Three Kingdoms of Korea [Quenched]

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Re: Three Kingdoms of Korea [10.10.11] Updates pg1

Postby thenobodies80 on Sun Oct 30, 2011 10:31 am

danryan wrote:Did you fix the completely fucked up bonus structure?


Without considering Natty's way to say things (he is certainly not famous to use kind words with people), could you please explain better what are your thoughts?
If you think that bonuses are unbalanced, could you please explain us your proposal for a fix? What do you think is wrong or unbalanced? More details you give to us, better maps we can give to you. ;)

Thanks :)
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Re: Three Kingdoms of Korea [10.10.11] Updates pg1

Postby natty dread on Sun Oct 30, 2011 12:24 pm

thenobodies80 wrote:(he is certainly not famous to use kind words with people),


It makes me sad that you feel that way. :cry:
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Re: Three Kingdoms of Korea [10.10.11] Updates pg1

Postby drunkmonkey on Mon Oct 31, 2011 8:24 am

I have to say, I understand natty's frustration here, and have for a long time. From what I read, the main complaints here are from 1)people who can't be bothered to read the legend and 2)people who haven't played it since early beta? What is so difficult to understand about this map? I thought it was ready to be quenched long ago.
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Re: Three Kingdoms of Korea [10.10.11] Updates pg1

Postby danryan on Mon Oct 31, 2011 4:18 pm

thenobodies80 wrote:
danryan wrote:Did you fix the completely fucked up bonus structure?


Without considering Natty's way to say things (he is certainly not famous to use kind words with people), could you please explain better what are your thoughts?
If you think that bonuses are unbalanced, could you please explain us your proposal for a fix? What do you think is wrong or unbalanced? More details you give to us, better maps we can give to you. ;)

Thanks :)
Nobodies


Fair enough and I took an unnecessary shot at him, since the bonus structure was at the start of beta. Bonuses look a lot more balanced now, I wonder about Goguryeo still being overpowered though. I think before Tang may have been the strongest but the junk locations have helped that a lot. I still think for 1 v 1, for a larger size map, it can get easily out of hand round 1 due to drop.

Graphically it's still hard to read for me (green for some reason really blends in with the grungy background). But not the end of the world, other maps are harder still to read for me.
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Re: Three Kingdoms of Korea [10.10.11] Updates pg1

Postby thenobodies80 on Mon Oct 31, 2011 6:23 pm

natty_dread wrote:
thenobodies80 wrote:(he is certainly not famous to use kind words with people),


It makes me sad that you feel that way. :cry:


Com'on, you know what I mean ;)

Now, natty what're your thoughts about what danryan said here above?
My only concern on the map was the colorblind issue, but you fixed it.
Danryan has also said he has some problem with the green color but I must admit that it's impossible for a mapmaker try to produce a map that please everyone, so I would say that graphically speaking the map is fine as it is now.

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Re: Three Kingdoms of Korea [10.10.11] Updates pg1

Postby natty dread on Tue Nov 01, 2011 2:56 am

Regarding the colours: the map looks fine through both colourblind filters, and I haven't heard of any specific problems about them. So I'm inclined to think the colours are ok now unless someone can show there are two specific colours which can't be distinguished from each other.

As for gameplay, I think it's fairly balanced now. I don't think Goguryeo is overpowered. Yes, you can get a high bonus on it, but it requires you to grab a large swath of land. It's harder to defend than either Silla or Tang. If one player holds Goguryeo and the other holds the equivalent amount of Silla + Tang territories, I think the one with Silla & Tang has a much stronger, easier to defend position.

As for drops, the drops are coded to be fairly balanced. No one can drop with any bonus, and everyone gets to drop next to capitals.

For that matter, I'd suggest Danryan to play a few games on it before speculating on the gameplay. As a mapmaker I know how hard it is to analyze the gameplay of a map without playing it, it's (partly) the reason we have beta maps. I'm willing to wait for further input, but at the moment I don't see any issues with the gameplay.
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Re: Three Kingdoms of Korea [10.10.11] Updates pg1

Postby thenobodies80 on Sun Nov 06, 2011 2:37 pm

              Quenching

---The Beta period has concluded for the Three Kingdoms of Korea Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations natty_dread and Industrial Helix, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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Re: Three Kingdoms of Korea [Quenched]

Postby isaiah40 on Sun Nov 06, 2011 3:08 pm

=D> =D> =D> =D> Congratulations to the both of you!!! =D> =D> =D> =D>
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Re: Three Kingdoms of Korea [Quenched]

Postby natty dread on Sun Nov 06, 2011 3:08 pm

Well thanks!
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Re: Three Kingdoms of Korea [Quenched]

Postby Industrial Helix on Sun Nov 06, 2011 7:24 pm

Welp, Nice work Natty seeing this one through! Sorry about complicating things up with my
danryan wrote:completely fucked up bonus structure
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Re: Three Kingdoms of Korea [Quenched]

Postby natty dread on Sun Nov 06, 2011 9:36 pm

f*ck that... your bonus structure is awesome. It just needed a little balancing, and what map doesn't...
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