KoolBak wrote:I, for one, LOVE it! Well done - hope it comes to fruition
grifftron wrote:Thanks for the thoughts Maert... ted sent me your convo on skype so I can see what was said.
Mostly graphics, which I will for sure work on... but I think the big thing right now is working on game play of course.
Once game play actually passes, i can actually work full on the graphics, the problem with doing graphics now is things always change and it would suck to work 4-5 hours on 1 little detail only to see it changed.
I do understand graphics are not the best atm but they will change after game play is done, but if clearing up the graphics a bit helps clarify the gameplay then OK
natty_dread wrote:The gameplay could use some clarification. I keep looking at the map and I can't quite figure it out.
Flapcake wrote:Somewhere, I like your map, I feel however that there are some "but" (no no not that kind of buts)
Now it's my personal opinion "but" I think that there are many patterns (some There is very small / dense) it can get people's screens to flicker and make your eyes tired, there are also many dark colors, but the movie also took place in a very dark environment.
Gameplay: You have 4 corners, are they starting points? if they are I suggest that the "team colors" start together, it will give a greater feeling of a "race"
That's all for now, continue the good work
My understanding of XML is that we cannot dictate two different colored teams (players) to be dropped in the same location (guard towers), if I'm understanding correctly what you are suggesting.
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