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[Abandoned] - Lifeguard Wars!

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[Abandoned] - Lifeguard Wars!

Postby s3xt0y on Tue Oct 18, 2011 7:54 pm

Map Name:Lifeguard Wars!
Mapmaker(s):s3xt0y
Number of Territories:74+
Special Features:None
What Makes This Map Worthy of Being Made:Bathing suits? Hot bodies :)

****probably not using*******
Potential Bonus: ( Up In the air )
Instructor + Class +4ish
Coach + lane of swimmers +3ish
Diving coach + Divers +4ish
Parents(not added in yet) + their child +1

Neutrals:
All territories are neutral except for the starting lifeguards.
The objective is to rescue a victim in the pool and hold the first aid kit, phone for 911 and a lifeguard
Kiddie pool, Hot tub, and Dive tank are free attack anywhere in the pool, main pool is structured one way. To attack from pool to pool you need to attack from the lifeguards.

To Do:

1. Finish graphics, or at least get the general idea done :)
2. Iron out game play
3. Add deck chairs and people lying on the deck
4. Add graphics for lifeguards, first aid kits and make a better looking sign for the lifeguard manual
5. The girl is there to build support, probably going to get removed later on unlessss there is an overwhelming objection :)
6. Footprints around the deck to show attack lines from lifeguards to pools / first aid kits / 911 / coaches / hotties sunbathing (to be added)


Map Image:
Click image to enlarge.
image



Fixed:

9/11
1. Lane direction indicators were wrong **now fixed**
2. Added labels to the pools (I have two options here, I can have the background one that you see below or, i can use signs on the sides of the pools similar to the Pool Rules sign) or another potential option if anyone has any suggestions

12/11

1. Added dive team to the lifeguard manual
2. Added win condition circles in red :)
2. In the process of adding...wet footprints for the attacks on the pool deck
Last edited by s3xt0y on Sat Nov 12, 2011 5:09 pm, edited 12 times in total.
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Re: Swimming Pool

Postby DiM on Tue Oct 18, 2011 7:59 pm

s3xt0y wrote:Bathing suits? Hot bodies :)



where? i don't see any.... :-s


also you should add a negative bonus for holding the fat guy that pisses in the pool :lol:
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Re: Swimming Pool

Postby s3xt0y on Tue Oct 18, 2011 8:04 pm

DiM wrote:
s3xt0y wrote:Bathing suits? Hot bodies :)



where? i don't see any.... :-s


also you should add a negative bonus for holding the fat guy that pisses in the pool :lol:



They will be there in the first actual draft :)
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Re: Swimming Pool

Postby s3xt0y on Wed Oct 19, 2011 8:51 am

Ok,

I have rethought this map a bit. I think I am going to make it an objective map where you start as the lifeguard and have to rescue all the victims in the pool and call 911 and get the first aid kit. The other bonus's would still be in play. Everything but the lifeguards would be neutral. Any thoughts?

S3x
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Re: Swimming Pool Updated

Postby s3xt0y on Sat Oct 22, 2011 2:59 pm

I will be adding the territ's in over the next couple days and working on the map graphics. Now that I have the general idea down!

s3x
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Re: Swimming Pool Updated

Postby Nola_Lifer on Sun Oct 23, 2011 1:40 am

This is all I can think about http://www.youtube.com/watch?v=FCVr9alzSbo
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Re: Swimming Pool Updated

Postby s3xt0y on Sun Oct 23, 2011 8:43 am

lol :P
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Re: Swimming Pool Updated

Postby nebsmith on Sun Oct 23, 2011 9:39 am

For the large pool - how about only Adjacent lanes can attack each other and having a smaller bonus for the 2 outside lanes.
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Re: Swimming Pool Updated

Postby s3xt0y on Sun Oct 23, 2011 9:52 am

already ahead of ya ;P Need to think about the bonus structure, not sure which direction to go with this as it is a objective map
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Re: Swimming Pool V1.0!

Postby TheMissionary on Sun Oct 23, 2011 6:01 pm

If you are going to do objective, I would suggest making the First Aid kits large neutrals.
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Re: Swimming Pool V1.0!

Postby s3xt0y on Sun Oct 23, 2011 6:49 pm

TheMissionary wrote:If you are going to do objective, I would suggest making the First Aid kits large neutrals.


Thats the plan :) Everything but the LG's are going to be neutrals. I think the phones and the kits are going to be large neutrals :) The victims are going to probably be large neutrals as well
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Re: Swimming Pool V1.0!

Postby isaiah40 on Sun Oct 23, 2011 8:01 pm

Please put the last update date in the title of the thread in this format [23 Oct 2011], brackets included. This will help the CA's and FA's know when you have posted a new update. Thank you.
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Re: Swimming Pool V1.0!

Postby s3xt0y on Sun Oct 23, 2011 9:05 pm

isaiah40 wrote:Please put the last update date in the title of the thread in this format [23 Oct 2011], brackets included. This will help the CA's and FA's know when you have posted a new update. Thank you.


