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Polderand Map

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Re: Polderand Map

Postby BadgerJelly on Tue Dec 27, 2011 1:37 am

Industrial Helix wrote:You forgot to fill spomething out on the design briefL

What Makes This Map Worthy of Being Made:


I didnt just seems pointless at the moment other than writing its going to be part of a set of themed maps based on my own world.
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Re: Polderand Map

Postby BadgerJelly on Tue Dec 27, 2011 5:01 am

Image

Latest image.

As you can see if I get rid of Circles then its pretty much hard to tell what connects to what.
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Re: Polderand Map

Postby zimmah on Tue Dec 27, 2011 5:21 am

and what if you just draw normal borders?
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Re: Polderand Map

Postby BadgerJelly on Tue Dec 27, 2011 6:59 am

zimmah wrote:and what if you just draw normal borders?


It will just look messy I think. Its not the most important thing at this stage tbh but its bugging me!
With the circles there is the added bonus of VERY clear connections between territories where "roads" lead in and out.

Keep in mind I am going to be using this on LG and colour coded continents are the order of the day there ... I could do things differently here but I like keeping the grass green on my maps and not red/blue/purple or whatever!

eg.vI could do something more like this for borders? :

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Re: Polderand Map

Postby natty dread on Tue Dec 27, 2011 7:03 am

BadgerJelly wrote:Keep in mind I am going to be using this on LG


Um, that's not a design priority when you're designing a map for CC.
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Re: Polderand Map

Postby greenoaks on Tue Dec 27, 2011 7:06 am

i don't see the point of this map.

there is no theme, no regions, no gameplay.
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Re: Polderand Map

Postby BadgerJelly on Tue Dec 27, 2011 7:07 am

natty_dread wrote:
BadgerJelly wrote:Keep in mind I am going to be using this on LG


Um, that's not a design priority when you're designing a map for CC.


Being able to see clearly where continents are is not a priority?? Am I misunderstanding something here? :?
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Re: Polderand Map

Postby natty dread on Tue Dec 27, 2011 7:09 am

BadgerJelly wrote:
natty_dread wrote:
BadgerJelly wrote:Keep in mind I am going to be using this on LG


Um, that's not a design priority when you're designing a map for CC.


Being able to see clearly where continents are is not a priority?? Am I misunderstanding something here? :?


That's not what I said. You said you want to use this map on LG, but that's not something you should think about when you're making a map for CC.

You're either making the map for CC or your making it for LG, you can't really expect the same map to work for both sites.
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Re: Polderand Map

Postby BadgerJelly on Tue Dec 27, 2011 7:29 am

natty_dread wrote:
BadgerJelly wrote:
natty_dread wrote:
BadgerJelly wrote:Keep in mind I am going to be using this on LG


Um, that's not a design priority when you're designing a map for CC.


Being able to see clearly where continents are is not a priority?? Am I misunderstanding something here? :?


That's not what I said. You said you want to use this map on LG, but that's not something you should think about when you're making a map for CC.

You're either making the map for CC or your making it for LG, you can't really expect the same map to work for both sites.


I AM using it on LG to play test because I cannot here. This map will look different on both sites but they will generally appear the same. The circles I am using here is mainly for LG convenience thats why I am asking for advice or other ways here.

Kind of sick of the "normal" representation borders and want something that interferes with the overasll look as little as possible.
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Re: Polderand Map

Postby zimmah on Tue Dec 27, 2011 7:59 am

BadgerJelly wrote:
natty_dread wrote:
BadgerJelly wrote:
natty_dread wrote:
BadgerJelly wrote:Keep in mind I am going to be using this on LG


Um, that's not a design priority when you're designing a map for CC.


Being able to see clearly where continents are is not a priority?? Am I misunderstanding something here? :?


That's not what I said. You said you want to use this map on LG, but that's not something you should think about when you're making a map for CC.

You're either making the map for CC or your making it for LG, you can't really expect the same map to work for both sites.


I AM using it on LG to play test because I cannot here. This map will look different on both sites but they will generally appear the same. The circles I am using here is mainly for LG convenience thats why I am asking for advice or other ways here.

Kind of sick of the "normal" representation borders and want something that interferes with the overasll look as little as possible.


yes but bubbles don't seem to fit the theme of a semi-realistic map. and they weren't all to clear either.

i support your enthusiasm and your urge to want to do new things, but keep in mind CC has way different standards then LG. and i don't know why normal borders shouldn't work.

some good examples:

Click image to enlarge.
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Click image to enlarge.
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Click image to enlarge.
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Click image to enlarge.
image
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Re: Polderand Map

Postby BadgerJelly on Tue Dec 27, 2011 9:59 am

Ok I get it! I should be voicing my views about the LG version elsewhere! Sorry :oops: been back and forth so many times forget which site I am on :P

I thinking too much in the LG mind set because I NEVER have to put continent values on the map or territory names.

I will drop the "bubbles" completely! The Feudal Epic map above is closest to the look I am going for I will just have to think out a way to keep my idea working with Borders etc.

AND there is a "theme" to this map as I have said. This is a long way off anything yet but trust me it will be worth it. With a series of maps it could easily be played as a campaign ... I will put into use what I learn I can do on another map that zimmah has kindly offered to help me with.

All I can tell you now is certain areas of the map will have certain benefits and Neutrals will flood most of the map and players also have certain starting positions. I have MANY MANY MANY ideas and options where to go with this map and there are probably more things I can do that I have not learnt yet! I LOVE making maps end of story :mrgreen:
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Re: Polderand Map

Postby natty dread on Tue Dec 27, 2011 1:58 pm

Well, it's good to see such enthusiasm...

We might make a CC mapmaker out of you yet. :)
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Re: Polderand Map

Postby zimmah on Tue Dec 27, 2011 4:34 pm

i also think you may find it interesting to hear that it's possible to customize the amount of armies you get for holding X amount of regions, for example by the standard rules you get 3 armies by default and if you hold 12 or more territories you'll get 1 armies for every 3 territories. however you can fully customize it (it's not often used but some maps do use it).

you could for example say that everyone gets 4 armies by default and gets 1 extra army for every 5 territories, you can even make it so that for the first 20 territories you get 1 troop per 4 territories, and for the 10 territories after that you get 1 for every 5 and for the 30 territories after that you get 1 for every 3, you can really fully customize it.
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Re: Polderand Map

Postby BadgerJelly on Wed Dec 28, 2011 1:29 am

Can you make it so that different players get reinforcments at different rates?

eg. Player one gets +1 per region up to 5 then +2 every 5 after and Player 2 gets +3 per region up to 6 and then +3 every 7 after.
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Re: Polderand Map

Postby zimmah on Wed Dec 28, 2011 2:58 am

BadgerJelly wrote:Can you make it so that different players get reinforcments at different rates?

eg. Player one gets +1 per region up to 5 then +2 every 5 after and Player 2 gets +3 per region up to 6 and then +3 every 7 after.


no, every player get treated equal, however you can change it per region by using region count bonusses
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