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What constitutes a good idea for a CC map?

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Re: What constitutes a good idea for a CC map?

Postby ironsij0287 on Thu Dec 29, 2011 1:58 pm

Has there ever been discussion about retiring maps that aren't played all that much?
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Re: What constitutes a good idea for a CC map?

Postby DiM on Thu Dec 29, 2011 2:04 pm

ironsij0287 wrote:Has there ever been discussion about retiring maps that aren't played all that much?


i proposed it and i was burned alive :lol:
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Re: What constitutes a good idea for a CC map?

Postby natty dread on Thu Dec 29, 2011 2:07 pm

Why should they be retired? If at least some players enjoy them, what good does it do to remove them?
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Re: What constitutes a good idea for a CC map?

Postby Nola_Lifer on Thu Dec 29, 2011 2:11 pm

Once again, who cares. As a good friend of mine says, "you're worried about the wrong thing." Let people make their maps. If it makes it all the way through to the Final Forge and is made a playable map more power to them. They might surprise you and make a map you enjoy in the future. Yall take this way to personally. Guess what? Some people make millions on art that other people this is crap and some artist make crap on art that is worth a million dollars. It is just how the world turns. Get over yourselves. The community can decide on their own, as natty pointed out, if the map is worth it. Go ahead make all the meat maps you want, human body maps, etc that you want. If the graphics are good and the gameplay is balance then let it through. Some people even bitch about seeing another Europe map. Boo hoo
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Re: What constitutes a good idea for a CC map?

Postby ironsij0287 on Thu Dec 29, 2011 2:25 pm

natty_dread wrote:Why should they be retired? If at least some players enjoy them, what good does it do to remove them?


I don't know. I guess it could be a way to illustrate to mapmakers what maps don't draw much interest?

Is there a place we can see what maps are getting the most plays? If a certain style of map seems to have waning interest perhaps that can be used as an argument towards someone wanting to create a "vomit map".
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Re: What constitutes a good idea for a CC map?

Postby natty dread on Thu Dec 29, 2011 3:51 pm

ironsij0287 wrote:I don't know. I guess it could be a way to illustrate to mapmakers what maps don't draw much interest?


Isn't that a bit counterproductive? You'd remove maps from play just to give mapmakers ideas on what kind of maps to not make? Meanwhile, it would deny the players who enjoy those maps the maps they want to play.

We already have a good system in place for giving mapmakers feedback on what kind of maps they should/shouldn't make. It's called the foundry.
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Re: What constitutes a good idea for a CC map?

Postby DiM on Thu Dec 29, 2011 4:25 pm

Nola_Lifer wrote:Once again, who cares. As a good friend of mine says, "you're worried about the wrong thing." Let people make their maps. If it makes it all the way through to the Final Forge and is made a playable map more power to them. They might surprise you and make a map you enjoy in the future. Yall take this way to personally. Guess what? Some people make millions on art that other people this is crap and some artist make crap on art that is worth a million dollars. It is just how the world turns. Get over yourselves. The community can decide on their own, as natty pointed out, if the map is worth it. Go ahead make all the meat maps you want, human body maps, etc that you want. If the graphics are good and the gameplay is balance then let it through. Some people even bitch about seeing another Europe map. Boo hoo



you typed conquerclub.com in the address bar not landgrab.com ;)
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Re: What constitutes a good idea for a CC map?

Postby OldeHangover88 on Thu Dec 29, 2011 5:39 pm

Maps are made for enjoyment. Right? If people enjoy them then why not make them?
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Re: What constitutes a good idea for a CC map?

Postby DiM on Thu Dec 29, 2011 5:54 pm

OldeHangover88 wrote:Maps are made for enjoyment. Right? If people enjoy them then why not make them?


just because some people enjoy eating crap that does not mean that all 5-star restaurants should start serving platters of hot steaming shit.

those that prefer their crap can go to places that serve it.


in our case if you want any crap map you go to landgrab.com. at that place if you know how to open mspaint you're already a mapmaker and anything gets uploaded.
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Re: What constitutes a good idea for a CC map?

Postby Nola_Lifer on Fri Dec 30, 2011 12:48 pm

DiM wrote:
Nola_Lifer wrote:Once again, who cares. As a good friend of mine says, "you're worried about the wrong thing." Let people make their maps. If it makes it all the way through to the Final Forge and is made a playable map more power to them. They might surprise you and make a map you enjoy in the future. Yall take this way to personally. Guess what? Some people make millions on art that other people this is crap and some artist make crap on art that is worth a million dollars. It is just how the world turns. Get over yourselves. The community can decide on their own, as natty pointed out, if the map is worth it. Go ahead make all the meat maps you want, human body maps, etc that you want. If the graphics are good and the gameplay is balance then let it through. Some people even bitch about seeing another Europe map. Boo hoo



you typed conquerclub.com in the address bar not landgrab.com ;)


Must of been that holiday green stuff I've been smoking.
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Re: What constitutes a good idea for a CC map?

Postby ironsij0287 on Sat Dec 31, 2011 1:07 am

DiM wrote:
OldeHangover88 wrote:Maps are made for enjoyment. Right? If people enjoy them then why not make them?


just because some people enjoy eating crap that does not mean that all 5-star restaurants should start serving platters of hot steaming shit.

those that prefer their crap can go to places that serve it.


in our case if you want any crap map you go to landgrab.com. at that place if you know how to open mspaint you're already a mapmaker and anything gets uploaded.


