Pirates and Merchants - V9 - Pg 1&13

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Pirates and Merchants - V9 - Pg 1&13

Postby DiM on Thu Dec 29, 2011 4:17 pm

[Mod Edit]: This map was labeled as abandoned, if resecued from the same mapmaker, the map must be review by the CAs and the stamp given in past are no more granted. - thenobodies80

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Map Name: Pirates and Merchants
Mapmaker(s): DiM and Zimmah
Number of Territories: 78
Special Features: introducing a new concept of missions.
What Makes This Map Worthy of Being Made: it's something new

gameplay: each player starts with his own ship and nothing else. all other terits are neutral (2) and people have to expand. each player has to identify his UNIQUE mission and follow it as that's the only way to win the game.

V9:
all sorts of minor nitpicks and changes ranging from the title to font changes to flourishes and borders. i honestly don't remember everything i did cause it was done over a long period bit by bit.
large:
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small:
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show: V8

show: V7


show: V6

show: V5

show: V4

show: V3

show: V2

show: V1
Last edited by DiM on Mon Mar 10, 2014 8:55 pm, edited 23 times in total.
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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

Postby natty dread on Thu Dec 29, 2011 4:26 pm

This map looks familiar :lol:
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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

Postby DiM on Thu Dec 29, 2011 4:28 pm

natty_dread wrote:This map looks familiar :lol:


yes it does but it's ok. not only have is the play area expanded to include other regions but it also has a completely new gameplay twist.
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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

Postby AndyDufresne on Thu Dec 29, 2011 4:30 pm

This could be a fun map, if half of it wasn't a legend. ;) Hehe.


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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

Postby lostatlimbo on Thu Dec 29, 2011 4:33 pm

I'm failing to see how this gameplay could be fair if one player can collect continent bonuses and another can only collect the +1 territories.

I also bet you'll have some deadlocked scenarios depending on how your missions play out.
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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

Postby DiM on Thu Dec 29, 2011 5:05 pm

AndyDufresne wrote:This could be a fun map, if half of it wasn't a legend. ;) Hehe.


--Andy


pressure lack into getting a better interface with pop-up legends and we'll have only the playable area as the map.
heck, even landgrab has this feature :(
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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

Postby DiM on Thu Dec 29, 2011 5:15 pm

lostatlimbo wrote:I'm failing to see how this gameplay could be fair if one player can collect continent bonuses and another can only collect the +1 territories.

I also bet you'll have some deadlocked scenarios depending on how your missions play out.


it will all be balanced once the missions are added.

yes as a merchant you might have access to the continent bonus but your mission might be twice as hard as the mission of a pirate.
maybe you'll need to hold more terits, or maybe your objectives are protected by much more neutrals.

first we must decide if people want variant 1 or variant 2.


i can see advantages to either one.
#1 better simulates the idea of being a merchant/pirate that explores and captures.
#2 might offer more strategic options


this map is best played with fog and if you play smart nobody will know what your mission is. sure they might know you're a pirate if you keep getting treasure spots but they won't know which one of the pirates you are. i think this particular aspect will make this map very interesting.
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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

Postby natty dread on Thu Dec 29, 2011 5:18 pm

One thing kidna worries me... what about in fog, when you can't see the other players' missions? How will you prevent the others from winning when you don't know who has which objective?
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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

Postby DiM on Thu Dec 29, 2011 5:19 pm

natty_dread wrote:One thing kidna worries me... what about in fog, when you can't see the other players' missions? How will you prevent the others from winning when you don't know who has which objective?



that's precisely the point :mrgreen:

the tactical posibilities are unlimited (in fog) regardless of the gametype you chose.

imagine in a 1v1 game where you make it seem like you've taken an objective only to misdirect the opponent into focusing his troops there, while under the cover of fog you complete your true objective.

or in team games where 2 guys focus on an area keeping the opponents busy, while the 3rd goes for his objective.
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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

Postby natty dread on Thu Dec 29, 2011 5:28 pm

Ok, but it'll be hard to balance.

You can't make the objectives too easy to accomplish. At the very least, they shouldn't be achievable before round 5 or so. Also, you need to make the objectives equally hard for each player.
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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

Postby DiM on Thu Dec 29, 2011 5:34 pm

natty_dread wrote:Ok, but it'll be hard to balance.



of course and that's exactly what i like.

had i wanted an easy task i would have started a cow pork map ;)
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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

Postby lostatlimbo on Thu Dec 29, 2011 10:40 pm

Well, color me skeptical, but I would vote for option #1
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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

Postby DiM on Thu Dec 29, 2011 11:01 pm

lostatlimbo wrote:Well, color me skeptical, but I would vote for option #1



i'm inclining towards #1 too. i think it works better with the whole "keep your identity secret" thing i'm trying here. plus it makes becoming a governor much harder.
and now that i think about it, getting all those troops in manual deployment might lead to exploits like rushing for the mission under the cover of fog while your new recruit opponent is still trying to read the legend :)

yep #1 it is :D
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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

Postby zimmah on Fri Dec 30, 2011 3:20 am

DiM wrote:
natty_dread wrote:One thing kidna worries me... what about in fog, when you can't see the other players' missions? How will you prevent the others from winning when you don't know who has which objective?



that's precisely the point :mrgreen:

the tactical posibilities are unlimited (in fog) regardless of the gametype you chose.

imagine in a 1v1 game where you make it seem like you've taken an objective only to misdirect the opponent into focusing his troops there, while under the cover of fog you complete your true objective.

or in team games where 2 guys focus on an area keeping the opponents busy, while the 3rd goes for his objective.



in the original risk game with mission cards, you don't know each others objectives either, and we kinda wanted it that way. in fact, that's where i got my idea from.

things i saw on my first look at the map:

- the anchor on port moresby is on top of the name
- the color of the rivers looks out of place, the sea's have no color but the rivers are blue, it doesn't seem to fit the style of the map.
- i don't really like the look of the ships, it doesn't get the 'DiM' feel
- what about Sir DiM and Captian ZimmaH? lol :lol: (or something that fits the theme)
- maybe something about the treasure symbols, some of them don't really stand out.
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Re: Pirates and Merchants [29.Dec.11] - Missions Map - V1 -

Postby DiM on Fri Dec 30, 2011 10:01 am

zimmah wrote:- the anchor on port moresby is on top of the name
easy to fix
- the color of the rivers looks out of place, the sea's have no color but the rivers are blue, it doesn't seem to fit the style of the map.
this is simply a style choice. i have seen old maps with coloured rivers and the sea left as the colour of the paper. if i make the rivers transparent then i'm afraid they'll be hard to spot. and if i make the sea as blue as the rivers then it will be too overpowering
- i don't really like the look of the ships, it doesn't get the 'DiM' feel
i have no idea what the "DiM" feel is :lol: so i'd need a bit more detail
- what about Sir DiM and Captian ZimmaH? lol :lol: (or something that fits the theme)
fair maiden zimmah? :lol:
- maybe something about the treasure symbols, some of them don't really stand out.
i'll look into it
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