by zimmah on Fri Dec 30, 2011 3:20 am
DiM wrote:natty_dread wrote:One thing kidna worries me... what about in fog, when you can't see the other players' missions? How will you prevent the others from winning when you don't know who has which objective?
that's precisely the point

the tactical posibilities are unlimited (in fog) regardless of the gametype you chose.
imagine in a 1v1 game where you make it seem like you've taken an objective only to misdirect the opponent into focusing his troops there, while under the cover of fog you complete your true objective.
or in team games where 2 guys focus on an area keeping the opponents busy, while the 3rd goes for his objective.
in the original risk game with mission cards, you don't know each others objectives either, and we kinda wanted it that way. in fact, that's where i got my idea from.
things i saw on my first look at the map:
- the anchor on port moresby is on top of the name
- the color of the rivers looks out of place, the sea's have no color but the rivers are blue, it doesn't seem to fit the style of the map.
- i don't really like the look of the ships, it doesn't get the 'DiM' feel
- what about Sir DiM and Captian ZimmaH? lol

(or something that fits the theme)
- maybe something about the treasure symbols, some of them don't really stand out.

owenshooter wrote:i disagree with you and i'm right!
Een van de Veroveraars der Lage Landen