LOL!
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Re: What constitutes a good idea for a CC map?

Postby Victor Sullivan on Sat Dec 31, 2011 4:49 am

natty_dread wrote:Here is the post I wrote. Can someone point out to me where in this post I am dictating to people how they should conduct their work, or doing anything other than expressing my opinion and presenting some ideas about the foundry and it's purpose?

I'd like to avoid further conflicts and learn from my mistakes, so can someone please tell me what I was doing wrong here, what part of my post caused nobodies to think I'm dictating orders to him, or what gave the impression that I think my opinions are infallible?

natty_dread wrote:I think there's a fine balance between "being a dictator" and "upholding the standards", which the CA:s need to be careful with.

On one hand, the CA:s shouldn't be afraid to tell a mapmaker when the quality of the map is not sufficient.

On the other hand, the CA:s shouldn't let their personal opinions affect their judgement too much, and if there's generally lots of support for a map, then the CA:s shouldn't be holding it back purely because it's not to their personal tastes.

It's a fine line to walk on sometimes, and there's no easy answers. But one thing we should all consider is, why are we making maps? Is it for the enjoyment of the public, or is it for some other purpose? I think, the primary purpose of any map is to be fun to play, after all that's what people come to this site for: to have fun playing games on maps. If the public wants to have a few "silly" maps, if they find them fun, then should we deny it from them because some us feel they go against some arbitrary artistic standards we have set for ourselves?

I mean, here's the problem with Dim's argument: who gets to decide what is "a stupid idea", who gets to define what a CC map should be? What some see as stupid, others see as brilliant. I think there are several stupid maps already on CC - Crossword, for one. If we can have a map of a crossword puzzle, why not a cow? Where does the line go, and who gets to decide where it's drawn?

Then there's the slippery slope argument, that if we allow this map, then doom & apocalypse will come, cats and dogs living together, etc... I don't buy that either. Like I said, there have been stupid maps made on CC before, like Crossword. However, the opinion that Crossword is a stupid map is a personal one - some people like it a lot, it's not one of the most popular maps, but it does have a niche following. Crossword was made years ago, and yet CC wasn't flooded with nothing but stupid puzzle maps afterwards.


So anyway... long story short: yes, standards should be upheld, but we should also keep in mind the purpose why we make these maps. I think, sometimes we lose ourselves so deep to the art of mapmaking, that we forget why it is we make them. That is, to give people something fun to play on.

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Re: What constitutes a good idea for a CC map?

Postby Nola_Lifer on Sat Dec 31, 2011 10:51 am

DiM wrote:
OldeHangover88 wrote:Maps are made for enjoyment. Right? If people enjoy them then why not make them?


just because some people enjoy eating crap that does not mean that all 5-star restaurants should start serving platters of hot steaming shit.

those that prefer their crap can go to places that serve it.


in our case if you want any crap map you go to landgrab.com. at that place if you know how to open mspaint you're already a mapmaker and anything gets uploaded.


So to get back on topic here. A good map needs 1. theme, 2. graphics , 3. game play. Is there anything else that it needs. A good following? Does it need all three to be considered a good map. Can you argue that it has good graphics and game play but the theme isn't up to standard but still a good map?
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Re: What constitutes a good idea for a CC map?

Postby thenobodies80 on Sat Dec 31, 2011 11:06 am

I'm of the opinion that the theme/idea is the most important thing. If you have a failure idea there's no point in try to make it something. Not only on CC, it applies on everything in life. When you have a nice/good idea, you have to find a way to make it a CC map, so find a good gameplay and try to balance it. Once you have both these things done you can develop nice graphics that is up to the standards and that fits the theme you have picked.

Exactly the way/order we have with the foundry system. ;)
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Re: What constitutes a good idea for a CC map?

Postby natty dread on Sat Dec 31, 2011 11:08 am

Ok, I want to clarify a few things I've said in this thread.

Of course, the CA:s and the Foreman have to monitor the standards of the maps in the foundry. They have a thankless job, everyone always complains when they have to make hard decisions. So if the CA:s/Foreman are of the opinion that some map isn't suitable for CC, or doesn't fulfill the foundry standards, then they absolutely do have the right to stop that map from being developed.

All I'm saying is, that the CA:s and Foreman should try to use good judgement, and watch out that they don't misuse this power. Blocking a map should only be used in extreme cases. I don't mean that the CA:s and Foreman should not have the power to do it at their discretion, they absolutely should, that's what they're in their jobs for. However, what I'm saying is, they should be careful not to take it too far, to a level where mapmakers and foundry commentators start to get the feeling that their opinions don't matter, that their feedback is irrelevant. That's all I'm saying.

I mean, it's also up to the foundry regulars to uphold the standards, and ideally I think the CA:s and Foreman should work together with the foundry community towards making the best decisions, and the best maps, for the foundry. The ultimate authority should of course always be within the CA:s and, ultimately, the Foreman. They should have the right to pull the plug on a map if they so choose, even if people complain about the decision. I mean, ideally, I think the CA:s and Foreman should interact with the community, and try to guide the process so that they - most of the time - don't have to resort to decisions like that. But when the situation calls for it, then they should absolutely do it.

These are all my opinions and how I feel the foundry process should ideally work. They may not reflect the views of the CA:s or Foreman or how the process actually works.
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