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KoolBak wrote:I, for one, LOVE it! Well done - hope it comes to fruition

grifftron wrote:Thanks for the thoughts Maert... ted sent me your convo on skype so I can see what was said.
Mostly graphics, which I will for sure work on... but I think the big thing right now is working on game play of course.
Once game play actually passes, i can actually work full on the graphics, the problem with doing graphics now is things always change and it would suck to work 4-5 hours on 1 little detail only to see it changed.
I do understand graphics are not the best atm but they will change after game play is done, but if clearing up the graphics a bit helps clarify the gameplay then OK
-griff



natty_dread wrote:The gameplay could use some clarification. I keep looking at the map and I can't quite figure it out.

not that kind of buts)
Flapcake wrote:Somewhere, I like your map, I feel however that there are some "but" (no nonot that kind of buts)
Now it's my personal opinion "but" I think that there are many patterns (some There is very small / dense) it can get people's screens to flicker and make your eyes tired, there are also many dark colors, but the movie also took place in a very dark environment.
Gameplay: You have 4 corners, are they starting points? if they are I suggest that the "team colors" start together, it will give a greater feeling of a "race"
That's all for now, continue the good work
tec805 wrote:
My understanding of XML is that we cannot dictate two different colored teams (players) to be dropped in the same location (guard towers), if I'm understanding correctly what you are suggesting.
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