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[GP] Eliminate spoils cheap tactics by 'deferring'

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Re: Reprogram to eliminate spoils cheap tactics by 'deferrin

Postby eddie2 on Mon Oct 04, 2010 3:22 am

lol do you know what gets me about this freestyle speed game play that you are all talking about.

you are cheating.

is there not a rule that states you are not allowed to intentional miss a turn. i have been involved in one or 2 of these games were a shot goes and players on 5 cards dont cash and just let the time run out. so stop defending the cheats. ow wait now i understand this is a tactic used by all the high ranks so it is allowed.
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Re: Reprogram to eliminate spoils cheap tactics by 'deferrin

Postby Masli on Mon Oct 04, 2010 3:31 am

eddie2 wrote:lol do you know what gets me about this freestyle speed game play that you are all talking about.

you are cheating.

is there not a rule that states you are not allowed to intentional miss a turn. i have been involved in one or 2 of these games were a shot goes and players on 5 cards dont cash and just let the time run out. so stop defending the cheats. ow wait now i understand this is a tactic used by all the high ranks so it is allowed.


think you mean : intentional deadbeating.

Missing a turn is not the same as deadbeating.
Starting a turn and let the time run out, is not missing a turn
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Re: Reprogram to eliminate spoils cheap tactics by 'deferrin

Postby eddie2 on Mon Oct 04, 2010 3:47 am

Masli wrote:
eddie2 wrote:lol do you know what gets me about this freestyle speed game play that you are all talking about.

you are cheating.

is there not a rule that states you are not allowed to intentional miss a turn. i have been involved in one or 2 of these games were a shot goes and players on 5 cards dont cash and just let the time run out. so stop defending the cheats. ow wait now i understand this is a tactic used by all the high ranks so it is allowed.


think you mean : intentional deadbeating.

Missing a turn is not the same as deadbeating.
Starting a turn and let the time run out, is not missing a turn


no what has been said is players do this 2 gain some sort of advatage now players who do this first shot on das scholls have been warned for it. so doing it later in the game is abuse of the game engine. so is cheating
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Re: Reprogram to eliminate spoils cheap tactics by 'deferrin

Postby Metsfanmax on Mon Oct 04, 2010 9:15 am

ljex wrote:Well noobs would be more likely to end their turns like it should be than skilled players who know the loophole...thus it would create an advantage for good players.


So your argument is that good players will do better than bad players? How is that unfair?

Also it would be way less skill...what is harder attack till the time runs out or figure out how much time you need to make a kill/make sure you end at the last second if you took more time than anticipated. Thus there would be less skill in the game something that im not a fan of...especially considering how little this actually helps fix any problems i can see.


I don't believe that this will be a preferred tactic. The people who win are those who can both attack and reinforce properly - if you're just blindly attacking, it seems unlikely to me that you'll beat a player who is thoughtful and ready for the blitz at the end.

Besides, you're thinking about this too narrowly. This is aimed to fix a problem with the game as a whole - I basically only play regular games, not freestyle, so that's not where I'm coming from on this debate.
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Re: Reprogram to eliminate spoils cheap tactics by 'deferrin

Postby ljex on Mon Oct 04, 2010 1:26 pm

eddie2 wrote:lol do you know what gets me about this freestyle speed game play that you are all talking about.

you are cheating.

is there not a rule that states you are not allowed to intentional miss a turn. i have been involved in one or 2 of these games were a shot goes and players on 5 cards dont cash and just let the time run out. so stop defending the cheats. ow wait now i understand this is a tactic used by all the high ranks so it is allowed.


Um...no good player skips cashing with 5 cards also please actually read the suggestion you still need to attack to get a card

Metsfanmax wrote:
ljex wrote:Well noobs would be more likely to end their turns like it should be than skilled players who know the loophole...thus it would create an advantage for good players.


So your argument is that good players will do better than bad players? How is that unfair?


My argument is that beginners will not know of or take advantage of the loophole...similar too double turns this will create a bad game experience for a lot of people.

Metsfanmax wrote:
Also it would be way less skill...what is harder attack till the time runs out or figure out how much time you need to make a kill/make sure you end at the last second if you took more time than anticipated. Thus there would be less skill in the game something that im not a fan of...especially considering how little this actually helps fix any problems i can see.


I don't believe that this will be a preferred tactic. The people who win are those who can both attack and reinforce properly - if you're just blindly attacking, it seems unlikely to me that you'll beat a player who is thoughtful and ready for the blitz at the end.

Besides, you're thinking about this too narrowly. This is aimed to fix a problem with the game as a whole - I basically only play regular games, not freestyle, so that's not where I'm coming from on this debate.


