I have always wanted an option like this, and wish it was not turned down all the time. I would not want to always create games that way, but when I try a new map, choosing to play members around my rank should help protect me from some of the people who know how to play that map so well I basically stand no chance. I don't think it should be an optional range though. If I am a sergeant, it should limit to 1 rank above and 1 below (or 2 or whatever the decided on number is). This way, it is slightly less likely to become something high rank members use to protect their score.
On that note, there is a sort of progressive approach also which could greatly reduce the ability of higher ranked players from protecting their score. It would depend on the score at time of game creation. The people who can see the game are within a certain range of the creator's score. That range would be 10% of the score multiplied by a number. That number would be the level of rank the creator is. score * .1 * rank number. So my number would be 7, because sergeant is the seventh rank (not including recruit). If I started a game at my current score (1377), someone with a score between 414 (rounding up to the next integer) and 2340 (rounding down to the next integer) could see the game. If chapcrap created such a game, there would be no lower limit (as the number is negative) and the upper limit would be 4372. For socxc9, the numbers would be 646 and 1506.
As you can see, the higher the score of the game creator, the less it limits their chances of losing to a lower rank while still allowing them to omit 'higher' ranks. While I do understand and agree (to some extent) with the argument that rank/score don't show skill, it is a fair indicator for the most part. If you want to make rank more meaningful, the requisite number of games played to achieve ranks should be raised and farming should be redefined. Barring those changes, I think rank is still a good enough indicator of the skill level of the majority of players. The best examples of those for whom it is not a good indicator probably spend a lot of time playing certain types of games (some probably losing more than they win as well as the other way around).
So with my idea as the suggestion, here is the form:Concise description:
- Add an option on game start to limit those who can see the game by their current score.
How this will benefit the site and/or other comments:
- 1. Multiply the game creator's score by .1 (at the time of creating the game, not dynamic after game creation).
- 2. Assign a number value to each rank (i.e. 1-Cook, 2-Cadet, 3-Private, ..., 14-General, 15-Field Marshall)
- 3. Multiply the result of step 1 by the game creator's rank number.
- 4. Subtract the result of step 3 from the creator's score and round up to the nearest integer.
- 5. Add the result of step 3 to the creator's score and round down to the nearest integer.
- 6. All players within the range established by those two numbers may see the game once it is created.
- 1. Allows lower ranked individuals to play games against members whose skills are possibly more evenly matched to their own. This is in the interest of allowing players to work on their strategy without having to hand-pick all of their opponents.
- 2. Progressively removes the benefit of choosing this as an option as score increases.
Field Marshalls may begin to see games started by players with scores as low as 2143. Considering that there are only two right now plus the Conqueror, there is not much of a point to starting a game this way at those high scores.
- 3. Prevents the complete segregation of ranks as is feared with previous suggestions.
Starting at a score of 1800, all lower ranked players can see the game, so higher ranked players would not be able to use this feature to shield themselves from losing large numbers of points by being defeated by players with much lower scores.