Conquer Cup I

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Re: Conquer Cup I

Postby Tviorr on Sun Nov 06, 2011 9:27 am

Well assuming that you are really clever and know all about escalating strategy, then entering pretty much any contest where the majority of the other contestants are so obviously morons, would actually up your chances of winning, making it less of a lottery.

I mean, assuming people pay too much attention to map bonuses, a defensive setup strategy should be even more efficient in setting you up to make a bid at exactly the right time. Again, assuming that you are really clever.

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Did you really expect anything else, this tournament was always going to be a total lottery because the majority taking part dont know basic escalating strategy.
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Re: Conquer Cup I

Postby lostatlimbo on Mon Nov 07, 2011 2:56 pm

Sorry to interrupt your bickering, but I have a complaint about the actual tournament... Conquer Club put two long-time teammates (possibly even multis) in the same game of the first round.

I understand this stuff is hard to track and I've never made a complaint before, but when you ask players to spend $5 on entry, you need to make the extra effort to prevent this. It is highly unfair to myself and the other two players to have to face two players (or one, perhaps) who play almost all their games together.

viewtopic.php?f=5&t=157035
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Re: Conquer Cup I

Postby Rodion on Mon Nov 07, 2011 5:41 pm

lostatlimbo wrote:Sorry to interrupt your bickering, but I have a complaint about the actual tournament... Conquer Club put two long-time teammates (possibly even multis) in the same game of the first round.

I understand this stuff is hard to track and I've never made a complaint before, but when you ask players to spend $5 on entry, you need to make the extra effort to prevent this. It is highly unfair to myself and the other two players to have to face two players (or one, perhaps) who play almost all their games together.

viewtopic.php?f=5&t=157035


It's funny that you mentioned how you wasted 5 dollars when simply having a set to cash with your 4 cards can be enough to have a reasonable chance of winning the game.
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Re: Conquer Cup I

Postby lostatlimbo on Mon Nov 07, 2011 10:01 pm

Rodion wrote:It's funny that you mentioned how you wasted 5 dollars when simply having a set to cash with your 4 cards can be enough to have a reasonable chance of winning the game.


And of course, I totally choked on it. Awesome. I wasted 5 dollars by being me.
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Re: Conquer Cup I

Postby Rodion on Mon Nov 07, 2011 10:10 pm

lostatlimbo wrote:
Rodion wrote:It's funny that you mentioned how you wasted 5 dollars when simply having a set to cash with your 4 cards can be enough to have a reasonable chance of winning the game.


And of course, I totally choked on it. Awesome. I wasted 5 dollars by being me.


I saw it.

Before dealing pink the final blow, you should have used your Dubai and Magadan stacks to hit yellow as much as you could. That would have allowed you to deploy your cash of 25 more accurately instead of staying with a useless 10 in Cape Town and no way to kill Novosibirsk. The 8 in Magadan simply was not enough and you'd have known that beforehand had you thought about trimming yellow before finishing pink.

On an unrelated note, if yellow has a set and refuses to cash it, you'll have a smoking gun for your C&A report.
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Re: Conquer Cup I

Postby lostatlimbo on Mon Nov 07, 2011 10:12 pm

Well, I also misdeployed. I would have spread my cash from pink out better, but fair point about thinking ahead.

Oh well.
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Re: Conquer Cup I

Postby Rodion on Mon Nov 07, 2011 10:22 pm

By the way, am I right in assuming round 2 games start as soon as there are 5 round 1 winners? That could allow for people to control who they play against in the latter rounds by deciding when they should kill the last remaining player. :-k
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Re: Conquer Cup I

Postby Metsfanmax on Mon Nov 07, 2011 11:24 pm

Rodion wrote:By the way, am I right in assuming round 2 games start as soon as there are 5 round 1 winners? That could allow for people to control who they play against in the latter rounds by deciding when they should kill the last remaining player. :-k


They start within an hour of there being 5 waiting players, yes. Theoretically you could use this to avoid playing particular people, but you would be guilty of game hijacking if you did it over multiple turns.
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Re: Conquer Cup I

Postby Chariot of Fire on Tue Nov 08, 2011 12:27 am

Just a thought for future editions of this tourney, would it not be better to make each of the games a more level playing field by pooling players of equal/similar rank in each of the games? It means there would be less disparity in both terms of ability and points won/lost, plus less likelihood of a noob ruining a game for a seasoned esc player. Whichever player from the lesser ranks makes it through the first few rounds is obviously worth his salt and is worthy of playing with the higher ranks (so this pooling of players need only apply to the first two rounds, say).

