Salem's Switch V36 [Quenched]

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Re: Salem's Switch [30.12.11] V24-P21 GFX

Postby cairnswk on Thu Dec 29, 2011 11:51 pm

here is V24...

1. I have added highighting to the legend as per Andy's request.
2. I've removed the black background to those accessued and accussers texts
3. added some small representation of an image from the trials that does not interfere with the overall map to give it some historical flavour
4. i wanted to do something with the legend also but thought it would be better to leave that area alone.

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Re: Salem's Switch [30.12.11] V24-P22 GFX<->XML

Postby cairnswk on Fri Dec 30, 2011 1:19 am

Preview of XML - uncentered
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Re: Salem's Switch [30.12.11] V24-P22 GFX<->XML

Postby ndrs on Fri Dec 30, 2011 9:41 am

The texts have serious legibility issues. It was more clear in V22.
Some ideas:

- Dark red on dark blue is dangerous.
- Side stats / legends would do better with a black / dark blue drop shadow.
- the shadow could be less sharp, on both region names and legend.
- Keep it consistent.
- Perhaps add a little letter-spacing to all texts.
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Re: Salem's Switch [30.12.11] V24-P22 GFX<->XML

Postby isaiah40 on Fri Dec 30, 2011 11:26 am

I have to agree with ndrs on the text. V22 was easier to read.
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Re: Salem's Switch [30.12.11] V24-P22 GFX<->XML

Postby ender516 on Fri Dec 30, 2011 8:58 pm

I think I have to put my vote again for the style in V22, with a light grey backing for all territory texts being my favourite. It definitely does not look right with the landowners having a backing and the accused and accusers having none. The emphasis seems reversed.
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Re: Salem's Switch [3.1.12] V25-P22 GFX<->Texts

Postby cairnswk on Mon Jan 02, 2012 8:37 pm

ndrs wrote:The texts have serious legibility issues. It was more clear in V22.
Some ideas:

- Dark red on dark blue is dangerous.
- Side stats / legends would do better with a black / dark blue drop shadow.
- the shadow could be less sharp, on both region names and legend.
- Keep it consistent.
- Perhaps add a little letter-spacing to all texts.


isaiah40 wrote:I have to agree with ndrs on the text. V22 was easier to read.


ender516 wrote:I think I have to put my vote again for the style in V22, with a light grey backing for all territory texts being my favourite. It definitely does not look right with the landowners having a backing and the accused and accusers having none. The emphasis seems reversed.


Thanks guys for your comments..
This is V25...i've done all the map text the same, and fixed up the external bits.
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Re: Salem's Switch [3.1.12] V25-P22 GFX text

Postby Nola_Lifer on Mon Jan 02, 2012 9:26 pm

Nice! It's legible now.
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Re: Salem's Switch [3.1.12] V25-P22 GFX text

Postby ender516 on Tue Jan 03, 2012 10:03 pm

Yes, this text is looking good. It does seem, however, that the shadows under some of the rotated texts, most notably C. Blake, J. Raymont, and J. Trask, are not as prominent, making them appear to be flatter on the map as compared to other texts which float nicely above it, casting shadows.
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Re: Salem's Switch [5.1.12] V26-P22 GFX text

Postby cairnswk on Wed Jan 04, 2012 3:23 pm

ender516 wrote:Yes, this text is looking good. It does seem, however, that the shadows under some of the rotated texts, most notably C. Blake, J. Raymont, and J. Trask, are not as prominent, making them appear to be flatter on the map as compared to other texts which float nicely above it, casting shadows.


ender516, i've fixed those offending territories by reverting the angle to 0, adjusting the drop shadow to the same as the straight texts, and then instating the angle to the text.
Version 26. - i've made both sides opacity the same under the legend.
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Re: Salem's Switch [5.1.12] V26-P22 GFX text

Postby ender516 on Thu Jan 05, 2012 1:23 am

That has improved the text. Now, don't let anyone tell you that the shadows are wrong, because they come from a different light source. ;)
Sadly, I just noticed that the red bonus values at the far right are hard to make out: 5s and 6s are particularly difficult to distinguish, and 3s could be 8s. The word Bonuses, above, is pretty clear. Perhaps that style of text would work for the numbers? (The +2 on the far side of the map deserves the same fix.)
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Re: Salem's Switch [5.1.12] V27-P22 GFX text

Postby cairnswk on Thu Jan 05, 2012 3:54 am

ender516 wrote:That has improved the text. Now, don't let anyone tell you that the shadows are wrong, because they come from a different light source. ;)
Sadly, I just noticed that the red bonus values at the far right are hard to make out: 5s and 6s are particularly difficult to distinguish, and 3s could be 8s. The word Bonuses, above, is pretty clear. Perhaps that style of text would work for the numbers? (The +2 on the far side of the map deserves the same fix.)


OK thanks ender516.
I've moved completely away from that colour scheme for V27 and taken your suggestion for the Jester (Bonuses) font on board.
Version 27 .jpg
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and the .png file (which will be the published file)
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Re: Salem's Switch [5.1.12] V27-P22 GFX text

Postby isaiah40 on Thu Jan 05, 2012 10:29 am

I'd say that this should be ready to go very soon! Gimil where are you!? ;)
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Re: Salem's Switch [5.1.12] V27-P22 GFX text

Postby ender516 on Thu Jan 05, 2012 11:02 am

Bonus legend text now looks good, and, in fact, using the PNG improves the legibility of "Judges can bombard the accused".
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Re: Salem's Switch [5.1.12] V27-P22 GFX text

Postby cairnswk on Thu Jan 05, 2012 8:32 pm

isaiah40 wrote:I'd say that this should be ready to go very soon! Gimil where are you!? ;)

:) Nice to hear

ender516 wrote:Bonus legend text now looks good, and, in fact, using the PNG improves the legibility of "Judges can bombard the accused".

Good, i agree about the .png and this is what will finally be uploaded to the man.
I'll set about the large if there are no other graphic issues.
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Re: Salem's Switch [5.1.12] V27-P22 GFX text

Postby cairnswk on Sun Jan 08, 2012 6:09 pm

Large - 1021W x 787H

Click image to enlarge.
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Small - 844W x 650H

Click image to enlarge.
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