Eurasia Map [Old thread]

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Eurasia Map [Old thread]

Postby natty dread on Tue Dec 06, 2011 12:58 am

MOD EDIT: The 2 Eurasia map are now developed in a single thread, please visit the other thread

viewtopic.php?f=64&t=162655
Last edited by natty dread on Tue Feb 07, 2012 11:48 am, edited 130 times in total.
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Re: Eurasia

Postby natty dread on Tue Dec 06, 2011 4:11 am

All territories are drawn now.
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Re: Eurasia

Postby natty dread on Tue Dec 06, 2011 4:35 am

* moved to 1st post *
Last edited by natty dread on Fri Dec 09, 2011 10:30 am, edited 2 times in total.
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Re: Eurasia

Postby lostatlimbo on Tue Dec 06, 2011 4:42 am

I like it. I like the perspective.

Going to need a lot of mountains, obviously. Tundra would make another good impassable.

Consider adding a sea route from India <> Arabian Peninsula. Also a land route from Israel/Jordan <> France? That side of the map seems a bit less connected.
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Re: Eurasia

Postby natty dread on Tue Dec 06, 2011 5:01 am

Mountains, rivers, tundras, walls... I'll add it all.

India/Arabia route, not likely - the legend will go there and would cover it.

As for the land route... I'm considering maybe making Africa similar to what Antarctica is on World 2.1, ie. an area with a few territories that don't give any bonus.
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Re: Eurasia

Postby grifftron on Tue Dec 06, 2011 6:43 am

Love the idea and love the colors.

Is that the same text you used for lunar war? :-s

great job natty, your maps are always fun to look at and play of course.

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Re: Eurasia

Postby natty dread on Tue Dec 06, 2011 7:18 am

Thanks, no it isn't.

Here's update, new title, territory labels. Man it was a pain typing all those.
(I also split east russia in 2 and merged some territs in west russia, also added 3 african territories that give no bonus)

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Re: Eurasia [6.12.11]

Postby natty dread on Tue Dec 06, 2011 1:13 pm

Update: some possible impassables, also legend.

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Re: Eurasia

Postby AndyDufresne on Tue Dec 06, 2011 2:12 pm

I like the idea, and the current layout, though the graphics seem pretty reminiscent to Nordic Countries. One thing that I've liked about your Maps, Natty, is that they largely had unique graphic styles associated with each (Yugo, Three Kingdoms, Orient Express, etc).

I think you are right to approach the idea from a sleek and clean style point of view, though differentiating it more from your recent work would be welcomed in my mind.

Best of luck,


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Re: Eurasia [6.12.11]

Postby natty dread on Tue Dec 06, 2011 2:21 pm

Well, I'd rather look at it from a functional perspective. I think the style works for the map, I have a pretty good vision of what I want to do here graphically, and just because it may have some superficial resemblance to some of my earlier work (which shouldn't really be a surprise, you know) it shouldn't be a reason to change something that works. Don't fix what isn't broken, you know.
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Re: Eurasia [6.12.11]

Postby AndyDufresne on Tue Dec 06, 2011 2:24 pm

natty_dread wrote:Well, I'd rather look at it from a functional perspective. I think the style works for the map, I have a pretty good vision of what I want to do here graphically, and just because it may have some superficial resemblance to some of my earlier work (which shouldn't really be a surprise, you know) it shouldn't be a reason to change something that works. Don't fix what isn't broken, you know.


Haha, I'm definitely not saying scrap. I think you are right on the clean style, I just think you've got a lot of skill that you can use to keep this map clean, while differentiating it from your earlier work.

Luck,


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Re: Eurasia [6.12.11]

Postby natty dread on Tue Dec 06, 2011 2:32 pm

AndyDufresne wrote:
natty_dread wrote:Well, I'd rather look at it from a functional perspective. I think the style works for the map, I have a pretty good vision of what I want to do here graphically, and just because it may have some superficial resemblance to some of my earlier work (which shouldn't really be a surprise, you know) it shouldn't be a reason to change something that works. Don't fix what isn't broken, you know.


Haha, I'm definitely not saying scrap. I think you are right on the clean style, I just think you've got a lot of skill that you can use to keep this map clean, while differentiating it from your earlier work.


Don't worry, it'll be unique enough when it's done.

On that note, fixed some small details, tweaked some small things... I can honestly spend like an hour tweaking some opacity sliders back & forth trying to decide what's the optimal combination... :oops:

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Re: Eurasia [6.12.11]

Postby zimmah on Tue Dec 06, 2011 2:55 pm

color-code the legend, makes it easier to understand which zone is which continent.
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Re: Eurasia [6.12.11]

Postby natty dread on Tue Dec 06, 2011 3:03 pm

Hm, I wonder if I could rename E/NE Russia to W/E Siberia...

Also, if anyone has suggestions for more impassables, let's hear them.

zimmah wrote:color-code the legend, makes it easier to understand which zone is which continent.


I was going to do it later, after I make sure the colours are CB proof.
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Re: Eurasia [6.12.11]

Postby Industrial Helix on Tue Dec 06, 2011 4:16 pm

Hurm... cool. I like it so far but I think it still needs a little something. Maybe throw in some superbonuses? Capitals?
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