Another (indirect) benefit of adopting this system is it prevents the possibility of abusing the system through the creation of multis in the hope one of them gets entered in the same game as the established player. For a mere $5 per entry I'm sure it may have entered someone's mind to nip round the corner to every establishment with internet and greatly enhance his (established account's) odds of winning the grand prize.

As a reformed criminal I tend to spot these things immedately ;-)
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Re: Conquer Cup I

Postby Mageplunka69 on Tue Nov 08, 2011 12:34 am

Game 9979966 over ♥ i win woot woot
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Re: Conquer Cup I

Postby drunkmonkey on Tue Nov 08, 2011 12:47 am

I'd consider participating in future cups if they were 1v1 tourneys. I have enough frustration joining free games full of inexperienced players.
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Re: Conquer Cup I

Postby Metsfanmax on Tue Nov 08, 2011 1:11 am

Chariot of Fire wrote:Just a thought for future editions of this tourney, would it not be better to make each of the games a more level playing field by pooling players of equal/similar rank in each of the games? It means there would be less disparity in both terms of ability and points won/lost, plus less likelihood of a noob ruining a game for a seasoned esc player. Whichever player from the lesser ranks makes it through the first few rounds is obviously worth his salt and is worthy of playing with the higher ranks (so this pooling of players need only apply to the first two rounds, say).


Double standard here. Why is it that when a "seasoned" player loses an escalating game it's because a noob ruined the game, whereas when one of the lower ranked players wins against other lower ranked players they did it through skill?
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Re: Conquer Cup I

Postby grifftron on Tue Nov 08, 2011 1:56 am

I would rather play against a bunch of noobs round 1 then a bunch of experienced players

me vs 4 noobs (chance of going on 80%)

me vs 4 experienced players (chance of going on 79%)

I like my odds

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Re: Conquer Cup I

Postby Dako on Tue Nov 08, 2011 4:25 am

Chariot of Fire wrote:Just a thought for future editions of this tourney, would it not be better to make each of the games a more level playing field by pooling players of equal/similar rank in each of the games? It means there would be less disparity in both terms of ability and points won/lost, plus less likelihood of a noob ruining a game for a seasoned esc player. Whichever player from the lesser ranks makes it through the first few rounds is obviously worth his salt and is worthy of playing with the higher ranks (so this pooling of players need only apply to the first two rounds, say).

Another (indirect) benefit of adopting this system is it prevents the possibility of abusing the system through the creation of multis in the hope one of them gets entered in the same game as the established player. For a mere $5 per entry I'm sure it may have entered someone's mind to nip round the corner to every establishment with internet and greatly enhance his (established account's) odds of winning the grand prize.

As a reformed criminal I tend to spot these things immedately ;-)

That way 1 game of seasoned players will advance only 1 seasoned player into Round 2 and he will be put into game with a lot of noobs. Or there will be a final with 1 colonel and 5 stripers. I think total random is fair enough.
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Re: Conquer Cup I

Postby Chariot of Fire on Tue Nov 08, 2011 4:42 am

Not really mate. I'm not sure what the exact figures are of the status of those who signed-up, but it could be said to be approx 50% officers and 50% noobs/NCOs. After two rounds the surviving players would still be 50/50 as per the above, at which time the draw becomes mixed (the noobs and NCOs who got through having proven they are adept at the game as it's unlikely one person got lucky twice).

I'm sure it's preferable for many to go out in R1 at the hands of a decent player rather than get 'noobed' by a poor move on the part of someone who plays just after you which allows the next player to sweep the board.

I'd probably have signed-up if I didn't think I was going to get frustrated at some of the tactics that have already been evident in the first round games.
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