I can assure you this would completely change freestyle escalating speed games for the worse...there is very little gained from forting and in most situations it is useless, please understand that while you dont play this setting it is my favorite here on CC and this would make it way less fun. How often does this issue of people not getting spoils really happen where it is a good thing for them? Only in nuclear spoils every other time it is bad for them (please try to give me an example of when it is good for them otherwise and i will surely prove you wrong). Is it really that hard to rate with cheap tactics and move on, foe them, or just try to get a solution to your problem that doesn't cause problems elsewhere in other game-styles?
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Re: Reprogram to eliminate spoils cheap tactics by 'deferrin

Postby Darwins_Bane on Mon Oct 04, 2010 1:37 pm

i dont think this argument is going anywhere on the subject of ideals and reasons behind. You both have arguments for each side. the question now should be, how many people will each option affect? Anyone have any statistics or numbers? how many people currently would be negatively affected by handing out a card at the end of the turn vs how many people are currently negatively affected by someone not ending their turn.
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Re: Reprogram to eliminate spoils cheap tactics by 'deferrin

Postby Metsfanmax on Mon Oct 04, 2010 8:16 pm

ljex wrote: How often does this issue of people not getting spoils really happen where it is a good thing for them? Only in nuclear spoils every other time it is bad for them (please try to give me an example of when it is good for them otherwise and i will surely prove you wrong). Is it really that hard to rate with cheap tactics and move on, foe them, or just try to get a solution to your problem that doesn't cause problems elsewhere in other game-styles?


The example was given earlier on in the thread - if it's near the beginning of the game and everyone has 4 cards, you can attack and wait your turn out to avoid getting a card, while everyone else will get a card before you. As a result, you cash last and get the biggest set. You should only be allowed to cash last if you didn't actually attack in the round where you had 4 cards - that's the cost of that choice. The current system means that choice has no cost at all.
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Re: Reprogram to eliminate spoils cheap tactics by 'deferrin

Postby ljex on Mon Oct 04, 2010 9:20 pm

Metsfanmax wrote:
ljex wrote: How often does this issue of people not getting spoils really happen where it is a good thing for them? Only in nuclear spoils every other time it is bad for them (please try to give me an example of when it is good for them otherwise and i will surely prove you wrong). Is it really that hard to rate with cheap tactics and move on, foe them, or just try to get a solution to your problem that doesn't cause problems elsewhere in other game-styles?


The example was given earlier on in the thread - if it's near the beginning of the game and everyone has 4 cards, you can attack and wait your turn out to avoid getting a card, while everyone else will get a card before you. As a result, you cash last and get the biggest set. You should only be allowed to cash last if you didn't actually attack in the round where you had 4 cards - that's the cost of that choice. The current system means that choice has no cost at all.


well i would like to reiterate my point that missing cards in escalating is a cost...if you can get a card every round you should. Cashing first for 4 troops on means you are going to be able to cash first when cashes are worth 20+ let me also say that in escalating if you want to skip a card dont attack or you waste troops attacking for no gain...everyone should know that escalating is all about cards/troops so why attack if you dont want a card. Thus in this situation you both lose a spoil which would give you the opportunity to cash first for the larger amount of troops and have kill opportunities, and troops for taking a region when you dont get a card...which will basically never be a good play in an escalating game.
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Re: Reprogram to eliminate spoils cheap tactics by 'deferrin

Postby Commander62890 on Mon Oct 04, 2010 9:39 pm

In speed freestyle, ending your turn in time to get a card is an art.


You would be taking this aspect that great speed freestylers have learned entirely out of the game.


This would change speed freestyle for the worse because there would be one less aspect of skill involved. Everyone would attack until the end of the round, everyone would get a card... it's just going to decrease the amount of skill it takes to win a speed freestyle game.


If we hadn't been exposed to speed freestyle the way it is, we wouldn't be complaining. Your suggestion makes sense. However, the fact is that we were exposed to the current gameplay of speed freestyle, and this would not only change it (which is bad enough), but make it less involved and less skill-oriented.


Remember... it's an art. Don't do this.
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No cards when run out of time?

Postby mbhirsch on Mon Dec 26, 2011 10:09 pm

I think you should still get a card when you run out of time. At least in the new 1, 2, and 3 minute speed games.

Just my suggestion, anybody else think the same as well?
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Re: No cards when run out of time?

Postby blakebowling on Mon Dec 26, 2011 11:09 pm

I think not getting them still adds to the gameplay.
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Re: No cards when run out of time?

Postby Gilligan on Mon Dec 26, 2011 11:27 pm

I always thought running out of time to miss a card was a gross abuse of the game. If you attack, you pick a card. If you don't want a card, don't attack. You shouldn't be able to attack and not get a card.
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Re: No cards when run out of time?