Sounds good, sorry didn't know :)
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Re: Swimming Pool V1.0 [23 Oct 2011]

Postby nolefan5311 on Sun Oct 23, 2011 10:20 pm

Graphics look good for a first draft.
I'd think about limiting the amount of 911's or First Aid Kits there are, maybe down to just one each. Otherwise the objective might be a little easy to acquire and maybe make it a killer neutral as well as large, maybe both of them.
I'm also having a little trouble identifying who the victims are.
Overall, I like the idea and think its sort of similar to the baseball map. Hope my thoughts helped. :)
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Re: Swimming Pool V1.0 [23 Oct 2011]

Postby s3xt0y on Mon Oct 24, 2011 12:46 pm

nolefan5311 wrote:Graphics look good for a first draft.
I'd think about limiting the amount of 911's or First Aid Kits there are, maybe down to just one each. Otherwise the objective might be a little easy to acquire and maybe make it a killer neutral as well as large, maybe both of them.
I'm also having a little trouble identifying who the victims are.
Overall, I like the idea and think its sort of similar to the baseball map. Hope my thoughts helped. :)

Victims aren't in there yet. The coaches aren't either. And I agree on that I think I'll put them in the middle and they will be attacked by all of them.
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Re: Swimming Pool V1.0 [23 Oct 2011]

Postby Flapcake on Tue Oct 25, 2011 11:32 am

when sitting on any lifegaurd one can actak any swimmingpool and the ohter way around ?

Ps. I think your draft are ready for a stamp :mrgreen:
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Re: Swimming Pool V1.0 [23 Oct 2011]

Postby s3xt0y on Tue Nov 01, 2011 1:52 pm

Is anyone even interested in this map, I will keep working on it, but it just seems that there is little to no interest...
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Re: Swimming Pool V1.0 [23 Oct 2011]

Postby Flapcake on Wed Nov 02, 2011 3:11 am

s3xt0y wrote:Is anyone even interested in this map, I will keep working on it, but it just seems that there is little to no interest...



I am also new at the foundry and one thing I've learned now is to have patience, the foundry consists of volunteers and we are many who would like to have pushed our things through, you have a nice map with good gameplay, I'm sure that there will be looked carefully at your map, which is I believe already have a solid theme context.

P.S. You still missing bikini babes :mrgreen:
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Re: Swimming Pool V1.0 [23 Oct 2011]

Postby s3xt0y on Wed Nov 02, 2011 9:59 am

Yes i suppose I should put that in to get the interest eh...
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Re: Swimming Pool V1.0 [23 Oct 2011]

Postby jammyjames on Sat Nov 05, 2011 5:23 am

I think it's a brilliant idea! Soldier on!! ;)
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Re: Swimming Pool V1.0 [23 Oct 2011]

Postby Industrial Helix on Sat Nov 05, 2011 8:50 pm

I'm checking this one out for the second or so time and initially it didn't really excite me all that much... so in my opinion, what could be done to improve it.

think it would be interesting if there were different rules for each pool so a player has to vary their strategy to win... for example: there could be kids pool where its open attack...tlike in tribal Florida or Supermax, throw in a bombarding position at the diving board
and a Jaquzzi with a heat decay would be cool too
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Re: Swimming Pool V1.0 [23 Oct 2011]

Postby isaiah40 on Sat Nov 05, 2011 8:55 pm

To add what IH mentioned, you could have some chairs around the pools and have them as a sunburn decay!
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Re: Swimming Pool V1.0 [23 Oct 2011]

Postby s3xt0y on Tue Nov 08, 2011 11:31 am

Industrial Helix wrote:I'm checking this one out for the second or so time and initially it didn't really excite me all that much... so in my opinion, what could be done to improve it.

think it would be interesting if there were different rules for each pool so a player has to vary their strategy to win... for example: there could be kids pool where its open attack...tlike in tribal Florida or Supermax, throw in a bombarding position at the diving board
and a Jaquzzi with a heat decay would be cool too


You my friend are a genius! I'm going to work on this tonight :). Might need to apply for a supersize thou...
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Re: Swimming Pool V1.0 [23 Oct 2011]

Postby isaiah40 on Tue Nov 08, 2011 12:57 pm

s3xt0y wrote:
Industrial Helix wrote:Might need to apply for a supersize thou...


Your application has been noted, when you get your next draft posted, I will then go over it and we'll go from there! ;)
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Re: Swimming Pool V1.0 [23 Oct 2011]

Postby s3xt0y on Tue Nov 08, 2011 7:42 pm

isaiah40 wrote:
s3xt0y wrote:
Industrial Helix wrote:Might need to apply for a supersize thou...


Your application has been noted, when you get your next draft posted, I will then go over it and we'll go from there! ;)


I have a question, can I code that if a player holds the chemical room for a specific pool that all the units in the pool with decay each turn?
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