by ender516 on Tue Dec 13, 2011 1:33 am
I think you are out of luck on that one. If you have 44 starting positions, each with one territory, then when the game engine divides them up, you get
2 players: = 22 territories
3 players: = 14 territories
4 players: = 11 territories
5 players: = 8 territories
6 players: = 7 territories
7 players: = 6 territories
8 players: = 5 territories
The only correction you can make to that currently is to put an upper limit on the number of starting positions given to any player. You could then set this to, say, 8 and get
2 players: = 8 territories
3 players: = 8 territories
4 players: = 8 territories
5 players: = 8 territories
6 players: = 7 territories
7 players: = 6 territories
8 players: = 5 territories
Another approach would be to group the starting territories into eleven starting position groups of four territories each. Then you could have
2 players: = 5 groups, 20 territories
3 players: = 3 groups, 12 territories
4 players: = 2 groups, 8 territories
5 players: = 2 groups, 8 territories
6 players: = 1 group, 4 territories
7 players: = 1 group, 4 territories
8 players: = 1 group, 4 territories
Then you could set the limit to two groups and get
2 players: = 2 groups, 8 territories
3 players: = 2 groups, 8 territories
4 players: = 2 groups, 8 territories
5 players: = 2 groups, 8 territories
6 players: = 1 group, 4 territories
7 players: = 1 group, 4 territories
8 players: = 1 group, 4 territories
If you can change that basic number, 44, to something else, like 42, then you could use fourteen groups of three and get
2 players: = 7 groups, 21 territories
3 players: = 4 groups, 12 territories
4 players: = 3 groups, 9 territories
5 players: = 2 groups, 6 territories
6 players: = 2 groups, 6 territories
7 players: = 2 groups, 6 territories
8 players: = 1 group, 3 territories
which perhaps could be limited to a maximum of 3 groups.
A base number of 40 territories could be divided into eight groups of five, giving
2 players: = 4 groups, 20 territories
3 players: = 2 groups, 10 territories
4 players: = 2 groups, 10 territories
5 players: = 1 group, 5 territories
6 players: = 1 group, 5 territories
7 players: = 1 group, 5 territories
8 players: = 1 group, 5 territories
which perhaps could be limited to a maximum of 2 groups.
You would have to arrange the groups with some care to keep them equally valuable on the drop.
I'm sorry I'm a little out of touch with the discussion here, so I don't know how critical your proposed numbers are to the desired gameplay. I hope my suggestions help.