't see what purpose it serves at all! The Wu bonus is already extremely cumbersome so hold. It has a lot of natural bonuses, it a can be held but not easily. Now that Taipei can bombard it, it's like why even try to hold the bonus?

I could understand an actual connection to break up the long linear sea route, that makes sense. Also a sea connection would allow a player holding Wu to use Taipei as a reinforced border with a +2 autodeploy.

I say make it an attack route or remove it all together but this bombardment seems to help no player and just diminishes the playability of that region.


You are the first person to ask to remove it. The bombardment plays on the conflict that China has with Taiwan now. I haven't really seen it being used all that much to be honest. So for now unless a few more come in here asking to have it removed, it will stay.

but what even was it's intended purpose? like in a gameplay sense? I understand the historical implication, but if it's a horrible gameplay element it shouldn't be put in, imo.
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Re: Fractured China - NOW LIVE!!!

Postby greenoaks on Sat Nov 19, 2011 2:05 am

i don't understand what is fractured.

fractured usa was brilliant but this one i can't see anything fractured. what am i missing?
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Re: Fractured China - NOW LIVE!!!

Postby The Bison King on Sat Nov 19, 2011 2:13 am

P.S.

I don't want to come across as down on your map. I seriously love this map, bombardment or not.


But the bombardment is stupid
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