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Gillipig wrote:the oval office looks like a toilet seat .
Victor Sullivan wrote:No love for your Newsletter boss? *chuckles*
Anywho, I like the new design, though I don't think you need it that huge. I think you could easily scale it down.
-Sully
lostatlimbo wrote:I'm still not understanding what makes this a White House map. You have conquer club players mixed with presidents, but they could be placed in any setting. What makes this unique to the white house?
lostatlimbo wrote:And why are there random impassable lines in each room?
lostatlimbo wrote:There is an election coming up. It might be interesting to have a map where you have to gain electoral votes for troops with the goal of winning the oval office?
lostatlimbo wrote:Just to throw out another idea for you to mull over... what if you had areas for all the Cabinet members and received bonuses for holding them in succession? (As in, you get more troops the higher up the chain you go, but don't if you lose someone at the bottom?)
There are roughly 25 notable positions you could use:
http://en.wikipedia.org/wiki/United_Sta ... _officials
You could also have the White House Chief of Staff, Deputy Chief of Staff, Chief of Staff to the VP, etc.
I understand you are struggling with the theme, but that's why I'm throwing ideas out to help stoke some inspiration.
Vice President of the United States
Joseph R. Biden
Department of State
Secretary Hillary Rodham Clinton
http://www.state.gov
Department of the Treasury
Secretary Timothy F. Geithner
http://www.treasury.gov
Department of Defense
Secretary Leon E. Panetta
http://www.defenselink.mil
Department of Justice
Attorney General Eric H. Holder, Jr.
http://www.usdoj.gov
Department of the Interior
Secretary Kenneth L. Salazar
http://www.doi.gov
Department of Agriculture
Secretary Thomas J. Vilsack
http://www.usda.gov
Department of Commerce
Acting Secretary Dr. Rebecca M. Blank
http://www.commerce.gov
Department of Labor
Secretary Hilda L. Solis
http://www.dol.gov
Department of Health and Human Services
Secretary Kathleen Sebelius
http://www.hhs.gov
Department of Housing and Urban Development
Secretary Shaun L.S. Donovan
http://www.hud.gov
Department of Transportation
Secretary Ray LaHood
http://www.dot.gov
Department of Energy
Secretary Steven Chu
http://www.energy.gov
Department of Education
Secretary Arne Duncan
http://www.ed.gov
Department of Veterans Affairs
Secretary Eric K. Shinseki
http://www.va.gov
Department of Homeland Security
Secretary Janet A. Napolitano
http://www.dhs.gov
The following positions have the status of Cabinet-rank:
White House Chief of Staff
Bill Daley
Environmental Protection Agency
Administrator Lisa P. Jackson
http://www.epa.gov
Office of Management & Budget
Jacob J. Lew, Director
http://www.whitehouse.gov/omb
United States Trade Representative
Ambassador Ronald Kirk
http://www.ustr.gov
United States Ambassador to the United Nations
Ambassador Susan Rice
http://www.usunnewyork.usmission.gov/
Council of Economic Advisers
http://www.whitehouse.gov/administration/eop/cea/
Or what if you had newly passed federal laws as starting positions. Each player must gain support in the white house, but the player who conquers the Oval Office could veto (bombard) the laws?
isaiah40 wrote:Territory names are hard to see, you will need to either have them black , or place a dark out glow on them. I prefer making them black.
ManBungalow wrote:A good idea, I like it.
However, a few issues;
*The Secretaries/Press losing condition is quite strange. These only really work if it's something which you can force upon your opponent, like having no bases on Antarctica. I guess it prevents somebody who has one bonus from moving into the other, but...eh. Also, what if you hold Secretaries and you want to eliminate a player who holds Press corps? Maybe this is a strategy element, but it could be very irritating.
*The Karen/Lionel/Cole door is super weird.
*Some regions (Yuri, Igor, Zak etc) may be too small to fit army numbers in (particularly on the small image) while still making the coloured star clear.
*Making the walls thicker may make the doors stand out more, but I don't really know about this one.
*I'm looking now at the bonuses...
...how easy is it going to be to take any given bonus, particularly as many of the regions in a bonus have only one border (to the hallway)?
...how would you defend a bonus? You'd either have to split your troops between each region bordering the hallway, or make a stack on one region and use it to intimidate potential attackers. This is interesting, but input from others would be good.
*Spelling error on Visiting Deligation (Visiting Delegation).
*The coloured stars of the Press corps are a little difficult to make out.
*The sentence "Hallways connect to all rooms of them." doesn't really make sense. In fact, I'm not really sure you need to point the hallway borders out at all, as it will be self-evident when the troops are on the image and the doors are all there anyway.
That's about it, good luck with your map.
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