Postby blakebowling on Tue Dec 27, 2011 12:24 am

Gilligan wrote:I always thought running out of time to miss a card was a gross abuse of the game. If you attack, you pick a card. If you don't want a card, don't attack. You shouldn't be able to attack and not get a card.

That wasn't my idea of added gameplay.

I mean there should be an incentive for finishing your turn within the time limit.
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Re: No cards when run out of time?

Postby Bruceswar on Tue Dec 27, 2011 2:08 am

Gilligan wrote:I always thought running out of time to miss a card was a gross abuse of the game. If you attack, you pick a card. If you don't want a card, don't attack. You shouldn't be able to attack and not get a card.



In a speed game sometimes you simply run out of time. Those who miss on purpose are what you are talking about and I agree.
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Re: No cards when run out of time?

Postby mbhirsch on Tue Dec 27, 2011 3:36 pm

In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.

Eh, I guess for now on I'll just avoid those low minute games.
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Re: No cards when run out of time?

Postby betiko on Tue Dec 27, 2011 4:07 pm

mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.

Eh, I guess for now on I'll just avoid those low minute games.


or maybe it's not a good idea to start more than one 1min speed game at a time?
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Re: No cards when run out of time?

Postby chapcrap on Tue Dec 27, 2011 8:17 pm

betiko wrote:
mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.

Eh, I guess for now on I'll just avoid those low minute games.


or maybe it's not a good idea to start more than one 1min speed game at a time?

This.
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Re: No cards when run out of time?

Postby mbhirsch on Thu Dec 29, 2011 1:53 am

betiko wrote:
mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.

Eh, I guess for now on I'll just avoid those low minute games.


or maybe it's not a good idea to start more than one 1min speed game at a time?


Or maybe CC isn't the only thing on the internet

Thank you, come again....
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Re: No cards when run out of time?

Postby Woodruff on Sat Dec 31, 2011 3:25 am

Gilligan wrote:I always thought running out of time to miss a card was a gross abuse of the game. If you attack, you pick a card. If you don't want a card, don't attack. You shouldn't be able to attack and not get a card.


In the newer really-short games, I wouldn't necessarily agree simply because I don't believe it will usually be on purpose. But for the longer-termed games when it's pretty clearly on purpose, I absolutely agree.
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Re: No cards when run out of time?

Postby Woodruff on Sat Dec 31, 2011 3:25 am

betiko wrote:
mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.

Eh, I guess for now on I'll just avoid those low minute games.


or maybe it's not a good idea to start more than one 1min speed game at a time?


While I agree (and this was even a rule I held myself to with 5min speed games), at a 1-minute game on a huge map, you may still not have time to finish.
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Re: No cards when run out of time?

Postby demonfork on Sat Dec 31, 2011 5:41 pm

Missing a card on purpose is a legitimate strategy and always has been, if it weren't then the ability to do so wouldn't be part of the game mechanics.

Breaking the link between ending a turn and gaining a card would put another nail in the coffin for freestyle spoils games.
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Re: No cards when run out of time?

Postby niMic on Sat Dec 31, 2011 8:13 pm

mbhirsch wrote:
betiko wrote:
mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.

Eh, I guess for now on I'll just avoid those low minute games.


or maybe it's not a good idea to start more than one 1min speed game at a time?


Or maybe CC isn't the only thing on the internet

Thank you, come again....


So let me get this straight. You complain that you don't have enough time to finish your turn when playing 1 minute speed games, when the reason is that you're surfing the interwebs at the same time?

Yeah, somehow I don't think this is CC's problem.
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Re: No cards when run out of time?

Postby karelpietertje on Sat Dec 31, 2011 8:49 pm

Basically we want to stop giving people who don't want their card the chance to purposely run out of time to miss a card, without creating the possibility for people who do want their card of running out of time to be annoying, and still get a card.
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Re: No cards when run out of time?

Postby Woodruff on Sun Jan 01, 2012 4:47 am

demonfork wrote:Breaking the link between ending a turn and gaining a card would put another nail in the coffin for freestyle spoils games.


Or, alternatively, make freestyle spoils games actually more enjoyable to play with more strategy involved.
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Re: No cards when run out of time?

Postby anonymus on Sun Jan 01, 2012 4:23 pm

Gilligan wrote:I always thought running out of time to miss a card was a gross abuse of the game. If you attack, you pick a card. If you don't want a card, don't attack. You shouldn't be able to attack and not get a card.


well while i agree that the tactic to run out of time in a nuke-game to avoid the card is questionable, i never heard anyone complain when you accidentally miss a card in a esc or flat-rate game.. or when you start your turn with seconds to go, cash your cards and run out of time before you can deploy your troops and these troops are gone forever..

if this rule is in play, i would suggest using it, even though questionable.. in a speedgame (especially these fancy new ones) i would use it if i needed to in a critical stage of a game..

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