AndyDufresne wrote:I almost forgot about this map of yours, Cairnswk, since I've been mostly following Pot Mosbi.
In regards to the Tiki part, is it +1 for every Tiki held? Is the (4) reference to how many neutral troops it starts with? Some may think that you need to hold (4) to get +1, even if the items are on different lines, if this isn't the case.
Keep up the good work, I like this map.
Thanks Andy, your reading of this is correct, but i will change it so there is no confusion.
Gillipig wrote:For gameplay reasons Northland and Auckland held together needs to have 3 borders! Otherwise in 1v1 games it'll only be about who can hold those bonuses. I suggest making a dotted connection between Whangerei and Coromandel.
Thanks Gillipig. I was hoping that the planes would be enough:
Kaitaia can be assaulted from any black plane position on the map, and Auuckland can be assualted from any white plane position.
So, do others think there is a need for a lilne between Whangerei and Coromandel?
I was hoping to restrict the lines to the ferry route from Wellington and Invercargill.
ender516 wrote:I like the ideas here. When I saw it first, I immediately thought of the Japan map, and that this map would face similar issues in creating a workable gameplay. This looks promising, but I think we all might do well to review comments from the Japan thread to remind us of pitfalls we could encounter here as well. I suspect that the airports will go a long way toward keeping this map from becoming too linear.
Yes well, the Japan map was set anciently, so it didn't hgave the benefit of the planes, and yes i agree with you that the planes will alleviate this issue.
White Plane connections:
Black Plane connections:
New PLymouth <->
I beleieve there is plenty of assault opportunity across the map.